Drake (3.5e Class)
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Dragons have a reputation for subtlety in their dealings that is usually well-deserved. Not so in the case of Drakes. Drakes prefer to take the physical direct approach to combat, and a combative approach to life's problems.
Making a Drake
Abilities: Drakes generally value their Strength and Constitution scores most highly. More than other dragons, Drakes also value their Dexterity scores, as nimbleness often serves them well in physical confrontations. Other ability scores like Intelligence and Charisma are often allowed to fall by the wayside.
Starting Gold: 4d4×10 gp (100 gp).
|1st||+0||+2||+0||+2||Dragon Catch-Up, Attribute Boost, Combat Talent +1|
|5th||+3||+4||+1||+4||Attribute Boost, Combat Talent +2|
|9th||+6||+6||+3||+6||Attribute Boost, Combat Talent +3|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Class Skills, Tome of Prowess Variant (4 per level)
All of the following are class features of the Drake.
Weapon and Armor Proficiency: Drakes are proficient with their natural weapons only and with no armor.
Dragon Catch-Up: Drakes that aren't dragons have to catch up to them, and do. They gain the same Claw attacks and inherent armor as Dragons do.
Attribute Boost: At 1st level and every odd numbered level afterward, the Drake's physical attributes improve, as if it had gained several character levels. Every time the Drake gains an attribute boost, its Strength and Constitution irrevocably increase by 1.
Combat Talent (Ex):A Drake may add the listed number to it's base attack bonus for purposes of unlocking abilities of [ Combat ] Feats. If playing with fractional BAB, instead count the Drake class as providing full BAB for purposes of unlocking [ Combat ] Feat abilities.
Bonus Feat: At every even numbered level, the Drake gains a bonus feat. This feat may be any [Dragon], or [General] feat, and the Fiendish Brute must meet the prerequisites. These feats can be [Dragon] feats even if it wouldn't otherwise be allowed to take [Dragon] feats (such as because it's a lizardfolk and not a dragon)
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Base Attack Bonus Progression||Moderate +|
|Class Ability||Other +|
|Class Ability Progression||Other +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Class +|
|Minimum Level||1 +|
|Rated By||Aarnott + and MisterSinister +|
|Rating||Rating Pending +|
|Reflex Save Progression||Poor +|
|Skill||Balance +, Bluff +, Craft +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Profession +, Search +, Sense Motive +, Spot +, Survival + and Swim +|
|Skill Points||4 +|
|Summary||A class for making physically powerful dragons that neglect their mental and magical development. +|
|ToP Skill||Appraisal +, Athletics +, Endurance +, Escape Artistry +, Intimidation +, Jump +, Perception +, Psychology +, Stealth +, Survival + and Transformation +|
|Will Save Progression||Good +|