Crashing Thunder Strike (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 4-15-11
Status: Complete
Editing: Clarity edits only please
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Crashing Thunder Strike
Aerial Ace (Strike)
Level: 6
Prerequisite: Needs two Aerial Ace maneuvers
Initiation Action: Full-Round Action
Range: Melee Attack
Target or Area: One Creature and Surrounding 10 ft; see text
Duration: Instantanous
You fall from the sky like a meteor, and on impact the area explodes with a burst of air pressure and debris.

You drop from your current altitude and plummet to the ground as terminal velocity, using your speed to deal extra damage. As a full round action you allow yourself to fall (up to 200 feet) and make an attack roll against a single target below, with a +4 attack and -2 AC for charging. You deal an additional 1d6 points of damage for every 10 feet you fell, and produce a shockwave which deals half that damage out to all targets in a 10 foot radius, DC 16 + Dex Reflex save for half. You take fall damage as appropriate for your height, but you ignore 10 feet of fall damage per initiator level (effectively becoming immune to any backlash at your maximum height of 200 feet at 20th level). Naturally you can choose to fall from a lesser height in order not to take as much (or any) damage. You end your turn in an empty square up to 10 feet away from your opponent regardless if you hit or miss.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryDive down on your opponent for massive damage and produce a shockwave. +
TitleCrashing Thunder Strike +
TypeStrike +