Cloaker (3.5e Monster)

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Author: ThunderGod Cid (talk)
Date Created: August 12, 2011
Status: Complete
Editing: Clarity edits only please
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Size/Type: Large Aberration
Hit Dice: 5d8+10 (33 hp)
Initiative: +9
Speed: 10 ft. (2 squares), fly 60 ft. (good)
Armor Class: 21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16
Base Attack/Grapple: +3/+12 (+16 when worn)
Attack: Tail barb +7 melee (1d6+5 plus death attack, x4 on crit.)
Full Attack: Tail barb +7 melee (1d6+5 plus death attack, x4 on crit.)
Space/Reach: 10 ft./10 ft.
Special Attacks: Death attack, engulf, moan, spell-like abilities
Special Qualities: Cloak of the shadows, darkvision 120 ft.,
Saves: Fort +3, Ref +6, Will +7
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 16, Cha 18
Skills: Hide +10, Listen +8, Move Silently +12, Spot +9
Feats: Flyby Attack, Improved Combat Maneuver (grapple), Improved Initiative
Environment: Underground or indoors
Organization: Solitary, pair, or wardrobe (3-5)
Challenge Rating: 5
Treasure: Standard
Alignment: Chaotic neutral
Level Adjustment:

So I noticed you lost your cloak...what's up with that?

The brooch of your cloak suddenly unclasps itself, causing your cloak to suddenly unfurl and, even more surprisingly, to snarl at you with unmistakable menace. Your attempts to escape from the cloak’s folds proves fruitless as it tightens around you, and once your head has been pulled down into the ‘cloth’ you come face to face with a pair of scarlet eyes illuminating a line of needle-like teeth. You thank your lucky stars the rest of the party already succumbed to their injuries; you wouldn’t want anyone telling the story of how you got killed by your own cloak.

Cloakers are enigmatic beings that are able to slip through even the most vaunted of defenses through very inconspicuous means. Capable of impersonating a traveler’s cloak that possesses magical properties, they swiftly find their way into the hands of adventurers and seek to acquire knowledge and power wherever they go. Their long-term goals are unknown, but as with most intelligent aberrations it likely isn’t anything good. While cloakers do travel with adventurers, they are by no means friendly creatures, only aiding their wearers so long as it suits them and often betraying them to end up in the custody of a stronger owner.


Cloakers usually try to look innocuous, waiting until an unsuspecting victim has donned them before attacking. So if the fight has actually started, their Plan A has already been scrapped. That said, they are frightening combatants capable of routing even large groups of foes with magical illusions, fear, and deadly sonic attacks. In their natural form, cloakers resemble large manta rays with billowing wings and imposing stingers.

A cloaker may substitute its Dexterity modifier for its Strength modifier at any time for any reason; this is factored into its stat block. All save DC’s for the abilities described below are Charisma-based. In addition, a cloaker is considered constantly under the effect of a displacement spell when it its natural form.

Death Attack: A cloaker's tail barb deals bonus damage as an assassin with a level equal to the cloaker's Challenge Rating (normally 5 for an additional 8d6 damage) when it catches an opponent flat-footed after studying them for a round. The cloaker may not make a tail attack while being worn.

Cloak of the Shadows (Ex): A cloaker is capable of perfectly imitating a cloak wearable for a creature from Small to Large size. It may cease or resume this imitation as a free action, and when disguised in this fashion it appears to all unaided or magical examination as a magical item known as a ‘cloak of the shadows’. If worn and used in combat, the cloaker allows its wearer to use each of its spell-like abilities once per encounter.

When disguised as a cloak, the cloaker enters a state of suspended animation, ceasing its normal life functions and no longer requiring sustenance, sleep, or breath until it chooses to leave that form. That said, it remains aware of everything that goes on around it. In this form, the cloaker only takes damage from sources that specifically affect items and uses its own hit point total when taking damage.

When worn, the only offensive action the cloaker may take without detaching itself from its wearer is to make a grapple attempt against the wearer.

Engulf (Ex): A cloaker being worn gains an additional +4 bonus on a grapple check made against its wearer and does not provoke attacks of opportunity for when grappling the wearer. Once the grapple has begun, the cloaker is no longer considered worn. In addition, half of all damage dealt to a grappling cloaker is automatically transferred to the creature it is grappling. This damage exchange is only one-way and cannot be used to transfer damage to the cloaker.

Moan (Su): As a full-round action useable at will, a cloaker may unleash a baleful moan that operates in the same fashion as the shout spell (DC 16). If it wishes, it may instead create a tone as a swift action that incites fear into the hearts of those who hear it, causing all non-cloakers within 30 feet to be shaken (without a saving throw) during each round that the cloaker spends a swift action to maintain it. Any creature within that is shaken must also make a Will save or be panicked. The cloaker may only use one of these effects each round.

Spell-Like Abilities: At will—displacement, invisibility, major image, mirror image. Caster level 5th.

