3.5e Races

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Table: 3.5e Homebrew Races
Race Name Summary Favored Class Ability Adjustments LA ECL
Aasimar Aasimar are the great grandchildren of beautiful outsiders. Paladin, Sorcerer +2 Wisdom, +2 Charisma 0 1
Adventure Dragon A playable dragon race without all that pesky LA and stuff that makes it unusable. Adventure Dragon class, Sorcerer None 0 1
Aethra When mortals die, they may become petitioners on the outer planes, but when a Hevier dies, they may become an Aethra, ethereal spirit manifest in material skin. Sorcerer None 1 2
Aiton Amazon The last of an ancient ruined culture now dominated by the eternally-cursed women. Ranger +2 Strength or +2 Wisdom, -2 Intelligence 0 1
Aliko Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. Binder, Sorcerer -2 Strength, +2 Intelligence, +2 Charisma 0 1
Alraune A plant creature from Disgaea. None 0 1
Alraune, Variant Slow-moving plant-people with creeper tendrils and a couple balance considerations. Druid, Totemist, Spirit Shaman, Elemental Weird None 0 1
Ambiko Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves. Any +2 Charisma, -2 Constitution 0 1
Android, Disgaea A robotic creature from Disgaea. None 0 1
Angel, Disgaea An angel from Disgaea. +2 Wisdom 0 1
Apexes The apex of human psychic evolution. The apexes are terrible creatures to behold. Psion, Psychic -2 Strength, -2 Constitution, +4 Intelligence, +2 Charisma 1 2
Appilon, Agiishell Highly intelligent armor-shelled aliens with rugged resilience. Any -2 Strength, -2 Dexterity 0 1
Appilon, Ortshell Armor-shelled aliens with rugged resilience and physical strength. Any -2 Dexterity, +2 Constitution, -2 Charisma 0 1
Aquiter Kobolds Society-accepted kobold variant. Rogue, Sorcerer -2 Strength, +2 Dexterity, -2 Constitution 0 1
Ar' Eisyyan Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance. Any +2 Strength, -2 Constitution 0 1
Aristrakh Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage. Any +2 Constitution, +2 Wisdom, -4 Charisma 0 1
Aroghin Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse. Any +2 Strength 0 1
Artaiad They're a fey race that transform into deer or antelopes. Ranger +2 Dexterity, +2 Charisma, +2 Wisdom 0 2, 1
Asuta These outsiders are born of a fusion of fiendish and celestial bloodlines. Any None 0 1
Athar Homunculus Athar homunculi are "complete" homunculi, living constructs who mimic humanity but are not human at all. Any -2 Strength, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma 0 1
Awakened Avian An Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird. Any -4 Strength, +2 Dexterity, +2 Wisdom 0 1
Awakened Bat An Awakened Bat is a bat who has become sentient. Any -4 Strength, +2 Dexterity, +2 Wisdom 0 1
Awakened Chocobo The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden. Any +2 Constitution, -2 Intelligence 0 1
Awakened Ferret An Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels. Any -4 Strength, +2 Dexterity, +2 Charisma 0 1
Awakened Horse You're a horse. Any +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma 0 1
Azazel Ancestors of a powerful devil, known for their innate ability to teleport. Any 0 1
Azer Azers are a dwarf-like race of beings, hailing from the elemental plane of fire. Fire Mage, Knight +2 Constitution, +2 Intelligence 0 2
Balareion Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. Barbarian +2 Strength, -2 Intelligence 0 1
Balemorph Balemorphs are the result of botched baleful polymorphs which only succeed into transforming them into a new creature, half animal and half humanoid. Any +2 Any 0 1
Baluška The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them. Bard, Druid, Rogue 0 2
Bangaa Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. Defender +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma 0 1
Boukh Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities. Cleric, Monk +2 Constitution, +2 Wisdom, -2 Any 0 1
Brachyura Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown. Barbarian +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence 2 3
Brightmind Halfling Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent. Wizard, Bard -2 Strength, +2 Intelligence 0 1
Burmecian A race of noble Rat people from a land of eternal rain Ranger None 0 1
Candothist Incarnated through unnatural means, they are haunted by their past. Sorcerer -2 Constitution, +2 Charisma 0 1
Candothist, Teroccus Unlike other candothists, a teroccus may voluntarily take on a new form before he dies. Any None 0 1
Carib The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings. Barbarian +2 Constitution 0 1
Cattine The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature. Rogue -2 Strength, +2 Dexterity 1 2
Caukidara Monk +2 Constitution, -2 Charisma 0 1
Cecaella Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish. Wizard -2 Dexterity, +2 Intelligence 0 1
Celest Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. Any +2 Strength or +2 Dexterity, +2 Constitution 1 2
Changeling A changeling that can actually transform into other things. -4 Constitution 0 1
Christmas Elves Made by a wizard long ago, these peaceful little elves have a great talent for crafting toys. Any -2 Strength, -2 Constitution 0 1
Chromatic Dwarf An elementally influenced race of dwarves. Barbarian, Ranger, Wizard, Cleric, Rogue, Druid Variable, +2 Constitution, -2 Charisma 2 3
Coloth They're four-armed, amphibious, squid-like folk. Ranger -2 Constitution 0 1
Consu Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. Monk +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma 1 2
Corunian Aliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes. Any -2 Dexterity, +4 Constitution, +4 Intelligence 2 3
Craven Paladin, Cleric +2 Dexterity, -2 Intelligence 0 1
Crool Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf. Fighter +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma 1 2
Cyclops A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others. Barbarian +4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma 0 1
