Cold Iron Cancel (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-12
Status: Complete
Editing: Clarity edits only please
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Cold Iron Cancel
Iron Heart (Counter)
Level: 1
Initiation Action: Immediate
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

Bah, its your sword, not your skill, which gives your strength. How do you fare without your fancy magic?

You can use this counter when you are hit by a magical weapon. If the weapon possesses any enhancement bonus, reduce the attack roll by this amount, which could cause it to miss. If it still hits, reduce its damage by a similar amount. Additionally, if the weapon possesses any abilities that would affect its attack roll, damage roll, or trigger any effect on a successful hit or successful dealing of damage, these abilities do not apply on this attack.

Example: You are struck by a +3 flaming burst longsword and activate this counter. The attack roll result would be reduced by 3 (which could cause it to miss). If it still hits, it would deal 3 points less damage, would not deal an additional 1d6 fire damage, and if the attack roll was a successful critical, would not deal additional fire damage as a result either.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIron Heart


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
DisciplineIron Heart +
Identifier3.5e Maneuver +
Level1 +
RatingUnrated +
SummaryCancel the special abilities of your enemy's enhanced weapons for a round. +
TitleCold Iron Cancel +
TypeCounter +