Open main menu

Dungeons and Dragons Wiki β

Changes

User:FiddleSticks96/FS96 Sandbox:Items

1 byte added, 02:32, 3 January 2011
Trumpet of Crackling Glory
Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. With the trumpet's power, Galosh singlehandedly defeated all the enemy soldiers that attacked the village. He then set out to become a war hero and made a legend for himself. He quickly became renown as a one-man army, and the rival nation dreaded his arrival on the battlefield. At his height, Galosh challenged an enemy battalion on his own, proclaiming he didn't need the aid of his fellow soldiers. To his horror, when Galosh reached down for the trumpet, he discovered that it was gone. Galosh met his end at the hands of the enemy battalion. The trumpet has since been passed around to any number of individuals, never staying with the same owner for very long.
This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. The user is totally immune to all spells cast by the trumpet; however, the user is not immune to any indirect damage caused by the spells cast by the trumpet (example: the user blows the trumpet inside a cave, the trumpet casts earthquake, the user will still suffer damage from the cave in if they cannot get out of the way. example2: the user blows the trumpet and the trumpet casts a whirlwind spell, the whirlwind rips some tree trees out of the ground, one of the trees smashes into the user, the user still takes damage from getting hit by a tree). The spells cast by the trumpet have a caster level of 20. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.
:Roll a d100 to determine the effect:
283
edits