Faithblade (4e Paragon Path)

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Author: Xeadin (talk)
Date Created: 2-16-11
Status: Complete
Editing: Clarity edits only please
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Faithblade[edit]

Whether of demise or of omission, my faith spells the truth of your final ends.

Prerequisite: Dreamweaver Class

You are the one who assumes control over your weapon--the one instrument which tells of your opponent’s fates. When your weapon shines as bright as the stars, it is time to deliver the punishing blow. Your deity also provides you with guidance to help focus your powers for better or for worse.

Faithblade Path Features[edit]

Faithful Action (11th Level): When you spend an action point to take an extra attack action, you gain a bonus to your extra attack roll equal to your Charisma modifier.
Faithful Tenacity (11th Level): When you become bloodied, you gain temporary hit points equal to your Charisma modifier. When you fall to 0 hit points, you spend a healing surge and regain an additional 1d6 hit points (as long as you have healing surges left). This effect can only be used once per encounter. When you reach 21st level, this effect can be used two times per encounter.
Weapon of Faith (11th Level): You gain a +1 bonus to damage rolls with weapons you are proficient with. In addition, you can use all of your attack powers with your implement, even if a power doesn’t have the implement keyword.
Bad Idea (16th Level): Once per encounter, When an opponent marks you with an attack, you end the mark immediately and the opponent grants combat advantage to you and all allies until the end of your next turn.

Faithblade Prayers[edit]

Dismal Arc
Faithblade Attack 11
You create an arc of radiating energy that torments your opponents with thoughts of despair.
Encounter ✦ Divine, Charm, Implement, Radiant
Standard Action Close Burst 3
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier Radiant damage, and the target is weakened until the end of your next turn.

Faithful Guide
Faithblade Utility 12
You cast a dark vision of one of your dreams that eludes your opponents away from you.
Daily ✦ Divine, Charm
Minor Action Melee Touch
Target: Each creature adjacent to you
Effect: Make a melee basic attack against each adjacent enemy against their Will defense. You don’t deal damage--instead, each affected target shifts their speed away from you.

Weapon of Truth
Faithblade Attack 20
Your weapon glows with energy. As bleak as your opponent’s hopes seem, your thoughts seem to give it a sense of a second chance, but a mere flick of your wrist instantly casts all hopes away.
Daily ✦ Divine, Charm, Implement, Weapon
Special: If you roll a natural odd number on the attack roll, you deal Necrotic damage. If you roll a natural even number on the attack roll, you deal Radiant damage.
Standard Action Melee Weapon
Target: One creature
Attack: If you rolled even, Wisdom; If you rolled odd, Intelligence vs. Armor Class
Hit: 4[W]+ Wisdom or Intelligence modifier damage, and the target takes a -2 penalty to all defenses (save ends).
Effect: Each enemy adjacent to the target at the end of their movement takes a -1 penalty to all defenses until the end of your next turn.


Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic Destinies

Action TypeStandard Action + and Minor Action +
AuthorXeadin +
Identifier4e Paragon Path +
KeywordDivine +, Charm +, Implement +, Radiant + and Weapon +
Level11 +, 12 + and 20 +
RangeClose Burst3 +, MeleeTouch + and MeleeWeapon +
RatingUndiscussed +
TitleFaithblade +
TypeFaithblade Attack Power + and Faithblade Utility Power +
UsageEncounter + and Daily +