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Feats and Traits Asmodeus' Influence, Aspect of the Ant, Aspect of the Beetle, Aspect of the Caterpillar, Aspect of the Centipede, Aspect of the Cockroach, Aspect of the Firefly, Aspect of the Gerridae, Aspect of the Mantis, Aspect of the Mosquito, Aspect of the Pillbug, Aspect of the Queen Bee, Aspect of the Scorpion, Aspect of the Spider, Aspect of the Stinkbug, Aspect of the Tarantula Wasp, Aspect of the Titan Beetle, Baalzebul's Affliction, Bel's Directive, Belial's Dominance, Cleave, Diabolic Disciple, Dispater's Sheen, Exotic Zookeeper, Fierna's Enticement, Flames of Mephistopheles, Great Cleave, Heavy Blow, Levistus' Treachery, Mammon's Greed, Mountain of Corpses, Nightmare Fuel, Quick Draw, Rod of Wonder Victim, Sublime Opportunity, Sudden Recovery, Sword of Glasya, Takedown Control, Tomeforged, Wild Child
Spells, Powers, and Maneuvers Acid Rain, All in the Family, Ancestral Weapon, Art of the Gigantes, Avasculate, Avasculate, Greater, Blade Grasp, Blade of Fury, Blessing of the Nine, Blitzkrieg, Blizzard, Blood Brothers, Bloodlust, Bloody Cleaver, Blossom of Razors, Brand Heretic, Breaking Dawn, Cain's Curse of Covetousness, Cathartic Inferno, Clash of Wills, Cloister, Comet Crush, Consumptive Field, Consumptive Field, Greater, Creeping Chills, Crimson Tide, Cut and Run, Deathbringer Assault, Delilah's Dispersal Current, Deliverance, Devastation Inhalation, Devil in the Mirror, Devilish Catharsis, Devour Soul, Dragon's Breath, Ekbom's Egotistical Episode, Ekbom's Imaginary Insects, Enlarge Item, Entmoot, Epiphany of Steel, Eternity of Torture, Evince Lineage, Eye of the Gods, Faith's Entrapping Web, Field of Blades, Fimbulvetr, Flash of the Scarlet Menace, Float Like a Butterfly, Flying Knee, Foresight, Forlorn Hope, Form Tackle, Fulcrum Cutter, Gaussian Property of Distribution, Gemcraft, Gentle Fist, Glacial Juggernaut, Glare of Submission, Guillotine, Gutwrench, Hag Coven, Hammer and Anvil, Heart of Stone, Heart of a Champion, Hellfire Void, Hellish Fumes, Hero's Coma, Holt's Backhanded Slap, Holt's Clenched Fist, Holt's Crushing Hand, Holt's Energy Booster, Holt's Extra Hands, Holt's Forceful Hand, Holt's Grasping Hand, Holt's Hemorrhaging Hematoma, Holt's Interposing Hand, Home Run Derby, Hurricane Scythe Kick, Ire of the Rising Sun, Iron Body, Iron Grasp, Iron Heart Breaker, Iron Jawed Angel, Iron Sharpens Iron, Ishara's Inactivity Incantation, Ishara's Instant Infarction, Lightning Strikes Twice, Lord Eiji's Sky Castle, Maintenance, Mantle, Masque of Red Death, Meltdown, Meteor Strike, Minute Meteors, Monsoon, Nightmare Steel Cage, No Mercy, No Rest for the Wicked, Noncompliance, Norton's Copied Casting … further results
Types Beholderkin, Construct Subtypes, Draconic, Swarm
Equipment Atlatl, Coffee, Dancing, Variant, Dispelling, Fusillade Gauntlet, Hellfire Rocket-Lance, Hellfire Vibroblade, Jambiya, Kyoketsu Shoge, Quiver of Plenty, Rhomphaia, Shiv, Slingshot, Snap-tong, Three Section Staff, War Fan
Monsters Alkilith, Animate Armor, Armanite, Babau, Balor, Baphomet, Bar-lgura, Bebilith, Cadaver Collector, Cerberus, Chimera, Cloaker, Dagon, Demogorgon, Doppelganger, Dretch, Ekolid, Erinyes, Etezu, Eyeball Beholderkin, Fraz-Urb'luu, Gauth, Glabrezu, Golem, Clay, Golem, Flesh, Golem, Glass, Hellhound, Hezrou, Imp, Juiblex, Klurichir, Kyton, Mane, Marilith, Maurezhi, Molydeus, Nalfeshnee, Obox-ob, Ogre, Orthon, Pazuzu, Quasit, Rutterkin, Sand Golem, Sibriex, Succubus, Tarrasque, Triezu, Troll, Vrock, Will-O'-The-Wisp, Wyvern, Yeenoghu
Facts about "Cloaker (3.5e Monster)"RDF feed
AlignmentChaotic neutral +
AuthorThunderGod Cid +
Challenge Rating5 +
EnvironmentUnderground or indoors +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeLarge +
TitleCloaker +
TypeAberration +