Luchador (3.5e Prestige Class)

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Author: Eiji-kun (talk)
Date Created: 12-1-11
Status: Complete
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And in this corner, wearing the red tights with silver mask... EL LOCO OSO!!!
—Announcer at the 35th Annual Wrestling World Championship, Victory Through Bear Hugs- Diary of Loco Oso

Grappling is something monsters, not heroes, do. You're but a mere mortal man who must rely on magical tricks to grow bigger and stronger, and yet no matter how hard you try monsters always seem to outdo you, and clerics just slip away from your grasp. Well no more, for you have learned the secrets of the mystic LUCHADOR, the master of wrestling, style, and power! Through your martial might, you will be able to wrestle the gods down from their heaven and pin them to earth!

Becoming a Luchador[edit]

Luchadors, as all grapplers, need strength beyond all else, and a strong constitution to take punishment. Many luchadors do not wear armor. Normally a dexterity score is wasted on a grappler, but you manage to make it effective even when you're in mid-grasp. Your mental stats are less important, but monk-based luchadors benefit from wisdom, while charisma is useful for luchadors trying to attract a crowd.

Entry Requirements
Base Attack Bonus: +5.
Skills: Balance 4 ranks.
Feats: Improved Grapple, Improved Unarmed Strike.

Table: The Luchador

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Defensive Grappler, Heavy Lifter, Icon of the Luchador, Unarmed Progression, Uncanny Dodge
2nd +2 +3 +0 +0 Pummel, Virtual Size +1
3rd +3 +3 +1 +1 Judo Toss, Improved Uncanny Dodge
4th +4 +4 +1 +1 Piledriver, Stable Lifter
5th +5 +4 +1 +1 Body Lock, Restriction of Movement, Virtual Size +2
6th +6 +5 +2 +2 Chokehold, Multigrapple
7th +7 +5 +2 +2 Pain Grasp, Virtual Size +3
8th +8 +6 +2 +2 Limb Breaker, Unmovable Lifter
9th +9 +6 +3 +3 Improved Multigrapple, Spinning Piledriver
10th +10 +7 +3 +3 Neck Snap, Virtual Size +4

Class Skills (4) + Int modifier per level.
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Martial Lore (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Table: The Epic Luchador
Level Special
12th Bonus Feat
13th Virtual Size +5
15th Bonus Feat
16th Virtual Size +6
18th Bonus Feat
19th Virtual Size +7

Class Features[edit]

All of the following are class features of the Luchador.

Weapon and Armor Proficiency: A luchador is proficient in armor spikes, normal and spiked gauntlets, and the garroteDragon Compendium.

Defensive Grappler (Ex): Luchadors often don't wear armor, so they must be tough as nails to survive in a fight. A luchador gains DR/- equal to half his class level +1 (minimum 1). This stacks with similar damage reduction from race or class (such as barbarian), as well as from adamantine armor, but not from magical sources. While engaged in a grapple, the luchador adopts a defensive stance while twisting, turning, and struggling with the opponent, granting him DR/- equal to his class level +1 instead.

Heavy Lifter (Ex): Luchadors lift heavy opponents all the time, and this gives them massive muscles of ultimate power! Add the luchador's class level to the creature's strength for the purpose of determining one's carrying capacity.

Icon of the Luchador (Ex): Luchadors often have some quirk or style which defines their wrestling, be it a mask, a belt, a cape, or other item of note. Whenever this item is displayed, the luchador gets a circumstance bonus to intimidate checks equal to their class level.

Unarmed Progression: Luchadors recieve the unarmed progression of a monk of their class level. This stacks with effective monk levels for determining the value of one's unarmed strike damage. In addition, all of the luchador's natural weapons are considered magic weapons.

Uncanny Dodge (Ex): A luchador must remain nimble, even in a grapple. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a luchador already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Pummel (Ex): At 2nd level, a luchador can release a flurry of blows on any creature he successfully grapples. As a full-attack action the luchador makes a grapple check to maintain the grapple, and then makes a full attack without penalty with any unarmed strikes or natural weapons the luchador possesses.

Virtual Size (Ex): At 2nd level and every three levels beyond, a luchador increases an effective size catagory for the purposes of determining what the luchador can grapple, who can grapple him, and the size bonus on grapple checks. Even when the enemy vastly outsizes the luchador, the luchador manages to find a way to twist, pinch, and harass the enemy into a grappled state.

Judo Toss (Ex): At 3rd level, a luchador can use the momentum and weight of an enemy against them. Whenever the luchador is charged the luchador can take an immediate action, making an opposed grapple check. If successful, the charge is canceled and the charging creature is thrown and lands prone up to 5 feet away for every 5 points your grapple exceeds their (minimum 5 feet). They take the same amount of damage they would have dealt on the charge had it been successful. If the charging creature had more than one attack on a charge it only takes damage for the first attack.

Improved Uncanny Dodge (Ex): At 3rd level, a luchador can no longer be flanked. This defense denies a rogue the ability to sneak attack the luchador by flanking him, unless the attacker has at least four more rogue levels than the target has luchador levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. For the purposes of this particular improved uncanny dodge, levels in monk counts as a class which grants uncanny dodge for the purpose of determining the level a rogue must be to flank the luchador.

