Talk:Ambidextrous (3.5e Trait)

From Dungeons and Dragons Wiki
Revision as of 21:55, 12 December 2015 by Leziad (talk | contribs) (Added rating.)
Jump to: navigation, search

Ratings

RatedNeutral.png Leziad is neutral on this article and rated it 2 of 4.
I do not mind traits where you can minmax the drawback away. I think the trait is a bit boring. Sure it a power boost, though the drawback is going to show up from time to time. Unless you are TWFing with ranged weapon, but that typically subpar in most games, so whatever.

How it works

So, Combined with Two Weapon fighting, I would have a -1 to hit with a one handed weapon in one hand and a light weapon in the other?The Dire Reverend 19:27, August 2, 2010 (UTC)

If you're not using TWF, you take a -1 to all attacks. If you're TWF, you gain +1 to attacks. That's about it. --Ghostwheel 00:13, August 3, 2010 (UTC)

All attack rolls?

Would this trait penalize non-melee attacks? I'm asking because there are some ranged attacks, such as small thrown objects (such as shuriken) and magical rays, that would be somewhere between horiffically awkward and downright impossible to try to perform two-handed. --Luigifan18 (talk) 11:52, 19 August 2013 (UTC)

Why would you perform anything two-handed? Or do you mean using TWF? There's a big difference between the two. --Ghostwheel (talk) 12:07, 19 August 2013 (UTC)
Oh. I mean two-weapon fighting. --Luigifan18 (talk) 15:25, 19 August 2013 (UTC)
Shuriken, darts, and thrown daggers are all examples of weapons that can be used with twf. If you see yourself using mostly rays, then I'd suggest not taking this trait. --Ghostwheel (talk) 15:28, 19 August 2013 (UTC)