Armory (3.5e Cleric Domain)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Luigifan18 (talk)
Date Created: September 23, 2012
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 2 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Armory Domain[edit]

A domain that enables the cleric to make his or her own weapons on the spot.

Granted Powers[edit]

Your base attack bonus progresses as though you were a fighter, and you may cast weapon shift[1] as a spell-like ability at will.

The improvement to base attack bonus applies only to the class you gained this domain through; if you multiclass, your other class(es) use their own base attack bonus progressions.

Armory Domain Spells[edit]

  • Note: Unlike most domains, this domain has a 0-level spell slot and 0-level spell. Just like any other spell level, you can only have a maximum of one 0-level domain spell slot, even if you have multiple domains with a 0-level spell, unless you have a feat, class feature, racial feature, domain granted power, or other such quality that explicitly gives you additional domain spell slots.

0. persistent blade[1]

  1. flame dagger[1]
  2. sonic whip[1]
  3. ice axe[1]
  4. moon blade[1]
  5. spectral weapon[1]
  6. howling chain[1]
  7. emerald flame fist[1]
  8. energy weapon
  9. aetheric weapon



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric Domains

Luigifan18's Homebrew (383 Articles)
Luigifan18v
AuthorLuigifan18 +
Identifier3.5e Cleric Domain +
Rated ByEiji-kun + and Parakee +
RatingRating Pending +
SummaryA domain that enables the cleric to make his or her own weapons on the spot. +
TitleArmory +