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Balanced Wealth (3.5e Variant Rule)

13 bytes added, 13:14, 25 October 2014
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Balanced Wealth
The one enhancement that can be "split up" as an exception to this rule is the enhancement bonus to weapons if one wishes to attack with more than one weapon in a single round, which may be split to multiple items. For every additional item attuned, the bonus decreases by 1. Thus, a level 20 character with two shortswords can have them both gain a +4 bonus to attack and damage, rather than having one at +5 and the other nonmagical. Every natural attack that cannot be used to make iterative attacks count as a single weapon for this purpose. (In other words, if you had two claw attacks and a bite attack, you could assign the enhancement bonus to them, or split it between them and, say, armor spikes.)
====== Ability Bonuses ======
Replacing the need for Tomes and Wishes as a way to boost scores, we change the way that stats are boosted at each level. At first level, characters choose a primary ability score; that score rises by +1 at every even level (2, 4, 6, etc). In addition, they may raise any '''other''' ability score (apart from their primary one) by one at every even level (though not necessarily the same one each time). This replaces both the normal +1 to ability scores every four levels, ''and'' the ability to raise ability scores through Tomes, Manuals, or Wishes and similar abilities.
Any increase to Intelligence from this variant, from both the Enhancement bonuses and the inherent bonuses, grants more skill points per level both retroactively and for future class levels.
====== Companions and NPCs ======
If the character has an animal companion , cohort, or familiar, they get a boost equal to one half their "master's" level, while NPCs and monsters get the benefits of a character whose level equals their CR.
==== Balanced CWBL Table ====