Clash of Wills (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: July 19, 2011
Status: Complete
Editing: Clarity edits only please
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Clash of Wills
Iron Heart (Rush)
Level: 5
Prerequisite: Two Iron Heart maneuvers
Initiation Action: 1 move action
Range: See Text
Target: You
Duration: Instantaneous

The quickest way to get anywhere is to go in a straight line, even if you have to plow a few people to get there.

When you use this rush, select a point within range of your base movement. You move to that point in a completely straight line, without regard to squares. Any opponent who occupies a square crossed by the line of your movement has two choices: they may either move out of the way by taking a 5-foot step or make a melee attack against you with a +2 bonus as if you are charging. If they choose to move, they must move away from your line, not along it. Once out of the way, they are safe from your onslaught but cannot make attacks of opportunity for your movement. If they choose to attack, however, you may make a single melee attack against them with a +2 bonus to attack rolls and increased damage (if applicable) as if you are charging.

You may perform this maneuver while on a mount. In this case, you still sacrifice your move action to initiate the maneuver but may use the mounts base move to determine your end point. The mount still loses the move action as normal.



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ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineIron Heart +
Identifier3.5e Maneuver +
Level5 +
RatingUnrated +
SummaryMow through people, forcing them to either move or exchange attacks with you. +
TitleClash of Wills +
TypeRush +