Awakened Horse (3.5e Race)

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Author: Eiji-kun (talk)
Date Created: 10-19-14
Status: HOOOORSE!
Editing: Clarity edits only please
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Awakened Horse[edit]

Wizards, no sense of right or wrong. They just couldn't leave things be, and before you know it they left a bunch of talking animals in their wake. One such experiment is the awakened horse. More than just a horse with the awaken spell on them, they start out a bit weaker but more versatile than just any horse. Plus, the most important part of all. You're a horse.

Horse!

Personality[edit]

When an awakened horse is affected by whatever insane magic spell or potion caused the whole mess, their base personality is mixed with a seemingly random assortment of knowledge, including the ability to speak and knowledge of the world a typical horse really should not have access to, but an average citizen of the area might. It is as if the horse had always been sentient. It remembers its past as well, and often will desire freedom from whatever masters who own it. Sometimes its a lawful horse, willing to use diplomancy and parley. Other times chaos will escape with force or guile. It seems that horses can be any alignment, and will feel most strongly to those they interacted with as an animal in the past.

Physical Description[edit]

It goes without saying the awakened horse is a horse. In fact, save for an intelligent glint in the eye, one cannot tell the difference between a normal and awakened horse. At least until it starts talking and doing strange things.

Relations[edit]

Due to their former life of often being slaves, many awakened horses seek to escape this life and enjoy a strong bout of wanderlust. As they come to terms with a world which does not recognize them for what they are, sentient beings, they may react differently from despair, to anger, to acceptance.

"Fortunately", wandering wild wizards and their foolish magic seem to be few and far between, meaning that awakened horses are a rare sight to see.

Alignment[edit]

An awakened horse can be any alignment, though they usually start out true neutral.

Lands[edit]

Awakened horses can be found anywhere a horse will be, usually on a farm eating things horses like to eat.

Religion[edit]

Awakened horses do not usually have any conception of religion, and any religion they obtain is purely adopted by others.

Language[edit]

Awakened horses speak Common and Horse. They can continue to communicate with their lesser kin, but often do not bother as it turns out their lesser kin are idiots compared to them.

Names[edit]

Awakened horses usually keep the names granted to them by others. Typical for horses, it ranges from anything human to simply terms like "Sunsparkle" or "Betty's Fastest" or "Lucky 9".

Racial Traits[edit]

  • +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma: Strong and hardy, horses are not known for their brains or charm even post-awakening.
  • Magical Beast: You take a horse, you add magic, and one magical beast coming right up! 
  • Large (long): As a Large (long) creature, an awakened horse takes a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, a +4 size bonus on special attack (bull rushes, grapples, overruns, and trips) checks, and a -4 size penalty on Hide, but it uses larger weapons than humans use, and its lifting and carrying limits are three times those of a Medium character. They have a space of 10 feet and a reach of 5 feet.
  • Awakened Horse base land speed is 50 feet.  
  • Darkvision: An awakened horse can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an awakened horse can function just fine with no light at all.
  • Low-Light Vision: An awakened horse can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Beast of Burden (Ex): The awakened horse can carry quite a bit, and counts its Strength as +4 higher for the purposes of carrying capacity. In addition, being a quadruped creature it gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground), and it's carrying capacity is multiplied by two. Combined with it's large size, it's carry capacity is thus x3 of a human of equal strength. 
  • Dexterous Mouth (Ex): The magic of awakening the horse seems to have accounted for the lack of hands by giving the horse a nimble mouth. They can use their mouth as a hand, even using weapons, though they are limited to any tasks they can perform in one hand and cannot speak while their mouth is occupied. 
  • Feral Weapon (Ex): Awakened horses gain a hoof feral weapon equivalent to a slam (2d6, 19-20/x2). They can choose to spend a feat slot to learn the trample ability, using their hoof damage to trample. 
  • Horse Body (Ex): Having a horse body means base mundane armor costs four times as much (x2 for large, and x2 for being inhuman in shape). They also lack hands and gloves body slots, though they may still use things in the arms body slot, and can wear an additional pair of feet slot items. Having the body of a horse means they can be ridden, though as they are sapient they are unaffected by Handle Animal and most Ride checks. They can still benefit from the evasive ability of the Mounted Combat feat if their rider possesses it, as it represents an early warning to move out of the way. They can benefit from items normally reserved for normal horses as well, but curiously do not benefit from any Intelligence bonuses that would normally apply to normal horses only. Perhaps it interferes with the magic which awakened them. 
  • Natural Runner (Ex): Awakened horses gain Run as a bonus feat. 
  • Scent (Ex): Horses have the scent ability.
  • Automatic Languages: Common, Horse
  • Bonus Languages: Any (except secret languages)
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Awakened Horse Random Starting Ages
Adulthood Simple Moderate Complex
4 years +1d2 +1d3 +1d6
Table: Awakened Horse Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
20 years 30 years 40 years +1d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Awakened Horse Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 0" +1d10 900 lb. × (1d4) lb.
Female 5' 0" +1d10 900 lb. × (1d4) lb.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+4 Strength +, +2 Constitution +, -2 Intelligence + and -2 Charisma +
RatingUnrated +
SizeLarge (long) +
SummaryYou're a horse. +
TitleAwakened Horse +
TypeMagical Beast +