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Zapdos (3.5e Monster)

2 bytes added, 06:50, 2 September 2013
m
Discharge buff
'''{{Anchor|Agility}} {{Su}}:''' Zapdos may act as if ''[[SRD:Haste|hasted]]'' for a number of rounds per day equal to Zapdos's hit dice plus its Charisma modifier. This ability can be activated or suppressed as a free action.
'''{{Anchor|Discharge}} {{Su}}:''' As a standard action usable once every 1d3 rounds, Zapdos may emit a massive electrical discharge affecting all squares within 30 feet of it. All creatures in the area take 8d6 8d10 electricity damage, with a DC 23 Reflex save allowed for half (the save DC is Charisma-based). Creatures who fail the save by 5 or more are [[SRD:Paralyzed|paralyzed]]. This is an [Electric] effect.
The damage dealt is 1d6 1d10 per 2 HD Zapdos has, and the range is equal to 30 feet per 10 HD.
'''{{Anchor|Pressure}} {{Su}}:''' Anyone who makes an attack against Zapdos must make a Will save vs. DC 23 after the attack is resolved. If they fail, they become [[SRD:Fatigued|fatigued]] for 3 rounds. If already fatigued, they become [[SRD:Exhausted|Exhausted]] instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Zapdos or includes it in the area of effect. The save DC is Charisma-based.
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