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Canon:Faerûn

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Culture and technology
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'''Faerûn''' is a name of the continent[[Wikipedia:Subcontinent|subcontinent]], which is the primary setting of the ''[[Dungeons & Dragons]]'' world of ''[[Forgotten Realms]] world''. It is described at a relatively high level in the western part of an unnamed supercontinent quite similar to real-world Eurafrasia. It is set on the planet '''Toril''' (more formally, "[[Abeir-TorilPublication:Forgotten Realms Campaign Setting (3e)|Forgotten Realms Campaign Setting (2001)]]"). Other parts of this supercontinenent include '' from [[Kara-Tur]] (original setting Wizards of the D&D [[Oriental AdventuresCoast]] campaign setting,<ref name=FRCS>{{Cite_Pub|Forgotten Realms Campaign Setting (3e)}}</ref><ref>{{cite book | last=Slavicsek | first=Bill | coauthors=Baker, Richard; Mohan, Kim | year=2005 | title=Dungeons & Dragons For Dummies | publisher=For Dummies | isbn=0764584596 }}</ref> and various locales and aspects are described in more detail by separate [[Zakharacampaign setting]], home books.<ref name=schick>{{cite book | first=Lawrence | last=Schick | year=1991 | title=Heroic Worlds: A History and Guide to the [[Arabian Nights]] setting [[AlRole-Qadim]]. [[Maztica]]Playing Games | publisher=Prometheus Books | location=Buffalo, home of New York | isbn=0-87975-653-5 }}</ref> Around a tribal, Aztec-like civilization is far to the west, across the hundred [[Trackless SeaList of Forgotten Realms novels|novels]]. The subterranean regions underneath Faerûn are the and several [[UnderdarkList of Forgotten Realms video games|computer and video games]]use the Faerûn setting.
==Culture and technology==Economically and technologically, Faerûn is comparable to Western [[Wikipedia:Europe |Europe]] during the late [[Wikipedia:Middle Ages|Middle Ages]], giving most new players using this campaign setting an intuitive grasp of the way the society functions. [[Wikipedia:Gunpowder|Gunpowder]] (, known here called as the magical substance ''[[smoke powder]]'' and different in its composition from historical gunpowder) , is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as [[sword]]s, [[spear]]s, and [[bowSRD:Bow_Weapons|bows]]s, and the like. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-[[Wikipedia:Feudalism|feudal system]]. There are also a number of notable [[City|cities]], and [[trade]] between [[nation]]s nations is common, comparable to the [[Wikipedia:Renaissance|Renaissance]] era. Likewise, there are regions where more barbaric tribes and customs still persist.<ref name=FRCS/>
The great equalizer A major difference in this the setting from Earth is the presence of [[magic]]. This The system of magic is subdivided into [[divine magic|divine]] and [[arcane magic|arcane]]categories, with the former empowered by a god in one of the Pantheons[[Canon:Deities|Faerûnian deity]], and the latter by peculiar rituals or innate abilities which manipulate a mystical field called the [[Weave]], the source of magical energies. There are many shades of grey in this mixture, with the societies containing both good-natured magic practitioners and those with a decidedly evil bent. on [[Psionics]] are transparent to magic (which means that everything that affects magic will affect psionics and viceAbeir-versa). [[Arcane magic]] is called ''The Art'' and [[PsionicsToril|Toril]] are called ''The Invisible Art''. The only advantage Faerûn has a pantheon of smoke powder seems to be deities that it can be used are worshipped by non magic-users, which represent the vast majority inhabitants of this region. These are comparable to mythological deities of the populationancient Greek pantheon, and cover a range of ethical beliefs and portfolios of interests.
Faerûn is also home to a number of non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of [[SRD5:Dwarf|dwarves]], [[gnome]]s, [[halfling]]s and [[ElfSRD:Elf_Subtype|elves]], as well as [[goblin]]s, [[orc]]s, [[lizardfolk|lizardmen]], [[ogreSRD:Ogre|ogres]]s, various [[giant]]s, and even [[dragon]]s.
