Limb Manifesto (3.5e Guide)/Nightmare

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Introduction[edit]

Unlike the shiva, the focus here is to get a diversity of natural attacks. Not meant to be used below level 6 (would only have leveled in two classes at 5th), anything below has been omitted. At 20th level, will have 6 claws, 5 tentacles, 4 heads, 2 wings, spines (that can be fired) and one tail; and an average damage per round of ~2,100!

References[edit]

This build uses a much larger list of homebrew (with balance points in parentheses):

  1. Feat Purchasing (3.5e Variant Rule)(Transformational)
  2. Brachyura (3.5e Race)
  3. Shape Eater (3.5e Class)(VH)
  4. Practiced Attacker (3.5e Feat)(H)
  5. Product of Infernal Dalliance (3.5e Feat)(VH)
  6. Secondary Arms (3.5e Feat)(H)
  7. Farspawn Scion (3.5e Prestige Class)(H)
  8. Extra Legs(H)
  9. Constricting Fiend(M)
  10. Tentacle Parasite(M)
  11. Body Sprouter (3.5e Class)(VH)
  12. Tentacles of Dagon (3.5e Feat)(H)
  13. Thrall to Demon (3.5e Feat)(H)
  14. Spines of Fury (3.5e Feat)(M)

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Str19, Dex14, Con14, Int8, Wis8, Cha8 (32 point buy)

Brachyura:

Traits:

  • Slow: +1 to your hit points gained at each level; but, base land speed is halved (round down to the nearest 5-foot interval).

Flaws:

  • Shaky: You take a −2 penalty on all ranged attack rolls.
  • Vulnerable: −1 penalty to Armor Class.
ECL Class Ability Scores BAB AC/Flat/Touch2 Saving Throws2 Feats Bloodline Transaction
Str Dex Con Int Wis Cha Fort Ref Will
Previous1 2LA, Bloodline, Shape Eater 2 35 12 20 6 8 8 +5 15/12/13 +7 +3 +0 Multiattack, Practiced Attacker, Product of Infernal Dalliance, Secondary Arms +2 on Spot Checks, Lion Head Gauntlets of Ogre Power(-4000), Ioun Stone, pale blue(-8000)
6th Farspawn Scion 1 36 12 20 6 8 8 +6/+1 15/12/13 +9 +3 +2 Improved Multiattack +1Strength
7th Farspawn Scion 2 36 12 20 6 10 8 +7/+2 15/12/13 +11 +5 +2
8th Shape Eater 3 37 12 22 6 10 8 +8/+3 15/12/13 +12 +6 +2 Dragon Head Ioun Stone, pink(-8000)
9th Shape Eater 4 37 12 22 6 14 4 +9/+4 15/12/13 +12 +6 +3 Extra Legs, Constricting Fiend
10th Shape Eater 5 47 12 22 6 10 8 +10/+5 15/12/13 +13 +7 +3 Affinity
11th Bloodline 47 12 22 6 10 8 +11/+6/+1 15/12/13 +13 +7 +3 Belt of Giant Strength+6(-36,000)
12th Shape Eater 6 50 10 22 6 10 8 +12/+7/+2 15/12/13 +14 +8 +4 Tentacle Parasite Bat Wings
13th Body Sprouter 1 50 10 28 6 10 8 +12/+7/+2 15/12/13 +14 +8 +4 Amulet of Health+6(-36,000)
14th Body Sprouter 2 50 10 28 6 10 8 +13/+8/+3 15/12/13 +15 +9 +5 +2 on Listen Checks
15th Body Sprouter 3 50 10 28 6 10 8 +14/+9/+4 15/12/13 +17 +9 +6 Tentacles of Dagon, Thrall to Demon
16th Body Sprouter 4 56 10 28 6 10 8 +15/+10/+5 15/12/13 +18 +10 +6 Serpent Head Manual of Gainful Exercise+5(-137,500)
17th Body Sprouter 5 56 10 32 6 10 8 +15/+10/+5 20/12/18 +19 +12 +10 Manual of Bodily Health+4(-110,000)
18th Shape Eater 7 57 10 36 6 10 8 +16/+11/+6/+1 22/12/20 +19 +15 +11 Spines of Fury +1Strength
19th Shape Eater 8 57 10 36 6 10 8 +17/+12/+7/+2 22/12/20 +22 +15 +11
20th Shape Eater 9 64 10 36 6 10 8 18/+13/+8/+3 24/12/22 +22 +18 +12 1, 2 Goat Head
  1. Everything that was acquired before level six.
  2. Needs to be updated

Class Features of Note[edit]

Shape Eater[edit]

Least:

  • Least Ability Score: +2Str
  • Least Ability Score: +2Con
    • Both gained prior to 6th

Minor:

  • Minor Ability Score: +4Str
    • Gain at 10th
  • Increased Size: increase size to huge (+2Str, -2Dex)
    • Gain at 12th
  • Minor Ability Score: +4Con
    • Gain at 18th

Major:

  • Major Ability Score: +6Str

Highlights[edit]

