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|bab16=Whenever you hit an opponent, they must make a [[Fortitude]] save (DC 10 + 1/2 your HD + your [[Strength]] or [[Dexterity]] modifier) or lose the ability to use spells, spell-like abilities and supernatural effects for one round. Should a foe save against this effect, they are immune to further attempts until the start of either your next turn or their next turn, whichever comes first.
}}<noinclude>
{{:User:Ghostwheel/NavBox}}