Daeijine Illithids The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils. Wizard -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma 2 3
Daevan The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines. Any None 1 2
Dao Dao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it. Genie, Elemental Brute +4 Strength, +2 Charisma 8
Darkkin Tar black humans from a world without natural light. Any None 0 1
Dashkin A cruel opportunist who uses whose god-like speed over land grants them great survivability Any +4 Dexterity, -2 Charisma, -2 Constitution 1 1
Dawn Plushie Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity. Ranger, Sorcerer -2 Strength, -2 Wisdom, +2 Charisma 0 1
Deceivers Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks. Any +2 Constitution, -2 Charisma 1 2
Deeka Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated. Bard +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom 0 1
Dehll The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft. Rogue -2 Strength, +2 Intelligence, +2 Wisdom, -4 Charisma 1
Deinonych These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle. Barbarian, Ranger +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma 0 1
Denizen of Chaos The demons of fleetingness and uncontrollability descend upon reality. Barbarian +10 Strength, -2 Dexterity, -2 Constitution, -2 Charisma 0 3
Denizen of Limbo The blank faced walkers of twilight. Ranger -2 Strength, +10 Dexterity, -2 Constitution, -2 Wisdom 0 3
Denizen of Order The watchers of the world, the keepers of order, the silent voices in the shadows. Monk -2 Strength, -2 Dexterity, +10 Constitution, -2 Intelligence 0 3
Denizen of Shadow The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear. Sorcerer -2 Strength, -2 Intelligence, -2 Wisdom, +10 Charisma 0 3
Denizen of Twilight The unblinking eyes of the unbiased, the unreal voice of that which dwells between. Cleric -2 Dexterity, -2 Intelligence, +10 Wisdom, -2 Charisma 0 3
Denizen of Valiancy The soothing light of the full moon, the voice that pierces the shadows in the dead of night. Wizard -2 Constitution, +10 Intelligence, -2 Wisdom, -2 Charisma 0 3
Dihiryn In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane. Wizard +2 Intelligence, -2 Charisma 0 1
Dire Orc Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might! Barbarian +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma 1 2
Djinn Djinn are the genies of the Elemental Plane of Air. They tend to be independent of spirit, meaning of course that they want to be as far as possible from anyone they consider their equal or superior, but inferiors, like mortals, are perfectly OK. Genie, Marshal +4 Dexterity, +2 Charisma
Djinn,Variant The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

They are a brutal race and are mostly mercenaries.
Sorcerer, Wizard, Warlock, Wordmaster +2 Intelligence, -2 Wisdom, +2 Charisma 0 1
Dodaem The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization. Barbarian, Druid, Ranger +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution 1 2
Doppledasein The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves. Any None 0 2
Dragon, Libram Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers Draconic Sage, Drake, True Dragon +2 Strength, +2 Charisma 0 1
Dragonborn Variants Like the Dragonborn in 4e, but made for the best edition ever and way more variable. Sorcerer +2 Strength, -2 Dexterity, -2 Wisdom 0 1
Drakenbred, Lofali Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power. Wizard, Barbarian +2 Intelligence, -2 Charisma 0 1
Drakenbred, Tsobaal Descendants of extraplanar Pyroclastic dragons. Monk +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma 0 2
Drow The LA+0 Drow that people actually want to play. Cleric, Wizard +2 Dexterity, -2 Constitution 0 1
Dryad A Dryad which is actually playable as a character out of the box. Elementalist, Bard +2 Dexterity, +2 Charisma 0 1
Duergar An LA +0 duergar that basically shares most of the traits of a surface dwarf. Fighter +2 Constitution, -2 Charisma 0 1
Durumgiru Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) Fighter +2 Constitution, -4 Dexterity 0 1
Durzite Durzites are crafty underground dwellers who make careful and precise decisions. They sport spines for hair and have gaunt faces. Wizard -2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom 0 1
Dwarf, Sand A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir. SRD:Ranger +2 Constitution, -2 Charisma 0 1
Dweomerwing Sorcerer -6 Strength, +4 Dexterity, -2 Constitution, +2 Charisma 2 3
Efreet Efreet are the genies of the Elemental Plane of Fire. They have demon faces, enslave people, and burn things, so they're usually not very nice to hang around. Sometimes they are exiled from their society in disgrace or leave to set up some advantage somewhere. Genie, Elemental Weird +2 Dexterity, +2 Strength, +2 Charisma 0
Efreeti, Disgaea An efreeti from Disgaea. +4 Strength, +4 Constitution, +2 Wisdom 0 6
Eijilund Plushie Gleefully insane living constructs made of cloth and stuffed with danger. Bard, Sorcerer -4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 Charisma 0 1
Einherjar Brave warriors who died long ago. They were blessed by the gods of war and were reborn as Outsiders. Any +2 Strength or +2 Dexterity or +2 Constitution 0 1
Eirene Eirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings. Bard, Cleric +4 Dexterity, +6 Charisma, -4 Intelligence, +2 Wisdom 0 3
Eldritch Horror An unspeakable creature from the far realms. Any None 0 1
Elemental-Bodied humanoid creatures composed of the primal elements Elemental Brute, Elemental Weird Variable, -2 Intelligence 0 1
Elf, Frost Also known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras. Ranger +2 Dexterity, −2 Charisma 0 1
Elf, Lost Not all elves have the natural gift of magic. You never hear about them. Well, here they are. +4 Dexterity, -2 Constitution, -2 Charisma 0 1
Elf, Salvator Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf. Rogue, Cleric +2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 Intelligence 2 3
