Iron Jawed Angel (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: July 20, 2011
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article


Iron Jawed Angel
Iron Heart (Counter)
Level: 7
Prerequisite: Three Iron Heart maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: See text
Saving Throw: None

When shit goes down, one may be surprised at how often it pays dividends to stand there and take it like a man.

In the ultimate display of courage, you stare down your opponents and endure the brunt of their attacks with superhuman endurance. When you initiate this maneuver, you make an Appraise check and gain damage reduction X/-, where X is equal to the result of the check. This effect lasts until the beginning of your next turn.

In addition, all death effects (and other effects that would instantly kill you on a failed save) affect you differently while you are under the effects of this counter. Instead of instantly dying on a failed save, you instead take 10 points of damage per caster level, initiator level, or Challenge Rating (whichever is applicable) of the source, which is then reduced normally by your damage reduction.

[Note: This version of the Iron Heart uses Appraise as its key skill instead of Balance.]



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIron Heart


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineIron Heart +
Identifier3.5e Maneuver +
Level7 +
RatingUnrated +
SummaryGain DR X/-, where X is equal to the result of your Appraise check. +
TitleIron Jawed Angel +
TypeCounter +