==Geography==There are a number of organized alliances in Faerûn, with each pursuing their own particular agenda. A few are dedicated to decent and honest causes, such as the [[wikipedia: Harpers (Forgotten Realms)|Harpers]], who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the [[Red Wizards of Thay]] and the [[Wikipedia:''See also Nihilism|nihilistic]] [[Geographical index Cult of Torilthe Dragon]]. In the northern lands, the [[Zhentarim]]is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords'Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named the Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire.<ref name=FRCS/>
The continent includes terrain that ==Geography==<!-- This section is as varied as Europe, western Asia, and much of Africa is on Earth; it linked from [[Forgotten Realms]] -->: ''See also is significantly bigger than the United States (as shown in a first-edition comparison map). Besides the exterior coastline to the west and south, the most dominant feature on the continent is the [[Sea Geographical index of Fallen StarsToril]]. This is an irregular inland sea that keeps the interior lands fertile and serves as a major trade route for many of the bordering nations.''
Next in significance The sub-continent of Faerûn is set on the planet [[ShaarAbeir-Toril|Toril]], a broad region of grasslands in the south thator, together with the [[Lake of Steam]]more formally, separates the area around the inland sea from the coastal nations at the southern edge of the continent"Abeir-Toril. To the east, " Faerûn is bordered by a vast regions the western part of an unnamed supercontinent that is quite similar to real-world [[steppeWikipedia:Afro-Eurasia|Afro-Eurasia]] from . This continent also includes [[Kara-Tur]], and in which was the original setting of the north are massive glaciers (D&D [[PelvuriaOriental Adventures]] campaign setting, and [[ReghedZakhara]], home to the ''Arabian Nights'' setting [[Al-Qadim]]) and tundra. South [[Maztica]], home of the continenta tribal, separated by the [[Great SeaWikipedia:Aztec|Aztec]], -like civilization is far to the subwest, across an Atlantic-tropical land of like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the [[ZakharaUnderdark]].<ref name=FRCS/>
The continent Faerûn includes terrain that is as varied as that of [[Wikipedia:Europe|Europe]], western [[Wikipedia:Asia|Asia]], and much of [[Wikipedia:Africa|Africa]] is on our planet [[Wikipedia:Earth|Earth]]. Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the following geographic [[Player character|player]]s explore can determine what types of monsters they will face, which famous [[Non-player character|individuals]] they will encounter, and political regions:what types of missions they assume.
*'''Besides the exterior coastline to the west and south, the most dominant feature on the continent is the [[Northwest Faerûn|NorthwestSea of Fallen Stars]]''' — A region of wilderness, difficult winter weather, orc hordes, . This is an irregular inland sea that keeps the neighboring lands fertile and barbarian tribes, this region is generally referred to serves as "The North"a major trade route for the bordering nations. It Next in significance is the Shaar, a mostly-untamed broad region of grasslands in the south that lies between , together with a large body of water called the Lake of Steam, separates the large [[Anauroch]] desert in area around the inland sea from the east and coastal nations at the expansive [[Sea southern edge of Swords]] to the westcontinent. This area contains To the [[High Forest]]east, Faerûn is bordered by a vast region of [[Icewind DaleWikipedia:Steppe|steppe]], Savage Frontier, that separates it from [[Silver MarchesKara-Tur]] (Luruar). In the north are massive glaciers, [[Sword Coast]], [[Neverwinter]], [[Mithral Hall]]named Pelvuria and Reghed, and the port city a region of [[Waterdeep (city)Wikipedia:Tundra|Waterdeeptundra]]. This area is one South of the most popular regions for role-playing campaigns set in Faerûncontinent, and has been separated by the setting for Great Sea, is a number of popular computer rolesub-playing gamestropical land called Zakhara.
*'''[[North {| class="wikitable" style="float: right;"|+The&nbsp;largest&nbsp;cities<br>in&nbsp;Faerûn<ref name=FRCS/>|-! City || Region || Population<br><span style="font-size: smaller;">(thousands)</span>|-|North]]''' — This region stretches from the wide Anauroch desert in the west to the eastern edge of the inland [[MoonseaWaterdeep (city)|Waterdeep]]|| Sword Coast|style="text-align: center;"| 1, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands, the wastes of Anauroch, the coastline of the Moonsea, [[The Vast]], and the bitterly cold steppes of 348|-| Skuld || Mulhorand|style="text-align: center;"| 205|-| Calimport || Calimshan|style="text-align: center;"| 193|-| Gheldaneth || Mulhorand|style="text-align: center;"| 172|-| Unthalass || Unther|style="text-align: center;"| 165|-| Suldolphor || Calimshan|style="text-align: center;"| 144|-| Bezantur || Thay|style="text-align: center;"| 137|-| Eltabbar || Thay|style="text-align: center;"| 123|-| [[The RideAthkatla]].|| Amn|style="text-align: center;"| 118|-| Zazesspur || Tethyr|style="text-align: center;"| 116|-| Cimbar || Chessenta|style="text-align: center;"| 111|}
*'''[[Northeast Faerûn|Northeast]]''' — This remote area begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of [[Vaasa]] and stretches east to the vast steppes of the [[Hordelands]]. This region also contains [[Damara]], the [[Great Dale]], [[Impiltur]], [[Narfell]], [[Rashemen]], and [[Thesk]].===Northern regions===
*'''[[West To the northwest, Faerûn|West]]''' — This is a region includes the nations south of Waterdeep and north wilderness, difficult winter weather, hordes of the [[Shining Sea]]orcs, and barbarous human tribes. This region is generally referred to as "The North". It is a mostly-untamed region that border along lies between the large Anauroch desert in the east and the expansive Sea of Swordsto the west. The west includes This area contains huge wooded regions such as the [[Baldur's GateHigh Forest]]and the Lurkwood, the frozen [[AmnIcewind Dale]]to the north, [[Tethyr]] and [[Calimshan]] an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast. Here lies the city-state of Neverwinter and the large port city of Waterdeep.<ref>{{cite book | first=Eric L. | last=Boyd | year=2005 | title=City of Splendors: Waterdeep | publisher=Wizards of the "Lands Coast | isbn=0786936932 }}</ref> Deep inland is the ancient dwarven citadel of Intrigue")Mithral Hall, <ref>{{cite book | author=Slade | date=April 1996 | title=[[EvereskaThe North: Guide to the Savage Frontier]] | publisher=Wizards of the Coast | isbn=0786903910 }}</ref><ref>{{cite book | first=Ed | last=Greenwood | date=March 1, [[Lantan]]1988 | title=Waterdeep and the North | publisher=TSR, Inc. | isbn=0880384905 }}</ref> which was featured in the ''[[Moonshae Isles]], [[Nimbral]], and Legacy of the [[Western HeartlandsDrow]]'' series of novels. It also includes the multitude This area is one of islands that lie to the west most popular regions for role-playing campaigns set in the vast ocean called the [[Trackless Sea]]Faerûn, collectively named and has been the [[Nelanther Isles]]setting for a number of popular computer role-playing games.<ref>{{cite book | first=Neal | last=Hallford | coauthors=Hallford, Jana | year=2001 | title=Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games | publisher=Thomson Course Technology | isbn=0761532994 }}</ref>