Stats

Skills
Skills:
+5 Balance (3r+0Dex+2sy)
+4 Bluff (5r-1Cha)
+28 Climb (1r+27Str)
+20 Disguise (17r-1Cha+2sy+2kit)
-7 Hide (1r+0Dex-8size)
+5 Intimidate (4r-1Cha+2sy)
+30 Jump (1r+27Str+2sy)
+6 Knowledge(the planes) (8r-2Int)
+4 Profession(astrology) (4r+0Wiz)
+37 Swim (2r+27Str+8racial)
+20 Tumble (20r+0Dex)

Ability Scores: Str64, Dex10, Con36, Int6, Wis10, Cha8

HP: 7d8+9d12+171(261)

AC: 10Base+6natural-2size-1flaw = 13

BAB: +18/+13/+8/+3

Saves: fort+23, ref+7, will+13

Size: Huge

Speed: Land 10’, Swim 40’, Fly (average) 75’.

Limbs[edit]

Attack: 18BAB+27(Str)-2(multi attack)-2(huge sized)= +41/+36/+31/+26

Damage:

  • Claws (6): 3d6(base)+27(Str)= 31.5 Slashing
  • Heads(4):
    • Lion: 3d6(base)+27(Str)=37.5
    • Dragon: 2d6(base)+27(Str)=34
    • Serpent: 1d8(base)+27(Str)=31.5
    • Goat: 4d6(base)+27(Str)=41
  • Other:
    • Tentacles (5): 1d8(base)+27(Str)=31.5
    • Bat Wings (2): 1d2(base)+27(Str)=28.5
    • Tail: 8d6(base)+27(Str)=55
    • Spines (2): 1d8+27(Str)=31.5

DPR, against AC 40: 2,100.125

  • Claw DPR: all claws total to: 663.75
    • Brachyura: 1st(37.5x.90)=33.75, 2nd(37.5x.80)=30, 3rd(37.5x.55)=20.625, 4th(37.5x.30)=11.25; crits(37.5x2=75x.05)=3.75x4=15. 110.625 damage per round (each),
  • Heads: all heads total to: 455.5
    • Lion DPR: 1st(37.5x.85)=31.875, 2nd(37.5x.75)=28.125, 3rd(37.5x.50)=18.75, 4th(37.5x.25)=9.375; crits(37.5x2=75x.1)=7.5x4=30. 118.125 damage per round
    • Dragon DPR: 1st(34x.90)=30.6, 2nd(34x.80)=27.2, 3rd(34x.55)=18.7, 4th(34x.30)=10.2; crits(34x3=102x.05)=5.1x4=20.4. 107.1 damage per round
    • Serpent DPR: 1st(31.5x.90)=28.35, 2nd(31.5x.80)=25.2, 3rd(31.5x.55)=17.325, 4th(31.5x.30)=9.45; crits(31.5x2=63x.05)=3.15x4=12.6. 92.925 damage per round
    • Goat DPR: 1st(41x.90)=36.9, 2nd(41x.80)=32.8, 3rd(41x.55)=22.55, 4th(41x.30)=12.3; crits(41x4=164x.05)=8.2x4=32.8. 137.35 damage per round
  • Other: all other total to: 980.875
    • Tentacle DPR: 1st(31.5x.90)=28.35, 2nd(31.5x.80)=25.2, 3rd(31.5x.55)=17.325, 4th(31.5x.30)=9.45; crits(31.5x2=63x.05)=3.15x4=12.6. 92.925 damage per round (each), or 464.625 total (all tentacles).
    • Bat DPR: 1st(28.5x.90)=25.65, 2nd(28.5x.80)=22.8, 3rd(28.5x.55)=15.675, 4th(28.5x.30)=8.55; crits(28.5x2=57x.05)=2.85x4=11.4. 84.075 damage per round (each), or 168.15 total (all wings).
    • Constrictor DPR: 1st(55x.90)=49.5, 2nd(55x.80)=44, 3rd(55x.55)=30.25, 4th(55x.30)=16.5; crits(55x2=110x.05)=5.5x4=22. 162.25 damage per round
    • Spine DPR: 1st(31.5x.90)=28.35, 2nd(31.5x.80)=25.2, 3rd(31.5x.55)=17.325, 4th(31.5x.30)=9.45; crits(31.5x2=63x.05)=3.15x4=12.6. 92.925 damage per round (each), or 185.85 total (two spines).
Limb Break Down by Level
Level Claws Heads Head Notes Tentacles Other
6th 6 1 Lion Head 0
7th 6 1 2
8th 6 2 Dragon Head 2
9th 6 2 2 Constrictor Tail
10th 6 2 2
11th 6 2 2
12th 6 2 3 Two Bat Wings
13th 6 2 3
14th 6 2 3
15th 6 2 5
16th 6 3 Serpent Head 5
17th 6 3 5
18th 6 3 5 Spines
19th 6 3 5
20th 6 4 Goat Head 5

Tactics[edit]

Start copying limbs the moment it sees potential hostile creatures (even in social settings); copying limbs that it thinks will be the most effective in the upcoming encounter. Each round, as a standard action, can sprout up to 15 limbs and place them as far as 150’ away.

Racial Ability Adjustments+8 Strength +, -2 Dexterity +, +4 Constitution + and -2 Intelligence +