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Quickling (3.5e Race)

327 bytes removed, 04:42, 18 April 2019
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===Racial Traits===
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* {{Property Link|Racial Ability Adjustments|SRD:Strength|+-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+8 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Quicklings are unfathomably nimble with cruel cunning. Though, they aren't even as strong as a common man.
* {{Property Link|Type|SRD:Fey Type|Fey}}
* {{Property Link|Size|SRD:Small|Small}}: As small creatures, quicklings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a –4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium-sized characters.
* Quickling [[base land speed]] is 1000 80 feet.
*Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A quickling begins with four levels of [[SRD:Fey Type|fey]], which provide 4d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +1, [[SRD:Saving Throw|Reflex]] +4, and [[SRD:Saving Throw|Will]] +4.
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A quickling’s [[SRD:Fey Type|fey]] levels give him [[SRD:Skill Points|skill points]] equal to (6 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Its [[SRD:Class|class]] skills are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]) and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
* Roguish Instinct: A quickling can [[SRD:Rogue#Sneak Attack|sneak attack]] like a rogue for +1d6 damage. This [[SRD:Rogue#Sneak Attack|sneak attack]] stacks with [[SRD:Rogue#Sneak Attack|sneak attack]] gained from class levels. Additionally, a quickling is treated as a [[SRD:Rogue|rogue]] of half its ECL when calculating when [[SRD:Rogue#Improved Uncanny Dodge|Improved Uncanny Dodge]] applies.
* Sorcerous Talent: A quickling gains spellcasting as a 2nd level [[SRD:Sorcerer|sorcerer]] with a caster level equal to its ECL. This spellcasting stacks with actual levels in [[SRD:Sorcerer|sorcerer]].
* Speed Burst {{Su}}: As a [[SRD:Swift Actions|swift action]], a quickling can enter a state of frenzied speed are sacfiace a move action for a attack action . A speed burst lasts for a number of rounds equal to 1 + its [[SRD:Dexterity|Dexterity]] modifier. He gains a supernatural ''[[SRD:Haste|haste]]'' effect, as the spell. A quickling is [[SRD:Fatigued|fatigued]] for 1 minute after using a speed burst. A quickling cannot use a speed burst while fatigued.* [[SRD:Invisibility (Spell)|Invisibility]] Glamer {{Su}}: A quickling has a fey invisibility glamer that affects itself as the spell. It loses this invisibility after making an attack and can reactivate it as a [[SRD:Standard Actions|standard action]] or wait 3 rounds for it to reactivate on its own. A quickling can effortlessly suppress this glamer at will as a free action. All [[SRD:Fey Type|fey]] creatures see through the invisibility glamer of quicklings (much to their chagrin).[[Note]] if some one that hits and miss a quickling the quickling gainsAttacks of opportunities equal to his Dex mod plus level if any player who chooses this races has any feats that grant attacks of opportunities those feats trigger a attack of opportunities for each feat  
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* [[Automatic Languages]]: Common and Sylvan.