Elf, Small Variant This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk. Wizard +2 Intelligence, -2 Strength 0 1
Elf, Variant An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds. Wizard +2 Any, -2 Any 0 1
Elnade Water elementals with healing abilities naturalized to the material plane. Any +2 Dexterity, +2 Wisdom 0 2
Elvaan Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful. +2 Strength, -2 Dexterity 0 1
Emotion Stalker An astral body given a will and life of its own Ranger +2 Dexterity, -2 Constitution, +4 Charisma 2 3
Empusa A succubus from Disgaea. +2 Charisma 0 1
Entromorph Entromorph are xenotheric creatures born from the entropic void outside the universe. Fighter +6 Strength, +6 Constitution, +4 Intelligence, -2 Charisma 4 5
Escarians A race of snail people. Druid +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma 0 1
Esquirels Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. Rogue -2 Strength, +2 Dexterity 0 1
Ethergaunt A group of alien beings hailing from the Ethereal Plane, but often making sojourns into the cosmos for knowledge. Wizard -2 Strength, +2 Intelligence 0 1
Faun Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories. Bard -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma 0 1
Feytouched The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same. Bard +2 Dexterity, +2 Charisma, -2 Constitution 0 1
Firbolg The frozen tundras of the North are called home by many tribes of large, but still human, barbarians. These tribesmen are often mistaken for and commonly attribute their heritage to the firbolgs. +2 Strength, +2 Constitution 0 1
Flumph The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes. Cleric, Paladin +6 Dexterity, +4 Wisdom 1 2
Freyinsar Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in. Any +2 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma 1 2
Fullangr The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems). Barbarian +2 Strength, +4 Constitution 1 2
G'Koatone They are a race of scaly, powerfully built beings. Fighter None 0 1
Galactic Demon A galactic demon from Disgaea. +4 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, +4 Wisdom 0 8
Galka A fierce wolf-like race displaced from their home. Monk +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma 0 1
Gargoyle The gargoyle monster entry, reduced down to a playable LA 0 race. Fighter +2 Constitution, -2 Charisma, -2 Intelligence 0 1
Gear Actua Humanoid machines built with gear and clockwork, animated by a methodic intelligence. Any +2 Strength, +2 Intelligence, -2 Charisma 0 1
Genasi Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. Varies Varies 0 1
Genasi, Book of Elements Genasi are the descendents of mortals and genies of various kinds. Genie, Thief-Acrobat, Knight, Elementalist, Monk, Druid, Beguiler Variable 0 1
Genasi, Elements Project Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element. Varies, Genie +2 Strength 0 1
Geode Earthen elementals in the form of a spherical boulder. Any +2 Constitution 0 1
Ghede Corpses thrown into blight pits or other special places of decay may animate as a ghede, a skeleton with sapience and the foggy memories of the one is spawned from, but an entirely new personality and life (or unlife) of its own. Any — Con 1 2
Giantkin A Tome-Style race for level-appropriate Giants at all levels. Knight, Tome, Elementalist +2 Strength, -2 Dexterity, +2 Constitution 0 1
Gigas The weakest of giantkind, they are also the most prosperous of them all. Ranger +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma 0 1
Githyanki/Githzerai The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids. Samurai, Warmage, Monk, Sohei +2 Dexterity, +2 Wisdom 0 1
Gnoll, Spotted Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization. Barbarian +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma 0 1
Gnome These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings. Wizard +2 Intelligence, -2 Constitution 1
Goblin, Coggleborn Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud. Fighter, Wizard -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom 0 1
Goblin, Filcher Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children. Rogue, Sorcerer -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma 0 1
Goblin, Flintspark Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior. Rogue, Sorcerer -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma 0 1
Goblin, Hobnoblin These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs. Any -2 Strength, +2 Charisma, -2 Wisdom, +2 Dexterity 0 1
Goblin, Orckin Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day. Fighter, Rogue +2 Constitution, -2 Charisma 0 1
Gokiburi Insect-like quadruped aliens from the stars with sensitive antenna. Rogue -2 Strength, +2 Constitution, +2 Wisdom, -2 Charisma 0 1
Golden One They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age. Any +8 Strength, +6 Constitution, +2 Intelligence, +4 Charisma 0 5
Gorgoneion Lesser variants of medusa, their gaze transforms their victims into stone slowly. Rogue +2 Dexterity, -2 Wisdom 0 1
Goron A race of strong but peaceful mountain-dwelling rock-eaters. Battledancer +6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 Wisdom 3 4
Granling The cursed form of aroghin. Strong but simple minded. Any +4 Strength, -4 Intelligence, -2 Wisdom, -2 Charisma 0 1
Grey Vampire Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. Any +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma 2 3
Guromescai Colorfully skinned fish-like merfolk/malaquian half-breeds. Sorcerer +2 Charisma 0 1
Half-Bear This race is a cross between a human and a grizzly bear. They have a +6 bonus on Strength but a -5 to Intelligence and Charisma. They usually live in forests or caves. They are generally chaotic. They are able to wear armor but it must be custom made. They are proficient with only simple weapons. They worship the bear god Hadeon. These characters are usually the ones who take the damage. Barbarian, Fighter, or Ranger +6 Strength, +6 Constitution, -5 Intelligence, -5 Charisma Based on class.
Half-Crool Half-Crool, the rarely seen offspring of humans and crool. Fighter +2 Constitution, +2 Wisdom, -2 Charisma 0 1
Half-Dead Sometimes when you raise a zombie they aren't always mindless corpses... Any +4 Constitution, -2 Wisdom, -4 Charisma 0 1
Half-Giant, Lesser Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races. Any +2 Strength, –2 Dexterity, +2 Constitution 0 1
Half-Hobgoblin Fighter +2 Constitution, -2 Wisdom 1
Half-Kreen Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form. Ranger +2 Dexterity, +2 Wisdom, -2 Charisma 1 2
Half-Lunar Androgynous and charismatic half-breeds of humans and lunars., Needs summary Sorcerer, Bard -2 Constitution, +2 Charisma 0 1
Half-Malboro The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be. Druid +4 Constitution, -2 Intelligence, -2 Charisma 1 2
Half-Nymph The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind. Bard -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, +4 Charisma 1 2
Half-Orq The crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit. Any +2 Any, -2 Any 0 1
Half-Pangoloid The cross of pangoloid and most humanoid races. Wizard -2 Dexterity, +2 Intelligence 0 1
Half-Rylvain A race of mixed ancestry to humans and Rylvains. Any +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence 1 2
Hat "Be wary of the desert, young one, for it is inhabited by hats." Any None 0 1
Hearth Giant Hearth Giants are a unique, more human-like kind of giants. They are most of the time civilized and peaceful. Druid, Wizard +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom 0 1
Hekatonped Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing. Rogue +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma 0 1
Hell Hound An almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill. Barbarian, Fighter +2 Strength, −2 Constitution, −2 Charisma 0 1
Heuco Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty. Monk, Psychic Warrior -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma 1 2
Hevier Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier. Any None 0 1
Human, Prehistoric Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile. Any +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma 0 1
Inferus Faceless aberrations with a slightly protean anatomy. Any +2 Intelligence, -2 Charisma 0 1
Intruugin Intruugins, an ancient race of brilliant, towering beings. Wizard -4 Strength, -2 Constitution, +4 Intelligence 2 3
Invincibles Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle. Barbarian +6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 Charisma 2 3
Iskaari Iskaari are bluntly winged human with a deep sense of pride and a warrior culture. Combatant +2 Any, -2 Any 0 1
Ivory Half human-deeka. Any +2 Strength, +2 Dexterity, +2 Constitution 1 2
Ivory Elf Half elf-deeka. Any +2 Strength, +4 Dexterity 1 2
Jann Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the Khayal, they've been driven to a nomadic existence in the deserts of the material plane Genie, Elementalist +2 Dexterity, +2 Strength, +2 Wisdom 0
Jennaerik Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood... Rogue -2 Strength, +2 Dexterity 0 1
Jerren Abyssal halflings with a boundless appetite for everything. Any None 0 1
Karanoan A race of immortal playful humanoid fey from the Karanoa, a misty lost forest. Bard, Druid -4 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom or +2 Charisma 0 1
Karivik The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures. Any -2 Constitution, -2 Strength, +2 Intelligence or +2 Wisdom or +2 Charisma 0 1
Khayal Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the Jann. Genie, Shadowcaster +4 Dexterity, +4 Constitution, +2 Charisma
Khazâd In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone. Fighter +4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 Charisma 2 3
Killoren Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world. None 0 1
Kisalli Kisalli tentacle covered heads and purple bodies make them stick way out in a crowd. Bard, Battle Chef, Dancer, Jester, Knowledge Mage, Mana Alchemist, Onni, Proteus, Psion, Warrior-poet -2 Strength, -2 Constitution, +2 Charisma 1 2
Kitsune Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power. Sorcerer -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma 0 1
Koopa Koopas are bald turtle like creatures from the Mario videogames. Scout +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma 0 1
Koopa, Winged Winged versions of Koopa. Ranger -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma 0 1
Kopikos Born of magic, kopiko can absorb magic powers into themselves. Sorcerer, Spellthief -2 Strength, +2 Charisma 0 1
Korok Korok's from Legend of Zelda Bard -6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 Charisma 0 3
Krachtdwerg The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical. Fighter +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma 0 1
Kremen Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light. Wizard, Warblade -2 Dexterity, +2 Constitution, +2 Intelligence 1 2
Kundali The kundali are the scaled decendants of the original cursed humanoids, with the power to transform into a swarm of snakes. Monk None 0 1
Kyton, Lesser Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury. Ranger +2 Strength, +2 Dexterity, +2 Constitution 1 2
Kyuki In the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air. Monk, Rogue -2 Strength, +2 Dexterity 1 2
Lago The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be. Monk, Ranger -2 Strength, +2 Dexterity or +2 Wisdom 0 1
Leode Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium. Paladin +4 Strength, +2 Constitution 0 2
Lerulean Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment. Any +2 Any, -2 Any 0 1
Lesser Centaur Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed. Barbarian, Ranger +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom 0 1
Lesser Displacer Beast Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society. Ranger +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma 0 1
Lesser Elemental As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood. Druid, Rogue, Fighter, Bard, Barbarian +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma 0 1
Lesser Hound Archon Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon. Paladin +2 Strength 0 1
Lesser Medusa Lesser medusa are weaker versions of the more common medusa, the reason why is unknown. Sorcerer -2 Strength, +2 Dexterity, +2 Charisma 0 1
Lesser Scorpionfolk Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions. Ranger +4 Strength, +2 Constitution, -2 Intelligence 0 2
Lesser Thri-Kreen Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization. Ranger +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma 0 1
Lizardfolk Variant The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play. Fighter, Cleric +2 Any, -2 Any 0 1
Lobster Lobster is intelligent, yes, understanding for also. Any -2 Dexterity, +2 Constitution 0 1
Loganian Loganians are a mutant race similar to humans, but with natural claws, scent, and fast healing. Barbarian, Berserker None 1 2
Lucerna Natives to the Plane of Positive Energy, these outsiders are made of positive energy. Mender +2 Constitution, -2 Strength 0 1
Lunars A nearly extinct race of Ascyria, being powerful sorcerers these beings are known to change their gender every full moon. Druid, Sorcerer -2 Constitution, +2 Wisdom, +2 Charisma 0 1
Magnes Humans with high-metal concentrations in their body, they are magnetically inclined. Monk -2 Dexterity, +2 Wisdom 0 1
Mahaari Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal. Beguiler, Rogue -2 Strength, -2 Constitution, +2 Charisma 0 1
Mahûd What a Neanderthal is to the tundra, a Mahûd is to the desert. Barbarian +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence
Makekineko The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior. Monk, Rogue +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom 0 1
Malaquian Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability. Fighter +2 Strength, -2 Dexterity, +2 Intelligence 0 1
Mandragora Small and cheerful fey-like rootfolk with poisonous bites. Any +2 Charisma 0 1
Mandrake Hardy and poisonous plant creatures with ill tempers. Any +2 Constitution 0 2
Manu Humans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force. Any +2 Any, -2 Any 0 1
Marid Marids are the genies from the Elemental Plane of Water. A common marid is a creature of enormous power, and only their short attention span and inability to work in organized groups keeps them from dominating the entire plane. Genie, Jester +4 Dexterity, +2 Intelligence, +2 Charisma
Marion One day a great magic craftman built lovely lifelike marionette, somehow over time these marionette were awoken by a strange magic. Any -2 Strength, -2 Dexterity, +2 Intelligence or +2 Charisma 1 2
Marune The Marune race is unique in it ability to shapechange into rather large magical hares at whim and their ability to handle magic with degree of innate ease. Any -2 Strength, +2 Any, +4 Any, -2 Constitution 1 2
Mephit Genie, Rogue Variable, -2 Intelligence 0 3
Merlings Aquatic Humans who live on continental reefs. Druid, Sorcerer -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma 0 1
Mewling Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat. Rogue -2 Strength, +4 Dexterity, -2 Constitution 0 1
Micoyan Micoyans are hairy, bestial humaniods with an opposable toe on each foot. Alchemist, Spider-Monk +2 Dexterity, +2 Intelligence, -2 Charisma 0 1
Microforged Conglomerate A swarm of tiny robots who think as one. Any -2 Strength, - Constitution, -2 Wisdom 0 6
Mind-Dweller Pseudodragon A Race of Pseudodragons with increased Telepathic ability. Sorcerer +4 Charisma, -2 Strength 2 3
Minotaur, Rockland A smaller subrace of minotaur. Barbarian -2 Mental Ability Score of Choice, +2 Strength 0 1
Mithra Hailing from an island nation far to the south, this race of felines are skilled at the hunt. Ranger +2 Dexterity, -2 Constitution 0 1
Moogle Moogles are cute and fluffy which creatures whom enjoy wandering, learning new things and celebrating. Bard -2 Strength, +2 Charisma 0 1
Mousa Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity. Bard -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma 1 2
Myosines Myosines are humanoids with rodent-like features and sparse hair. Druid, Monk -2 Intelligence, +2 Wisdom, -2 Charisma 0 1
Mythic Beast Mutable flavor and options to create a variety of non-humanoid mythic beasts as playable characters. Any None 0 1
Na'vi A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals. Ranger +8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 Charisma 0 4
Nagual Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches. Druid -2 Strength, +2 Wisdom 0 1
Naiad Naiads are a variety of fey nymph, found in and around freshwater bodies. Any -2 Strength, +2 Wisdom, +2 Dexterity, -2 Constitution, +2 Charisma 0 1
Natalupe Natalupes are monstrous, terrifying predators of the coast. Barbarian +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence 1 2
Natureborn If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power. Druid, Ranger -2 Intelligence, +2 Constitution or +2 Wisdom 0 1
