Lucario (3.5e Monster)

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Author: SisterAcacia (talk)
Contributors: Quantumboost
Date Created:
Status: Complete
Editing: Spelling and Grammar only
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Lucario
Size/Type: Medium Magical Beast (Metal)
Hit Dice: 10d10+20 (75 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20
Base Attack/Grapple: +10/+13
Attack: Slam +14 melee (1d8+4)
Full Attack: Slam +14 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Lightning Punch, Aura Sphere, Force Palm, Extreme Speed
Special Qualities: Fighting Styles, Inner Focus, Scent, Fighting Pokemon Traits, Steel Pokemon Traits, Immunity to Poison, DR 10/—
Saves: Fort +9, Ref +11, Will +4
Abilities: Str 16, Dex 16, Con 13, Int 10, Wis 11, Cha 16
Skills: Survival +13, Jump +13
Feats: Luck of Heroes, Improved Toughness, Power Attack, Weapon Focus (Slam)
Environment: Unknown
Organization: Solitary
Challenge Rating: 10
Treasure: Standard.
Alignment: Neutral
Advancement: 11-14 HD (Medium), 15+ HD (Large)
Level Adjustment:


Combat[edit]

Lightning Punch (Su): With a Standard Action, Lucario may deliver a Slam attack that deals Electricity damage and forces the target to attempt a Fortitude Save (Strength-based) or be Stunned for 1 round. The sample Lucario has a Save DC of 18. This is an [Electric] effect.

Fighting Styles (Su): Lucario has 2 Fighting Styles and 2 Master Fighting Styles. These are all [Fighting] effects.

Inner Focus (Ex): Lucario can never be stunned or dazed.

Aura Sphere (Su): Once per minute, Lucario can briefly expand its aura. All within 10' are automatically struck and take 1d6 Force damage per level; however, this is a [Fighting] effect. In a Contest, this always gets a minimum of one point.

Force Palm (Su): Lucario can energize its fists to make attacks that can even strike incorporeal foes. It requires a Standard Action, and also Paralyzes struck foes for 1d4+1 rounds if they fail a Fortitude Save (Charisma-based). The sample Lucario has a Save DC of 18. This is a [Fighting] effect, however it affects Ghost Type Pokemon just fine.

Extreme Speed (Ex): Lucario may make a Slam attack as an Immediate action, just to be extra mean to unsuspecting enemies.

Pokemon Traits: Fire, Fighting and Ground attacks are Super Effective, gaining a +4 Circumstance Bonus to the attack roll or Save DC, and dealing bonus damage equal to the attacker's hit dice. Bug, Fairy, Rock, Normal, Grass, Ice, Ghost, Dragon, Steel, Poison and Dark attacks are Not Very Effective, taking a -4 Circumstance Penalty to the attack roll or Save DC, and reducing the damage by Lucario's hit dice (10). Lucario is magnetic. It does not suffer Critical Hits from anything that isn't Super Effective, although Rust effects deal 1d6 Acid damage per hit die and leaves it Slowed for one minute. Lucario's natural weapons can be [Fighting] or [Steel] effects, as it desires. It is also immune to being poisoned or diseased.

Additional Hit Dice: Every even Hit Die, the Armoured in Life bonus improves by +1. Every odd level, increase Strength or Charisma by +1. Every 3 levels, increase Dexterity by +1. At levels 15 and 19, Lucario gains a Grand Master Fighting Style.

Megavolution: if subject to a Megavolve effect, Lucario's natural weapons all become Magic Weapons, gaining an Enhancement Bonus to attack and damage rolls of +1 per 3 hit dice, being able to hit Incorporeal creatures (with a 50% Miss Chance) and overcoming Damage Reduction X/magic. Additionally, any Save DC for a Fighting Style it has increases by +4, as does Force Palm. Its Aura Sphere deals 4d6 more damage than normal, however it loses the effects of Inner Focus.

Note: if using Tome Feats, replace Luck of Heroes with Blitz, Improved Toughness with Great Fortitude, Power Attack with Insightful Strike and Weapon Focus with Combat School.


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Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
AuthorSisterAcacia +
Challenge Rating10 +
EnvironmentUnknown +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypeMetal +
TitleLucario +
TypeMagical Beast +