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Oms (3.5e Race)

32 bytes removed, 04:24, 15 July 2015
Racial Traits: Wait, yes it is, four arms. Rather than that, providing a buff.
==Racial Traits==
* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|-2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Oms see beyond mortal eyes, yet their bodies are clumsy on land.
* {{Property Link|Type|SRD:Aberration Type|Aberration}} ({{Property Link|Subtype|SRD:Extraplanar Subtype|Extraplanar}}, {{Property Link|Subtype|SRD:Psionic Subtype|Psionic}}): Oms hail from the distant Astral Plane and their minds exist even deeper than that.
* {{Property Link|Size|SRD:Medium|Medium}}: As medium-sized creatures, Om have no special bonuses or penalties due to their size.
* Oms gain +4 to grapple checks due to their unique forms.
* Mouthless: Oms need to sleep and breathe, but do not eat. Whatever extradimensional biology they possess, it provides for them in psionic essence.
* Naturally Psionic: Oms gain 2 1 bonus power points at 1st levelfor every HD they possess. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.* Psionic Flight ([[SRD:Special Abilities Overview#Supernatural|Su]]): An Om is unable to move well in the known world, but as they grow they begin to gain mobility. At 3 HD an Om may [[Hover (3.5e Creature Ability)|hover]] (pooraverage) at will. At 6 HD this improves to hover (averagegood), at 9 HD it becomes a fly speed of 20 30 ft. (goodperfect). At 12 HD this becomes 30 40 ft. At 15 HD it becomes 40 50 ft., and 18 HD 50 60 ft. before it stops improving. It's Its hover ability remains once it gains a fly speed, with the same maneuverability as flight.
* Inhuman Form: An Om cannot wear armors meant for a humanoid, and armor specially made for an Om cost twice as much as normal armor. An Om may also possess four ring slots (rings), two pairs of arm slots (bracers) and two pairs of feet slots (boots) but lacks a torso slot (vests), hand slots (gloves), and head slot (hats) as their bodies simply do not allow for it.
* Multiple Limbs: Oms possess eight tentacles. However, not all are able to be used for attacks, as four tentacles are used for mobility (walking on the ground or "swimming" in the air), leaving four to attack with. Which arms are being used for what at a time does not matter, so much as only four tentacles being accessible for function at a time. The tentacles are sticky and strong and may wield weapons as needed.
* Natural Weapons: Four primary tentacles (1d4 plus [[Strength]]).
* Limited Telepathy ([[SRD:Special Abilities Overview#Supernatural|Su]]): An Om may speak telepathically to any creature in "earshot" as if it possessed a mouth. The telepathy can bypass a [[SRD:Silence|Silence]] spell but not an [[SRD:Antimagic Field|Antimagic Field]], and is not quiet. Just like regular speaking it is broadcast to anyone with a mind and in range. Spells with vocal components still must be cast as normal, using their gills to simulate speech.
* [[Automatic Languages]]: Common, Om. [[Bonus Languages]]:
* [[Favored Class]]: Psion.
* [[Level Adjustment]]: +1
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Om.
* [[SRD:Bonus Languages|Bonus Languages]]: Abyssal, Celestial, Infernal, Auran, Aquan, Terran, Ignan, Beholder.