Piledriver (Ex): At 4th level, a luchador can take a grappled creature, flip them upsidedown, and slam them headfirst into the ground. When grappling a creature they can take a standard action to make a grapple check. If successful they deal their normal unarmed strike damage plus 1d6 points of damage per HD. Using this maneuver frees the creature from the grapple and expels them into the nearest square, but leaves them prone.

Stable Lifter (Ex): At 4th level, a luchador is able to withstand blows which would knock down trees. They gain the stability trait of dwarves (which stacks with the dwarven racial feature) and count as a quadruped for the purposes of carrying capacity.

Body Lock (Ex): At 5th level, a luchador can strike at pressure points to leave a creature in paralysis. Any time a luchador might make a pin, they can attempt a body lock instead. If successful, the creature is paralyzed for 1 round/level. This does not function on creatures immune to critical hits.

Restriction of Movement (Ex): At 5th level, a luchador can grapple anything, even those so called powerful clerics. A luchador ignores magical bonuses to grapple, and he can even grapple those magically immune to grapples (such as those under freedom of movement), though they gain a +8 bonus on their opposed check to defend.

Chokehold (Ex): At 6th level, a luchador can attempt to choke the life out of a creature and render them unconcious. Whenever pinning a creature successfully for 3 rounds, the creature much make a Fortitude save, DC 10 + 1/2 HD + Strength, or fall unconcious due to lack of air. Creatures which do not breath are immune to this ability.

Multigrapple (Ex): At 6th level, a luchador can grapple more than one creature at a time. For each limb capable of grasping weapons and items, the luchador can grapple a seperate creature. For most humanoid creatures with two hands, that means the luchador can grapple two people at once, provided he has enough attack actions to spare. Special maneuvers granted by this class, such as piledrivers, still function against only one creature at a time, regardless however many creatures are currently grappled.

Pain Grasp (Ex): At 7th level, a luchador's grip can induce intense pain to force the enemy to submit. When in a grapple the luchador can use a standard action to make a grapple roll to maintain the grapple. If successful, the target takes a -4 penalty on attack rolls, AC, and saving throws for as long as they remain grappled. Creatures immune to pain (typically constructs and undead) are immune to this ability.

Limb Breaker (Ex): At 8th level, a luchador can snap the bones of those he has managed to pin down, mauling them permenantly. When pinning a creature the luchador can take a standard action to maintain the pin. If successful, the creature must make a Fortitude save DC 10 + 1/2 + HD or have an arm, leg, tail, or wing broken. If an arm or tail is broken, that arm or tail can no longer be used in combat which may limit the creature's attack options. If a leg is broken, the creature's speed cut in half (or reduced to 5 feet and crawling if all legs are broken). If a wing is broken, fly speeds are cut in half (or rendered impossible if all wings are broken). The broken bone remains broken until subject to a regenerate spell, or healed naturally over the course of of 1d6 weeks with the long term care option of the Heal skill. Creatures which regenerate fix broken bones in the same time it takes to regrow body parts.

Unmoveable Lifter (Ex): At 8th level, a luchador proves impossible to budge, a mountain of mass capable of weathering the angry fists of gods. As a move action the luchador can lock themselves in place, becoming impossible to move by any means and being unable to be tripped, bull rushed, or any other forced movement. They cannot move while in this stance, and may toggle it off as another move action. The luchador must be on solid ground in order to use this ability.

Improved Multigrapple (Ex): At 9th level, a luchador manages the impossible and learns to grapple with any body part, item, or other extension as if it were their entire body. A luchador can grapple as many creatures fit inside his reach. For a medium luchador with 5 foot reach, that means they can grapple up to 8 medium or small creatures at the same time. No one is quite sure how he manages to keep them all tied up at one time, but he only needs to make a single grapple check to maintain the grapple on each creature in his grasp. Special maneuvers granted by this class, such as piledrivers, still function against only one creature at a time, regardless however many creatures are currently grappled.

Spinning Piledriver (Ex): At 9th level, a luchador's piledriver becomes even stronger. It deals 2d6 points of extra damage per HD, and the luchador can make a running jump check as part of it, moving the appropriate distance as part of the attack (and dragging the victim with him, to be slammed into the ground).

Neck Snap (Ex): At 10th level, a luchador can end the life of creatures he has successfully pinned. If the luchador has a creature pinned, they may make take a full-round action which provokes attacks of opportunity to make a grapple check to maintain the pin. If successful, the creature much make a Fortitude save DC 10 + 1/2 + Strength or die as its spine is broken. On a successful save, the creature still takes normal unarmed damage. Creatures without a skeletal structure are immune to this ability..

The epic Luchador gains a bonus feat (selected from the list of epic Luchador feats) at 22nd and every 3 levels after.

Epic Luchador Bonus Feat List: Armor Skin, Damage Reduction, Devastating Critical, Dire Charge, Energy Resistance, Epic Endurance, Epic Fortitude, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Exceptional Deflection, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Combat Reflexes, Improved Stunning Fist, Infinite Deflection, Keen Strike, Legendary Leaper, Legendary Wrestler, Penetrate Damage Reduction, Perfect Health, Reflect Arrows, Shattering Strike, Spellcasting Harrier, