Certain Aim (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 6-30-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Certain Aim
Diamond Mind (Boost)
Level: 6
Prerequisite: Need two Diamond Mind maneuvers
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: See Text

With great focus, you find the perfect opening in their defense and strike true!

When you initiate this maneuver, you are able to make an attack much like as if you used true strike. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally you are not affected by the miss chance that applies to attackers trying to strike a concealed target.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDiamond Mind +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryGain an effect much like true strike on one attack. +
TitleCertain Aim +
TypeBoost +