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Quillchild (3.5e Race)

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|author_name=Dersius
|date_created=September 27, 2009
|status=Incomplete}}{{x0|la=+0|ecl=1|type=Humanoid|size=Medium|favored_class=Any|desc=Some raceFinished
}}
=Quillchildren=
==Personality== <!-- Optional material, please feel free to add or remove anything below this point-->
<!-- Insert here how your race Quillchildren tend to act concentrate on matters of survival before anything else, as living in the desert is harsh. Work before play is a good way to look at it. They also value the family unit over the town unit, with friends filling a normal day -niche between the two. They aren't as hard to impress as dwarves, and they are also not as grudge->holding as elves can be.
==Physical Description==
<!-- Insert here your races Quillchildren stand slightly taller than humans, and don't weigh as much as the average heighthuman, weightand tend to age slower than humans do. Their skin is similar to human skin, skin colorbut is slightly scaly in nature, but their reptilian nature becomes obvious when you look at the hair of a quillchild. The hair of a quillchild isn't actually hair, but groups of hardened cells that they can fire at a short range. Normally, these 'quills' would just be slightly painful, eye colorbut due to a poison that the quillchildren produce within their body, and other such physical features -the 'quills' carry a quick->acting neurotoxin used for paralyzing prey.
==Relations==
<!-- Insert here how your race gets Quillchildren generally get along with most races, usually keeping to themselves, but not shunning outsiders. The biggest reason that the quillchildren are in contact with other races -->is the import of salt and the export of gold. Quillchildren value salt due to it's uses for a desert civilization.
==Alignment==
<!-- Insert here the Quillchildren vary in alignmentas much as humans do, if any, your race choose the most often -->from those who don't have a good fiber in their body to those that have to be paragons of justice and kindness.
==Lands==
<!-- Insert here the [[Summary::Quillchildren are a desert race, having evolved there from human stock.]] If removed from their homelands, they like to dwell in dry areas your race feels most comfortable living with little to no rainfall. If forced to live in -->moist, wet areas, they are miserable and attempt to leave these areas as soon as they possibly can.
==Religion==
<!-- Insert here Quillchildren are shamanistic in nature, their culture being led by shamans that communicate with the Religions your race practices -->spirits of the desert. If the quillchildren are not within their home deserts, they tend to follow the gods of the area that they live in.
==Language==
==Names==
<!-- Insert the way you race acquires Quillchildren choose their own names -->when they reach adulthood, and are encouraged to pick a name that resonates with their nature.
==Racial Traits==
* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}: Quillchildren are quite nimble and resilient, but are not very physically strong.* [[Quillchildren suffer a -2 to all social skills when interacting with different races. These penalties vanish when interacting with other quillchildren.* {{Property Link|Type|SRD:Humanoid Type|Humanoid]] }} ([[{{Property Link|Subtype|SRD:Reptilian Subtype|Reptilian]]}})* {{Property Link|Size|SRD:Medium|Medium Size}}* Quillchildren Quillchild [[base land speed]] is 30 feet.* Quillchildren Quillchild [[SRD:Movement, Position, and Distance#Burrow|burrow speed]] is 10 feet. The quillchild may choose to move at 5 feet to leave a useable tunnel.* Quill Shower ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Once every Every 1d4 rounds, a Quillchild quillchild can fire a spray of tiny needles from his body at a target, using all the bonuses that the quillchild would normally get to hitwithin 30 feet as a ranged attack. These needles are deal no damage themselves, but deliver a quick acting paralytic in nature and toxin. The target must make a [[SRD:Saving Throw#Fortitude|Fortitude Save]] is required to resist the poison. The formula for the poison isSave [[SRD: Using Skills#Difficulty Class|DC = ]] 10 + 1/2 Quillchildquillchild's level + Con [[SRD:Constitution|Constitution]] modifier. The poison stuns the target for a round if the or become [[SRD:Saving Throw#FortitudeStunned|Fortitude savestunned]] for 1 round. The max range of these needles is failed30 feet. The poison quickly becomes inert. Spines that are fired lose their poison after 1 round.* [[SRD:Automatic Languages|Automatic Languages]]: Common. * [[SRD:Bonus Languages|Bonus Languages]]: Auran, Dwarven, Terran, Undercommon.* [[SRD:Favored Class|Favored Class]]: [[Favored Class:: Any.]]* [[Level Adjustment]]: +[[Level Adjustment::0]] * [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
==Vital Statistics==
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: Quillchildren Quillchild Random Starting Ages
|- style="white-space: nowrap;"
! Adulthood || Simple || Moderate || Complex
{| class="d20" cellspacing="0" cellpadding="0"
|+ Table: <!-- insert race name --> Quillchild Aging Effects
|- style="white-space: nowrap;"
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
|}
{| class="d20" cellspacing="0" cellpadding="0" class="d20"
|-
|+ Table: <!-- insert race name --> Quillchild Random Height and Weight
|- style="white-space: nowrap;"
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
----
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