Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ogre's Reach (3.5e Maneuver) + (Attack an adjacent foe foolish enough to let their guard down)
- Driving Lance (3.5e Maneuver) + (Attack an enemy and a foe behind him with a reach weapon.)
- Greater Trip (3.5e Feat) + (Attack an opponent other than the one you tripped.)
- Advancing Wall (3.5e Maneuver) + (Attack and Bull Rush an enemy)
- Overwhelming Rotation (3.5e Maneuver) + (Attack and force a save vs daze for 1d4 rounds. Even on a successful save they are confused for 1 round.)
- Flying Dagger Trick (3.5e Maneuver) + (Attack and make a combat maneuver, such as disarm or trip, from a distance. You may use your [[Dex]] in place of your [[Str]] for these checks.)
- Squirrel Trades for Nut (3.5e Maneuver) + (Attack and swap held item. Target might not notice.)
- Eldritch Cleaver (3.5e Feat) + (Attack another enemy with your blast)
- Wave Strike (3.5e Feat) + (Attack at range by taking a −3 or greater penalty to hit.)
- Embrittle Bones (3.5e Maneuver) + (Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues)
- SRD:Ride-By Attack + (Attack creatures while charging.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)