Field of Blades (3.5e Spell)

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Author: ThunderGod Cid (talk)
Date Created: November 16, 2010
Status: Complete
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Field of Blades
Conjuration (Creation)
Level: Blade 5, Cleric 4, Duskblade 3, Solidarity 4, Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: A cylinder, 30-ft. high and in diameter
Duration: See text
Saving Throw: Reflex half
Spell Resistance: No

This spell summons large clusters of masterfully crafted swords to rain down from the sky in the affected area, skewering those unfortunate enough to be in their path. These falling blades deal 1d6 points of damage per caster level (half of this damage is piercing and half is slashing) and allow a Reflex save for half damage and cause targets who fail their Reflex save to be pinned for 1 round. These weapons should be treated as magic weapons for the purposes of overcoming damage reduction, if applicable.

After this initial storm of blades, the caster must choose whether to have the weapons remain or explode.

  • Remain: The summoned blades can be used as longswords appropriate for Medium-size creatures. All blades are treated as having a flat enhancement bonus equal to one third the caster's level when used in combat in this fashion, and they continue to exist for 1 round per caster level. In addition, for every 3 caster levels one of these swords is animated as an Animated Sword (see below stat block) for four rounds (equivalent to the normal duration of a dancing weapon. The caster may choose where these summoned swords appear, but they must be in unoccupied spaces within the initial area of the spell's effect.
  • Explode: The weapons burst at the beginning of the caster‘s next turn, dealing another 1d4 damage per caster level and blinding creatures within the area of effect for one round. Affected creatures can make another Reflex save to halve this damage and negate being blinded, but creatures who were pinned by the previous effect receive no saving throw against this additional damage or the blind.

Focus: A dagger or knife, which is thrown into the ground at the caster's feet when the spell is cast.

Animated Sword[edit]
Size/Type: Tiny Construct
Hit Dice: 3d10 (17 hp)
Initiative: +2
Speed: Fly 30 ft. (perfect) (6 squares)
Armor Class: 17 (+2 size, +2 Dexterity, +3 natural), touch 15, flat-footed 12
Base Attack/Grapple: +2/-6
Attack: Blade +4 melee (1d8+2, 19–20/×2 on crit)
Full Attack: Blade +4 melee (1d8+2, 19–20/×2 on crit)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, hardness 10, imbued
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 14, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Stand Still, Weapon Specialization (blade)
Environment: Any
Organization: One per 3 caster levels, when created as part of the spell.
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


These swords are only created via the field of blades spell. As a Tiny creature, it gains a +2 size bonus to attack rolls which is factored into the above stat block. Each animated sword may make attacks of opportunity (although since it lacks the Combat Reflexes feat, it may only make one such attack of opportunity per round). When the animated sword attacks, it has the option of dealing piercing or slashing damage.

The animated sword can be targeted by enchantments that buff spells that target weapons (such as keen edge). If one blade is targeted by such a buff, all blades summoned by the same spell effect receive it. Because they have the Stand Still feat, they can provide crowd control and flanking bonuses even if they do not necessarily deal significant damage by themselves.

Imbued: When created animated sword gains a Base Attack Bonus equal to the caster's caster level, and a flat enhancement bonus to attack and damage rolls equal to one third the caster's level. In addition, it adds the caster's primary casting stat (e.g. Intelligence for a wizard, Wisdom for a cleric, etc.) as an additional bonus to attack and damage rolls in place of the normal Strength modifier a melee combatant would receive. These bonuses are not factored into the standard monster block as they vary based on the caster of the spell.

As an example, the animated blade of a 7th level caster with a primary casting stat of 20 (so a +5 modifier) would have the following stat changes:

  • An updated Base Attack Bonus of +7/+2.
  • An updated full attack bonus of +16/+11 (+7 BAB, +2 size, +5 from the caster's stat modifier, +2 flat enhancement bonus).
  • Deal 1d8+9 damage (+5 from the caster's stat modifier, +2 flat enhancement bonus, +2 from Weapon Specialization).



Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDuskblade
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
Article BalanceVery High +
AuthorThunderGod Cid +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlade 5 +, Cleric 4 +, Duskblade 3 +, Solidarity 4 + and Sorcerer/Wizard 4 +
RangeClose +
Rated ByFluffykittens +, Dragonexx +, Eiji-kun +, Tarkisflux +, Havvy + and Leziad +
RatingRated 3 / 4 +
SchoolConjuration +
SubschoolCreation +
SummaryYou make it rain swords. +
TitleField of Blades +