Arcane Consumption Strike (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 3-19-11
Status: Complete
Editing: Clarity edits only please
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Arcane Consumption Strike
Golem Heart (Strike)
Level: 7
Prerequisite: Need three Golem Heart maneuvers, Golem Heart Focus
Initiation Action: Standard Action
Range: Melee Attack
Target: One Creature
Duration: Instantaneous
Saving Throw: Will partial
Golems run on magic, it is their lifeblood. You've taken a clue from vampires on how to draw life from those flowing with magic.

You make a melee attack as a standard action against any creature with spells or spell-like abilities. If you hit you deal damage and they must make a Will save DC 16 + Str or lose 1d4 of their highest level spells. You recover 2d6 hp per the highest level spell consumed out of the 1d4 destroyed spells. For example, absorbing an 8th level spell grants you 16d6 hp. Cantrips count as 1/2 a spell level (or 1d6 hp). On a successful save you absorb half as many spells (minimum 1) and heal half as much. This does not effect spell-like abilities able to be used at will.

This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineGolem Heart +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryAbsorb spellcaster spell slots with a melee attack. +
TitleArcane Consumption Strike +
TypeStrike +