*'''[[Interior Faerûn|Interior]]''' — With the exception North of the Shining Plains, these lands lie along the irregular coastline of the western Sea of Fallen Stars. In is a region that stretches from the north wide Anauroch desert in the Dragonmere arm west<ref name=anauroch>{{cite book | first=Greg A. | last=Vaughan | coauthors=Reid, Thomas M.; Williams, Skip | year=2006 | title=Anauroch: The Empire of Shade | publisher=Wizards of the sea extends far Coast | isbn=0786943629 }}</ref> to the west, ending close to eastern edge of the Western Heartlands. To the southinland Moonsea, in the [[Vilhon Reach]] forms a second arm leading to northern region of the southwestcontinent. The notable areas within this It is a region include of contrasts, with the forested [[ChondathDalelands]], [[Cormyr]]the desert wastes of Anauroch, the [[Dragon Coast]]coastline of the Moonsea with the infamous Zhentil Keep, [[Hlondeth]]<ref>{{cite book | first=Thomas | last=Reid | coauthors=Reynolds, Sean | year=2006 | title=Mysteries of the Moonsea | publisher=Wizards of the Coast | isbn=078693915X }}</ref> and the bitterly cold steppes of [[Pirate IslesThe Ride]]. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of [[SembiaRavens Bluff]], <ref>{{cite book | first=Ed | last=Greenwood | year=1998 | title=The City of Ravens Bluff | publisher=TSR Inc | isbn=0786911956 }}</ref> which for many years was home to the [[SespechRPGA]], 's Living City role-playing campaign and the site of the Living City series of [[TurmishList of Dungeons & Dragons modules|game modules]], and the Shining Plains.<ref>{{cite news | author=Community | date=2003-05-29 | title=Development deal with Spellblade Studios for The Living City Of Ravens Bluff | publisher=Gaming Report | url=http://www.gamingreport.com/article.php?sid=8665 | accessdate=2008-06-27 }}</ref>
*'''[[East Northeastern Faerûn|East]]''' &mdash; Most of is a remote area that begins in the cold, forbidding lands along the nations in this region border great ice sheets and continues south toward the eastern expanses northeastern shores of the Sea of Fallen Stars. Here It is bordered on the sea forms a long arm that travels to west by the mountain-hemmed land of Vaasa and stretches east before turning south to become the Alamber Sea. The northern nations vast steppes of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publicationsHordelands. This region includes also contains the lightly populated kingdom of Damara, the [[AglarondDruid|druidic]]forests of the Great Dale, the coastal kingdom of Impiltur, [[Altumbel]]the fallen and once evil empire of Narfell, [[Chessenta]]and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, <ref name="unapproachable_east"/> and it is the location of the ''[[ChondalwoodNeverwinter Nights 2: Mask of the Betrayer]]'' computer game. The lands of Damara and Vaasa were described in a 1989 publication, [[Mulhorand]]''FR9, [[MurghômThe Bloodstone Lands]], ''.<ref name=schick/> This area formed the setting for the "[[ThayList of Dungeons & Dragons modules|H Series]], and " of modules that used the [[UntherBattlesystem]]. Many of these nations allow slavery, and depend on slaves for much of their economyrules to resolve battles.
