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Oni (3.5e Race)

3,220 bytes added, 17:45, 27 September 2016
Vital Statistics
Grey oni are close to red oni in size. They are a little bit weaker, but their toughness is legendary. Their skin is the hardest of all oni by far, making them very difficult to injure with physical might alone, and they are the most martially inclined of the oni as well. They have access to maneuver-like abilities and are immune to [[SRD:Acid Effect|acid]]. Grey oni are [[SRD:Lawful Neutral|lawfully]] inclined, stand roughly 6 to 6 and a half feet in height and weigh in at between 180 and 300 pounds.
Green oni are the leanest and most dextrous of oni, and are capable of melding into the background of any forestal area with supernatural ease. Their breath is poisonous and their spell-like abilities manipulate nature. They are skillful hunters that will chase their quarry obsessively wherever it goes. They are immune to [[SRD:Electricity Effect|electricity]] and [[SRD:Poison|poison]]. Green oni are [[SRD:Neutral Evil|evilly]] inclined, stand about 6 feet tall, and weigh in at roughly 160 pounds.
Purple oni are the smallest and fairest of oni, and are roughly human-sized. They wield powerful arcana and are immune to spells, but are rather weak physically and have no further immunities. They are [[SRD:Chaotic Neutral|chaotically]]-aligned and, stand roughly 5 and a half feet in height, and weigh in at 140 pounds.
Black oni are the most insidious and evil of the oni, and have a powerful connection to death magic and [[SRD:Necromancy School|necromancy]]. Their spell-like abilities allow them to animate the and control the dead, and they are immune to negative energy, [[SRD:Negative Level|negative levels]] and [[SRD:Death Effect|death]] effects.
 
White oni are generally neutral and free flowing souls. They highly value training, meditation, and free spirit. They have a powerful connection to the air and wind currents, using the vast skies to summon ride-able clouds, run through the air, fire bullets of wind from their fingers, or protect themselves with a blowing winds. They are similarly agile and dextrous to green oni, although not as lean. They tend to stand between 5 and a half feet tall to 7 feet tall.
===Alignment===
===Lands===
Volcanic areas (red), places near water (blue), mountains (grey), forests and jungles (green), dungeons (purple) or gravesites and crypts (black), or clouds and pinnacles of the world (white).
===Language===
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+4 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}
* [[Type::Outsider]] ([[Subtype::Native]]): Oni have since gotten accustomed to the material plane, and now call it home.
* {{3.5e Racial Size|Medium|oni}}
* Oni [[SRD:Base Land Speed|base land speed]] is 30 feet.
* {{3.5e Darkvision|60}}
* [[SRD:Bonus Languages|Bonus Languages]]: Aquan, Auran, Draconic, Dwarven, Gnome, Ignan, Infernal, Sylvan, Terran.
* [[SRD:Favored Class|Favored Class]]: See individual types.
* [[Level Adjustment]]: +[[Level Adjustment::24]] * [[ECL|Effective Character Level]]: [[Effective Character Level::810]].
==== Red Oni Traits ====
*+8 [[SRD:Natural Armor|natural armor]].
*Bonus Feat: [[Overbear (3.5e Feat)|Overbear]].
*''Thick Skin {{Ex}}:'' A grey oni takes only half damage from any physical attack. On top of that, it has [[SRD:Damage Reduction|Damage damage reduction]]/- equal to 5 for every 3 HD it has (up to DR 30/- at ECL 20)plus class levels. A grey oni's damage reduction is applied after any incoming damage is halved.
*Immunity to [[SRD:Acid Effect|acid]].
*''[[Maneuver-Like Abilities (3.5e Creature Ability)|Maneuver-Like Abilities]]:'' A grey oni possesses several unique maneuver-like abilities. It may choose to spend one [[SRD:Round|round]] to recover an expended maneuver. During this recovery round it may make only a single [[SRD:Move Actions|move]] action (with or without an attack action), or a full attack. To use these maneuvers, a grey oni must wield a [[Tetsubo (3.5e Equipment)|tetsubo]]. Associated save DCs are [[SRD:Intelligence|Intelligence]]-based, and include a +2 racial bonus.
*Automatic Languages: Draconic.
*Favored Class: [[SRD:Wizard|wizard]].
 
==== White Oni Traits ====
 
In addition to the general traits, white oni gain the following racial traits.
 
*+6 Dexterity, +2 Strength, +2 Constitution, +2 Charisma, +2 Intelligence
These ability score modifiers stack with oni general traits.
*+4 Natural Armor
* It can use weapons designed for a creature one size larger without penalty. However, it retains the [[SRD:Space/Reach (Creature Statistic)|space and reach]] of a [[SRD:Medium Size|Medium]] creature.
* Proficient with War Fans and exotic oriental weapons such as a Shaolin Chain, Tanto, or a tri-pointed double-bladed sword.
* Spell-Like Abilities:
* Gaseous Form
* Slow Fall (Infinitely)
* Summon Cloud: The white oni may summon a cloud of any color he/she chooses, and ride it. At CR 5, it may be from a fine cloud to a large cloud, and can carry weight as follows Small: 350 pounds, Medium: 600 pounds, Large: 1100 pounds, Huge: 2000 pounds, Gargantuan: 3000 Pounds, Colossal: 5000 pounds. Every 10 CR after 5 a white oni can advance to huge, gargantuan, and colossal respectively. At first, it has a flight speed of 90 feet, then 120, 150, and 180 with the size increases respectively. Every level beyond 180 and colossal, it can carry 100 more pounds and fly 10 more feet all with perfect maneuverability.. For a good example, think the Dragon Ball Z cloud.
* Windwalker: White oni get a +10 base land speed, and obtain fleet every 5 levels after CR 5.
* Cloud Walk: The white oni can, when it so chooses, to walk, run, sprint, crawl, dive, roll, or move across the ground in any way, shape, or form silently. They can also do their standard movement speed through the air similarly to fly or a levitation spell, with perfect maneuverability up to 180 feet above the ground below them.
* Wind Bullets: The white oni releases sharp, defined bullet shaped packs of wind, then throws and sprays them at the enemy in a 60-foot line, dealing 6d6 piercing damage + 1d6 per class level.
* Wind Armor: The white oni shrouds itself in a formidable wind shield that covers its body. It gains a +2 bonus to ac, and a +4 if the attack is ranged, such as by a gun, bow, or other projectile weapons. These increase by +2 and +4 respectively at class level 20.
* Automatic Languages: Auran
* Favored Class: Monk
===Vital Statistics===
Blargh
{{3.5e Racial Starting Age
|name= Oni
|start=16
|simple=1d4
|moderate=1d6
|complex=2d6}}
{{3.5e Racial Aging Effects
|name= Oni
|middle=100
|old=200
|venerable=400
|maximum=Unlimited}}
 
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