Open main menu

Dungeons and Dragons Wiki β

Changes

Forsaker (3.5e Prestige Class)

528 bytes added, 15:24, 20 July 2010
The Forsaker
|-
| 4th || +4 || +4 || +4 || +4
| class="left" | [[SRD:Fast Healing|Fast Healing]] 2, [[#Ability Bonus|Ability Bonus]] +4/+2, [[#Signature Weapons|Signature Weapons]] +2, [[#Damage Reduction|Damage Reduction]] 2/-
|-
| 5th || +5 || +4 || +4 || +4
| class="left" | [[SRD:Fast Healing|Fast Healing]] 2, [[#Natural Weapons|Natural Weapons]] (Silver), [[#Spellfire Destruction|Spellfire Destruction]]
|-
| 6th || +6 || +5 || +5 || +5
|-
| 7th || +7 || +5 || +5 || +5
| class="left" | [[SRD:Fast Healing|Fast Healing]] 3, [[#Ability Bonus|Ability Bonus]] +6/+4/+2,[[#Mettle|Mettle]], [[#Natural Weapons|Natural Weapons]] (Cold Iron)
|-
| 8th || +8 || +6 || +6 || +6
|-
| 9th || +9 || +6 || +6 || +6
| class="left" | [[SRD:Fast Healing|Fast Healing]] 3, , [[#Natural Weapons|Natural Weapons]] (Adamantine)
|-
| 10th || +10 || +7 || +7 || +7
| class="left" | [[SRD:Fast Healing|Fast Healing]] 4, [[#Signature Weapons|Signature Weapons]] +5, [[#Ability Bonus|Ability Bonus]] +8/+6/+4/+2, [[#Damage Reduction|Damage Reduction]] 5/-
|- class="noalt"
| colspan="42" class="skill" |
! Level || Special
|-
| 11th|| class="left" | [[Bonus feat]], [[#Anti-Magic Field|Anti-Magic Field]] 5', [[#Natural Weapons|Natural Weapons]] (Epic)
|-
| 12th|| class="left" | [[Bonus feat]], [[#Signature Weapons|Signature Weapons]] +6, [[#Damage Reduction|DR]] 6/-
|-
| 13th|| class="left" | [[Bonus feat]], [[#Ability Bonus|Ability Bonus]] +10/+8/+6/+4/+2, [[#Fast Healing|Fast Healing]] 45, [[#Natural Weapons|Natural Weapons]] (Incorporeal)
|-
| 14th|| class="left" | [[Bonus feat]], [[#Signature Weapons|Signature Weapons]] +7, [[#Damage Reduction|DR]] 7/-
|-
| 15th|| class="left" | [[Bonus feat]], [[#Anti-Magic Field|Anti-Magic Field]] 10'
|-
| 16th|| class="left" | [[Bonus feat]], [[#Fast Healing|Fast Healing]] 6, [[#Signature Weapons|Signature Weapons]] +8, [[#Ability Bonus|Ability Bonus]] +12/+10/+8/+6/+4/+2, [[#Damage Reduction|DR]] 8/-
|-
| 17th|| class="left" | [[#Fast Healing|Fast HealingBonus feat]] 5
|-
| 18th|| class="left" | [[Bonus feat]], [[#Signature Weapons|Signature Weapons]] +9, [[#Damage Reduction|DR]] 9/-
|-
| 19th|| class="left" | [[Bonus feat]], [[#Ability Bonus|Ability Bonus]] +14/+12/+10/+8/+6/+4, [[#Fast Healing|Fast Healing]] 7, [[#Anti-Magic Field|Anti-Magic Field]] 15'
|-
| 20th|| class="left" | [[Bonus feat]], [[#Signature Weapons|Signature Weapons]] +10, [[#Damage Reduction|DR]] 10/-
|}
'''{{Anchor|Ability Bonus}} ([[Ex]]):'''At Level 1, The Forsaker gains a +2 Untyped Bonus to an Ability Score, At Level 4, the Forsaker Gets an Additional +2 to the ability Score he chose at first level, and a +2 Bonus to a different Ability Score. At level 7, His previous Bonuses Increase to +6/+4, and he gets a +2 bonus to a Third Ability Score, and At Level 10, His previous Bonuses increase to +8/+6/+4, and he gets an additional +2 bonus to a Fourth Ability Score.
'''{{Anchor|Fast Healing}} ([[Su]]):'''Forsakers regain hit points at an Accelerated rate. They gain [[SRD:Fast Healing|Fast Healing]] 1 at level 1, [[SRD:Fast Healing|Fast Healing]] 2 at level 54, [[SRD:Fast Healing|Fast Healing]] 3 at level 7, and [[SRD:Fast Healing|Fast Healing]] 3 4 at level 910.
'''{{Anchor|Forsake Magic}}:''' In addition to the inability to use any Spells, Spell-Like abilities, or magic items, The Forsaker must also refuse magical aid. If a Beneficial spell (such as a Buff or Heal spell) has a save that negates it's effect, the Forsaker MUST make a save against it if it is cast upon him. For Example, Cure spells only half effective if the Forsaker makes his save.
'''{{Anchor|Evasion}} ([[Ex]]):''' At 3rd level, the Forsaker gains the use of the [[SRD:Evasion and Improved Evasion|Evasion]] Ability. At 9th Level, the Forsaker Gains use of the [[SRD:Evasion and Improved Evasion|Improved Evasion]] Ability.
'''{{Anchor|Natural Weapons (Magic)}} ([[Ex]]):''' At 3rd level, any Signature Weapon the Forsaker wields is treated as a Natural Weapon with the Magic Property. At level 65, they also gain the Silver Property, and at level 97, they gain the Cold Iron Property, At level 9, they also gain the Adamantine Property, At level 11, they also gain the Epic Property, At level 9, they also gain the Incorporeal Property.
'''{{Anchor|Tough Defense}} ([[Ex]]):''' At 3rd Level, the Forsaker gains a Natural Armor bonus equal to his [[Constitution]] Modifier (Minimum 1).
Special Attacks: Anti-Magic Strike <br>
Speed: 30<br>
Special Abilities: Ability Boosts +4/+2, Signature Weapons +2, Tough Defense, Evasion, Uncanny Dodge, Natural Weapons (Magic), Damage Reduction 2/-, Fast Healing 12<br>
Alignment: NG <br>
0
edits