Needlemus Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and somethings as an offensive weapon of their own. Ranger, Rogue -2 Strength, +2 Dexterity 0 1
Neneki Neneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to oozes. Any -2 Strength, +2 Constitution, -2 Wisdom 1 2
Nephropid Uplifted by unknown magic a long time ago from common lobsters, nephropids have been given superior dexterity and intelligence, along with the ability to survive out of water for longer than ordinary lobsters. Any None 0 1
Nobody A Nobody is what is left behind by those whose hearts have been consumed by Heartless. Any +2 Strength, +2 Wisdom, -4 Charisma 0 1
Noo Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits. Any +2 Constitution, -2 Intelligence, +2 Wisdom 0 3
Novaen A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities. Any +4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma 0 6
Octimu Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians. Wizard -2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma 0 1
Oms Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. Psion -2 Dexterity, +2 Intelligence, +2 Wisdom 1 2
Oni Iron club-wielding demons from another world +4 Strength, +2 Constitution, +2 Wisdom 4 4
Oobleck The oobleck are a rare sapient form of ooze, capable of speech and thought. Any -2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma 1 2
Orc +2 Strength 0 1
Orc, Chicken With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that? Barbarian +2 Strength, -4 Intelligence 0 1
Orq A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture. Fighter +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma 0 1
Osteon Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. Cleric -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma 0 1
Pandwarf A cross of pangoloid and dwarf. They are the ultimate tanks. Fighter -2 Dexterity, +4 Constitution, -2 Charisma 0 1
Pangali Descendents from primates, Pangali are animalistic creatures with ape-like complexion. Ranger +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence 0 2
Pangoloid A craft-focused race, slow of foot but magically inclined. Wizard, Smith -4 Dexterity, +2 Constitution, +2 Intelligence 0 1
Pantheren The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone. Monk, Rogue +2 Dexterity, -2 Charisma 0 1
Penguinus A race of technologically advanced penguins. Artificer +2 Intelligence, +2 Charisma, -2 Dexterity 0 1
Peregrine A race of exiled semi-bird men that yearn to fly. Barbarian +4 Dexterity, -2 Intelligence, -2 Wisdom 0 1
Phant Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget... Barbarian, Cleric +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom 0 3
Phylaxian One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race. Any +2 Dex, -2 Int, +2 Cha 0 1
Pingu In the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins. Monk, Paladin -2 Dexterity, +2 Constitution 0 1
Pixelmind A complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities. Psion -4 Strength, +2 Intelligence, +2 Dexterity, -2 Constitution 2 3
Planarblood Elf Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes. Sorcerer, Wizard, Druid, Rogue, Ranger, Bard, Cleric, Paladin Variable 0 1
Planeforged Built on other planes, they are living machines imbued with the essences of alignment. Paladin, Fighter, Wizard, Barbarian Variable 0 1
Poltho Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated. Ardent -2 Charisma 0 1
Pony Yes, these are THOSE Ponies... Any +2 Charisma, None, +2 Dexterity 0, 1 1, 2
Prinny The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny. Rogue -2 Strength, +2 Constitution, -2 Charisma 0 1
Psifelid It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed. Psion +4 Intelligence, +2 Charisma or +2 Intelligence, +4 Charisma, -2 Constitution 1 2
Pygga Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere. Bard, Rogue -2 Strength, +2 Constitution, +2 Dexterity, -2 Wisdom 0 1
Qorrashi Qorrashi are the genies of the elemental plane of ice. They are descendants of the Djinn, but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice. Genie, Samurai +4 Dexterity, +2 Charisma
Qua-Vel Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. Monk -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma 1 2
Quarrin Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin. Barbarian, Monk Variable 0 1
Quickling Quick striking darters that catch their opponents by surprise. Rogue -2 Strength, +8 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma 2 6
Quillchild Quillchildren are a desert race, having evolved there from human stock. Any -2 Strength, +2 Dexterity, +2 Constitution 0 1
Quito They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito. Rogue, Wizard -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma 0 1
Raier The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic. Barbarian, Ranger, Shaman, Cleric -2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom 0 1
Rattenkönig Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth. Druid, Wizard -4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma 0 1
Red Fox A small red animal of the canine family. Any -8 Strength, +4 Dexterity, -2 Constitution, Equals 2 Intelligence 0 1
Rheryus Draconic spawn of Meon, they are charged with protection. Druid, Knight -2 Dexterity, +2 Constitution 0 1
Riesfrit Demon-spawned giant monsters Barbarian +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma 1 2
Rito Rito race from Legend of Zelda Ranger +2 Dexterity, +2 Wisdom 1 2
Robot Girl Chii... Any None 0 1
Rodoran Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force. Fighter, Barbarian +2 Strength 0 1
