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Hivemaster (3.5e Class)

68 bytes added, 21:38, 15 February 2010
Class Features: changed Vermin Companion, clarified Monstrosity
'''{{Anchor|Verminfriend}}:''' A hivemaster gains [[Book of Vile Darkness|Verminfriend]] as a bonus feat even if she does not meet the prerequisites.
'''{{Anchor|Vermin Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A hivemaster gains a vermin companion at 1st level, either a [[SRD:Small Medium Monstrous Centipede|monstrous centipede]], [[SRD:Small Monstrous Spider|spider]], or [[SRD:Small Monstrous Scorpion|scorpion]]. This The vermin companion follows similar rules to a [[SRD:Druid|druid]]'s [[SRD:Druid's Animal Companion|animal companion]], except that always has the same amount of HD as the creature must be a [[SRD:Vermin Type|vermin]] and they cannot share spells. Insteadhivemaster, the vermin companion gains advancing in size as when it gains Hit Dice, advancing to reaches the next level of monstrous verminappropriate HD total. Instead of gaining Strength as a druid's animal comanion does, the The vermin companion gains bonuses to Strength with its increased size, and also shares the [[SRD:Constitution|Constitution]] score of its master (including all bonuses from magical items or inherent bonuses, which are transferred through the bond made between the hivemaster and her vermin companion. For the purpose of convenience, the vermin companion can shrink to its initial Small Tiny size. Doing so (or shifting back to it's full size) is a [[SRD:Free Actions|free action]].
'''{{Anchor|Exoskeleton}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Like most of the bugs that grow on and around her body, the hivemaster develops a layer of extraordinarily tough chitin. Starting at second level, she gains a natural armor bonus to AC equal to one half her class level (round down). This bonus stacks with any other source of natural armor.
'''{{Anchor|Super Swarm}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' By 16th level, the hivemaster has attained complete control over the swarms of insects around her. Her swarm attack now covers up to a 20-foot square, and can be released as a swift action. If the hivemaster has already used her swift action for her current turn, the swarm may still be used as a move-equivalent action as before. The hivemaster is limited to one swarm attack per round.
'''{{Anchor|Monstrosity}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 17th level, the hivemaster's claws and jaws are all sharpened to a razor's edge. All of her natural attacks gained as a result of Hivemaster feats deal damage as if they were one size category larger than normal. This ability stacks with any previous or future size increases these natural weapons possess.
'''{{Anchor|Swarming Shield}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level, the hivemaster's swarm armor is dramatically strengthened. He can now block up to 20 points of damage from an individual attack, and an amount of damage per day equal to 10 points per hivemaster level. The constantly moving creatures also make it difficult to target her; there is a 50% chance that any ray fired at the hivemaster will be deflected.