*'''[[Southwest {| class="wikitable" style="float: right;"|+The&nbsp;most&nbsp;populous<br>nations&nbsp;in&nbsp;Faerûn<ref name=FRCS/>|-! Nation || Population<br><span style="font-size: smaller;">(millions)</span>|Southwest]]''' &mdash-| Calimshan ||style="text-align: center;"| 5.34|-| Mulhorand ||style="text-align: center;"| 5.34|-| Thay ||style="text-align: center;"| 4.92|-| Unther ||style="text-align: center;"| 4.26|-| Tethyr ||style="text-align: center;"| 3.77|-| Chessenta ||style="text-align: center;"| 3.39|-| Amn ||style="text-align: center;"| 2.96|-| Sembia ||style="text-align: center;"| 2.46|-| Chondath ||style="text-align: center;"| 1.98|-| Turmish ||style="text-align: center;"| 1.69|-| Halrauaa ||style="text-align: center;"| 1.68|-| Cormyr ||style="text-align: center; This region lies along the great [[Chult]]an peninsula that juts out toward the west"| 1. The waters to the north are named the Shining Sea, a body bounded by Calisham to the north and joined to the Lake of Steam through the Straits of Storm36|-| Damara ||style="text-align: center;"| 1. To the south of the land is the 32|-| Great Sea&nbsp;Rift ||style="text-align: center;"| 1.31|-| Aglarond ||style="text-align: center;"| 1. Located in this area are Chult, [[Lapaliiya]], [[Samarach]], [[Tashalar]], and [[Thindol]]27|-| Impiltur ||style="text-align: center;"| 1.21|}
*===Middle lands===The western part of Faerûn includes the nations south of Waterdeep and north of the ''Shining Sea'', that border along the Sea of Swords. The west includes the city of [[South FaerûnBaldur's Gate (city)|SouthBaldur's Gate]]''' &mdash; This land lies to , the nations of Amn, Tethyr, Calimshan, the south region of Western Heartlands and the elven stronghold of Evereska. These regions around were the setting for the Sea ''[[Baldur's Gate (series)|Baldur's Gate]]'' series of Fallen Starscomputer games.<ref>{{cite book | last=Muzyka | first=Ray | coauthors=Hoenig, Michael et al. | title=Baldur's Gate, being somewhat isolated by Original Saga with Tales of the Lake of Steam in Sword Coast Expansion Pack | year=2001 | publisher=Black Isle Studios | id=ASIN B00005S8J2 }}</ref> To the west, and in the vast length ocean called the Trackless Sea is a multitude of islands, collectively named the ShaarNelanther Isles. It is bordered along Among these are the south by the Great Sea; to the west by island kingdoms of Nimbral, the Chultan peninsula regionMoonshae Isles, and in the east by Luirengnomish Lantan. The south includes the <ref>{{cite book | first=Scott | last=Haring | year=1988 | title=[[Border Kingdoms]], [[Dambrath]], Empires of the [[Great RiftSands]]| publisher=TSR, [[Halruaa]], the Lake of Steam, and The [[Shaar]]Inc. | isbn=0880385391 }}</ref>
*'''[[Southeast Faerûn|Southeast]]''' &mdash; These lands lie to With the south and east exception of the grassy plains known as Shining Plains, the Shaar, interior lands of Faerûn lie along the shores irregular coastline of the Great western Sea opposite of Fallen Stars. In the north the land Dragonmere arm of Zakharathe sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region includes include Chondath, Cormyr,<ref>{{cite book | first=Rich | last=Baker | coauthors=Cordell, Bruce R.; Noonan, David | year=2007 | title=Cormyr: The Tearing of the lands Weave | publisher=Wizards of [[Durpar]], [[Estagund]] and [[Var the Golden]] (collectively called ''Coast | isbn=0786941197 }}</ref> the [[Shining Lands]]'')Dragon Coast, [[Luiren]]Hlondeth, the land of HalflingsPirate Isles, <ref>{{cite book | first=Curtis | last=Scott | year=1999 | title=[[UlgarthPirates of the Fallen Stars]] | publisher=Wizards of the Coast | isbn=1560763205 }}</ref> Sembia, the Eastermost extent of FaerûnSespech, Turmish, and [[Veldorn]], the land of monstersShining Plains.