Rogue Modron Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever. Any -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma 0 2
Ronso The ronso are a combative warrior race of leonine humanoids. The ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. Barbarian +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma 2 3
Rothan Many centuries ago, the human species branched off into two. One, the common human, is adaptable and skillful, the other, rothand, are mental elites capable of telekinesis. Over the decades, they interbred with elves and began to share their physical and mental attributes. Telekinetic +2 Intelligence, -2 Strength
Rour De Vrow Soul-eating monsters, the Rour De Vrow are often vicious and savage creatures with cruel and isolated cultures. However, this is only natural to them, considering their physiology. Monk +4 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence +2 3
Ruk In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. Barbarian, Ranger +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma 0 2
Runetouched Human Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic. Sorcerer, Wizard -2 Strength or -2 Dexterity or -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma 0 1
Rylvain Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters. Fighter +4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 Charisma 3 4
S'uuisku S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth. Any Variable 0 1
Safir The safir are a race of azure-blooded, naturally psionic, four-armed elflike beings. Psion +2 Intelligence, -2 Constitution 1 2
Sahuagin Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury. +2 Strength, -2 Intelligence 0 1
Saiyan Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. Ki Master +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom 1 2
Saiyan Race The Saiyans are a true warrior race, they have the potential to be the world's ultimate fighters. Z-Fighter +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom 3
Saiyans Saiyan Warrior, Barbarian +4 Strength, +4 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma 2 3
Sandman Earth elementals born on the Material Plane who wander wastelands and deserts. Any +2 Constitution, -2 Charisma 0 1
Sarg When an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell. Fighter +8 Strength, -2 Dexterity, - Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma 1 4
Satyr A lower level satyr then SRD Sorcerer, Bard +2 Cha, +2 Int, +2 Dex, -2 Wis 1 3
Sentient Illusion An illusion which can think for itself and switch victims. Only exists for one creature at a time. Any No Strength, No Dexterity, No Constitution 1 2
Sentriet Just one of the results of research into genetic engineering. Ranger +2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 Charisma 2 3
Seppia Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies. Any - Constitution, +2 Intelligence, -2 Wisdom 0 3
Setenall The setenall lack empathy or emotion and are cold, harsh and logical. Psychic Warrior +4 Strength, +4 Constitution, -6 Charisma, -4 Wisdom 1 2
Shadar-Kai A race of human-like people in love with battle and pain, using it to feel truly ALIVE. +2 Constitution, +2 Charisma, -2 Wisdom
Shadar-Kai, Axim Variant Dark fey cursed with the taint of the Plane of Shadow. Sorcerer +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom 0 1
Shade Shades are people that have been ripped from their bodies by means of dark magic. They are cursed to wander the earth forever as a black silhouette of their former selves. Any +4 Intelligence, +2 Charisma 0 1
Shadow Plushie Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment. Rogue -4 Strength, +2 Dexterity, -2 Constitution 0 1
Shadowspawn Shadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a simulacrum dies, rebuilding it's body around it's false mind from the shadowstuff of the Plane of Shadow from where it once came. Shadowcaster -2 Strength, +2 Intelligence 0 1
Shardmind A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form. Psion +2 Intelligence, +2 Charisma 1 2
Sheeple Sinister sheep-like humanoids who seek to enforce their will over all creation Cleric, Fighter, Psychic Warrior –2 Dexterity, +2 Constitution, +2 Wisdom 1 2
Sheikel People of a alternate material plane with strong ties to the Plane of Shadow. Rogue None 0 1
Shikarin Shikarins are large mountain dwelling humanoids renowned for their strength and love of battle. Rogue, Ranger +4 Strength, -4 Dexterity, -2 Charisma
Shikelf Shikelves are a tall, slender humanoid species which are more animal like in nature than most other humanoid species. Rogue, Ranger +2 Dexterity, -2 Charisma
Sindran Relatives of elans that share some natural psionic power. Any -2 Strength, +2 Intelligence, -2 Wisdom, +2 Charisma 0 1
Siroc A substrata of humans hardened and sharpened by the inhospitable deserts. Ranger +2 Wisdom 0 1
Skandar Large, four-armed hairy aliens from a rugged land. Abomination, Animal Soul, Barbarian, Berserker, Fighter, Mauler, Pseudonaught, Rager, Shape Eater, Threat, Zweiręka +6 Strength, +2 Constitution, -4 Intelligence, -4 Charisma 0 4
Skull Master They're intelligent, hovering, oversized skulls. Any — Constitution, None 0 1
Slime Child Slime Children are amorphous abominations created from human and ooze progenitors. Druid -2 Dexterity, +2 Constitution, -2 Charisma 0 1
Sol-duhvaan A race of powerful 4-armed giants, their blood linked to a primordial being associated with the sun. Combatant, Cleric +4 Strength, -2 Dexterity, +2 Constitution 0 2
Sorial Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters. Bard, Wilder +2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 Wisdom 0 1
