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Simplified Experience (3.5e Variant Rule)

13 bytes removed, 22:22, 8 February 2015
The Reason for this Variant: Chopped words from sentence I couldn't parse; hopefully the meaning is retained
*The old system is not intuitive. For example, how much XP does a level 8 character have? How about a level 10 character? Level 15?
*The old system did not allow for small rewards to be meaningful. DMs are often stingy with XP, expecting players to be impressed with 100 to 500 XP at mid-to-high levels. Oooh, 500 XP when I need to gain another 12,000 to level. Oooooh.
*The old system did not easily allow the correct perspective for how XP works. Much like the previous point, this new variant allows everyone to easily have the same perspective on exactly how much XP is given changes what.
=== What this Variant Isn't ===
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