Bee Sting (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 9-2-12
Status: Complete
Editing: Clarity edits only please
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Bee Sting

Simple Light Melee

Cost: 2 gp
Damage (Small): 1d3
Damage (Medium)1: 1d4
Critical: 20/x2
Weight2: 1 lbs
Type3: Piercing
HP4: 5
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The bee sting is a purposefully poorly made stiletto with a barbed tip and saw edges. It is designed for thrusting and getting stuck in the body of its victim. The quality of the steel is poor and brittle, and it tends to snap when attempting to remove it, leaving the deadly barb inside the body. When you make a successful attack, if you beat the opponent's AC by 5 or more the weapon gets stuck in their body. Whenever the barb is inside their body, creatures are sickened by the pain. Sickened penalties from multiple bee stings do not stack.

They can pull the weapon out with a DC 12 strength check, which deals twice the base weapon damage on its way out (2d4). If they beat the DC by 4 (DC 16 and above) the hilt snaps off, leaving the barb inside. The barb can be removed with a full round action and a DC 15 Heal check, dealing damage upon removal.

The bee sting is extra effective when poisoned. The secondary effect of a poison comes into effect 5 rounds instead of 10 rounds later, so long as the bee sting remains inside the target 5 rounds later. Alternatively if you are using Better Poison Implementation rules the heightened effect comes into play on the 5th round as if exposed to a second dose.

Because of its poor quality, bee stings can never be made masterwork (and subsequently magical).


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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassMelee +
Cost2 gp +
Critical20/x2 +
Damage1d4 +
Damage TypePiercing +
Hardness10 +
Hit Points5 +
Identifier3.5e Equipment +
ProficiencySimple +
Range+
RatingUndiscussed +
SizeLight +
TitleBee Sting +
Weight1 +