*'''[[Underdark]]''' &mdash; The immense complex Along the eastern expanses of the Sea of caverns and passages Fallen Stars, the water forms a long arm that lie beneath many parts of travels to the east before turning south to become the continent Alamber Sea. The northern nations of Faerûn &mdash; it contains cities of [[drow]] including this mysterious area are termed the infamous [[Menzoberranzan]] "Unapproachable East" and the ruins southern nations the "Old Empires" in campaign setting publications. This region includes the nations of Ched NasadAglarond, as well as MaerdrimydraAltumbel, Llurth Dreir Mulhorand, Murghôm, Thay and Sshamath; cities Unther. Chondalwood is a long, forested region to the south of [[Duergar (Dungeons & Dragons)Chondath and Chessenta.<ref name="unapproachable_east">{{cite book | first=Richard |duergar]] such as Gracklstugh and Dunnspeirrinlast=Baker | coauthors=Forbeck, Matt; and almost unpronounceable cities Reynolds Sean K. | year=2003 | title=Unapproachable East | publisher=Wizards of [[kuo-toa]], [[illithid]]s, and [[beholder]]s.the Coast | isbn=0786928816 }}</ref>
==History=Southern nations===*[[Timeline To the southwest lies along the great Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of Faerûn]]the land is the Great Sea. Located in this area are Chult, Lapaliiya, Samarach, Tashalar, and Thindol.
==Notable Characters==The following individuals figure prominently South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the lore west, and the vast length of Faerûnthe Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, particularly and in [[List the east by Luiren. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Forgotten Realms novels|Forgotten Realms novels]] Steam, and RPGThe Shaar.<ref>{{Cite_Pub|Shining South}}</ref>
*South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the ''Shining Lands''), Luiren, the land of Halflings, Ulgarth, the Eastermost extent of Faerûn, and Veldorn, the land of monsters. ===Underdark==={{main|Underdark}}The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. It contains cities of the elf-related [[Artemis Entreridrow]]*including the infamous [[Arilyn MoonbladeMenzoberranzan]]*and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of [[Bruenor Battlehammerduergar]]*such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the [[Cattiekuo-brietoa]]*, [[Danilo Thannillithid]]*s, and [[Drizzt Do'Urdenbeholder]]s.<ref>{{Cite_Pub|Underdark}}</ref> *[[Elminster]]==Changes in geography==*[[Gareth Dragonsbane]]===Third Edition===*When the third edition of the ''Forgotten Realms Campaign Setting'' was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a [[Guenhwyvarretcon]] (big cat).*[[Jarlaxle Baenre]]*[[Khelben "Blackstaff" Arunsun]]===Fourth Edition===*The fourth edition of the ''Forgotten Realms Campaign Setting'', released in 2008, saw major changes to the geography of Faerûn and the world of [[RegisAbeir-Toril]] . Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the halflingFaerûnian colonies on its east coast.<ref name=FRCG>{{cite book | last=Greenwood| first=Ed | coauthors=Corell, Bruce R.; Athans, Philip; Sims, Chris*[[Taegan Nightwind]] | title=Forgotten Realms Campaign Guide*[[Volo]] | edition=4th Edition | date=August 19, 2008*[[Wulfgar]] | publisher=Wizards of the Coast | isbn=0786949244 }}</ref>
==See also==
 
* [[List of Forgotten Realms deities]]
* [[Wikipedia:Wikipedia:WikiProject List of Forgotten Realmsnovels]] ==References=={{reflist|WikiProject 2}} ==Additional reading==* {{cite book | first=Ed | last=Greenwood | coauthors=''et al.'' | year=1993 | title=[[The Forgotten RealmsAtlas]] | publisher=TSR | isbn=1560766956 }}* {{cite book | first=Karen Wynn | last=Fonstad | year=1993 |authorlink=Karen Wynn Fonstad | title=The Player's Guide to the Forgotten Realms Campaign | publisher=TSR | isbn=0880388579 }} ==External links==*There is an article about [[w:c:forgottenrealms:Faerûn|Faerûn]] at [[w:cforgottenrealms:forgottenrealmsMain Page|Forgotten Realms Wiki]].*[http://www.otherrealm.net/other_html/campaigns/ Timeline of Faerûn] from pre-history to 768 (dates in [[Dalereckoning]])  {{Wikipedia|Faerûn}}
----{{enwikistubCanon Breadcrumb/Forgotten Realms}}[[Category:Forgotten Realms locations]][[Category:Location]]
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