Drake (3.5e Class)

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Author: IGTN (talk)
Date Created: 27 Dec 2010
Status: First Draft
Editing: Mechanics on Talk, please
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Drake

Dragons have a reputation for subtlety in their dealings that is usually well-deserved. Not so in the case of Drakes. Drakes prefer to take the physical direct approach to combat, and a combative approach to life's problems.

Making a Drake

Abilities: Drakes generally value their Strength and Constitution scores most highly. More than other dragons, Drakes also value their Dexterity scores, as nimbleness often serves them well in physical confrontations. Other ability scores like Intelligence and Charisma are often allowed to fall by the wayside.

Races: The Drake class is only available to scaled races with draconic associations. Most are Dragons, but not all are. Some are instead Kobolds or Lizardfolk.

Alignment: Any.

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Simple (As rogue) or 2d6 years for Dragons.

Table: The Drake

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2 Dragon Catch-Up, Attribute Boost, Combat Talent +1
2nd +1 +3 +0 +3 Bonus Feat
3rd +2 +3 +1 +3 Attribute Boost
4th +3 +4 +1 +4 Bonus Feat
5th +3 +4 +1 +4 Attribute Boost, Combat Talent +2
6th +4 +5 +2 +5 Bonus Feat
7th +5 +5 +2 +5 Attribute Boost
8th +6 +6 +2 +6 Bonus Feat
9th +6 +6 +3 +6 Attribute Boost, Combat Talent +3
10th +7 +7 +3 +7 Bonus Feat

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str)

Class Skills, Tome of Prowess Variant (4 per level)
Appraisal (Int), Athletics (Con), Endurance (Con), Escape Artistry (Dex), Intimidation (Cha), Jump (Str), Perception (Wis), Psychology (Int), Stealth (Dex), Survival (Wis), Transformation (Cha)

Class Features

All of the following are class features of the Drake.

Weapon and Armor Proficiency: Drakes are proficient with their natural weapons only and with no armor.

Dragon Catch-Up: Drakes that aren't dragons have to catch up to them, and do. They gain the same Claw attacks and inherent armor as Dragons do.

Attribute Boost: At 1st level and every odd numbered level afterward, the Drake's physical attributes improve, as if it had gained several character levels. Every time the Drake gains an attribute boost, its Strength and Constitution irrevocably increase by 1.

Combat Talent (Ex):A Drake may add the listed number to it's base attack bonus for purposes of unlocking abilities of [ Combat ] Feats. If playing with fractional BAB, instead count the Drake class as providing full BAB for purposes of unlocking [ Combat ] Feat abilities.

Bonus Feat: At every even numbered level, the Drake gains a bonus feat. This feat may be any [Dragon], or [General] feat, and the Drake must meet the prerequisites. These feats can be [Dragon] feats even if it wouldn't otherwise be allowed to take [Dragon] feats (such as because it's a lizardfolk and not a dragon)


Back to Main Page3.5e HomebrewClassesBase Classes
Back to Main Page3.5e HomebrewSourcebooksFeral LibramBig Things: Giants and Dragons

Facts about "Drake (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorIGTN +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length10 +
Minimum Level1 +
Rated ByAarnott +, MisterSinister + and Surgo +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillBalance +, Bluff +, Craft +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Profession +, Search +, Sense Motive +, Spot +, Survival + and Swim +
Skill Points4 +
SummaryA class for making physically powerful dragons that neglect their mental and magical development. +
TitleDrake +
ToP SkillAppraisal +, Athletics +, Endurance +, Escape Artistry +, Intimidation +, Jump +, Perception +, Psychology +, Stealth +, Survival + and Transformation +
Will Save ProgressionGood +