Sorodei Sorodei is a specie of Thei, or moonfolk. They are lithe, gracious and... poisoned? Druid, Thief-Acrobat -2 Strength, +2 Any, -2 Any 0 1
Sprightling Lithe and agile, the sprightling is a cruel prankster. Rogue -2 Strength, +2 Dexterity, -2 Constitution 0 1
Starborn Starborn are wandering magic-users and scientists. -2 Dexterity, +2 constitution 1 2
Steamdoll In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity. Barbarian, Sorcerer -2 Dexterity, -2 Intelligence, -2 Wisdom, +2 Charisma 0 1
Sublime Githyanki A githyanki that works more appropriately with the Tome of Battle and martial maneuvers. None 0 1
Sublime Githzerai A githzerai that works more appropriately with the Tome of Battle and martial maneuvers. None 0 1
Sublime Hellbred A hellbred in keeping with the Liber Diabolica’s emphasis on martial maneuvers. None 0 1
Sublime Hobgoblin Because stealth is for regular goblins None 0 1
Succedaneum A shapechanger that rewrites bits of its personality and soul when impersonating humanoids. Any None 0 1
Summersite Summersites are humanoids who can blast energy beams from various parts of their bodies. Fighter, Sorcerer +2 Constitution, +2 Charisma, -2 Dexterity 1 2
Synth Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own. Any +2 Any, -2 Any 0 1
Tarutaru Hailing from the land of Windurst, these miniature mages are a force to be reckoned with. Wizard +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution 0 1
Telums Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. Fighter None 0 1
Tempus Far away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home. Any -2 Dexterity, +2 Wisdom, +2 Strength 0 1
Tendunava A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. Combatant, Sorcerer +2 Strength, +4 Dexterity, +2 Charisma 0 3
The Ortal Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers. Variable Variable 0 1
Thin One The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world. Any -2 Constitution 0 1
Thri-Ranx The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Any +2 Intelligence, -2 Charisma, +2 Dexterity 1 2
Tierrix Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land. Ranger +2 Dexterity, +2 Charisma, -2 Constitution 0 1
Tortoise Folk Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage. Any -2 Dexterity, +2 Constitution 0 1
Trollkin Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same. Fighter +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma 3 4
Uberich Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay. Psion, Wilder -2 Strength, -2 Constitution, +4 Intelligence, +4 Charisma 1 5
Unspirited The Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today. Totemist +2 Constitution, -2 Intelligence 0 1
Uongo-mijusi A reptilian looking race, with unique mental and physical altering capacities. Wilder, Wasomi, Teknolojia, Soulknife, Psychic Warrior, Marksman, Psion, Barbarian -4 Strength, +2 Constitution, +2 Wisdom, -4 Charisma 2 3
Uplifted Born from humanoids who have come in contact with the alien graha, the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature. Any -2 Con, +2 Int 0 1
V'Kai V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them. Any +2 Wisdom, -2 Strength 2 3
Vithui A race of creatures who are born already dead. Fighter -2 Wisdom 0 1
Viverrae Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are. Rogue -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma 0 1
Vulpe A race of foxes without the crippling and bizarre mechanical properties of the red fox, these foxes were awakened decades ago, and it bred true. Any -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma 0 1
Wastecrawler Many-limbed creatures that are at home in the wastelands. Ranger -2 Dexterity, +2 Wisdom 2 4
Wergard The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size. Cleric +2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma 1 2
Winged Velociraptor Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now. Rogue, Ranger +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma 0 5
Wukong So birthed the Wukong, primates given the power and sapience of man. Monk +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom 1 2
Xanthian The descendants of human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first humans ancestors who soon developed inherent magic talents. Any None 0, 1, 2 1, 2, 3
Xerojinn Ancient explorers of the desert, the wandering merchants of the xerojinn were sometimes confused with some manner of genie. They are in fact humans who have just adapted to the harsh desert climates. Any None 0 1
Yearling Inquisitive fey who are born, grow old and die within a single year. Any +2 Strength, +2 Dexterity, -2 Wisdom 0, 1 1, 2
Yoshi Yoshi from the Mario Series Dragonfire Adept -2 Strength, +2 Dexterity, -2 Intelligence 0 1
Yoshi, Havvy Variant Yoshi from the various Mario games. Dragonfire Adept, Yoshi Racial Paragon Path +2 Dexterity, -2 Wisdom, -2 Intelligence 0 1
Youkai Oni Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers. Barbarian +4 Strength, +4 Constitution, +2 Charisma 0 2
Yuan-ti Despite being the lowliest of their race, yuan-ti purebloods are still kickass snake-people. Any None 0 1
Zeitgeist Fat ugly slugs who have perfected the art of suggestion Acid Mage, Biomancer, Blackguard, Cleric, Grimoire Necromancer, Necromancer, Toxinblade, Weeper, Witch, Witch Doctor -2 Strength, -4 Dexterity, -2 Constitution, +2 Wisdom, +4 Charisma 1 2
Zherihnghil Psion, Psychic, Wasomi, Teknolojia +2 Int, -2 Str 2 3
Zora Zoras from Legend of Zelda Duskblade +2 Strength, +6 Dexterity, -2 Constitution, +2 Charisma 2 3



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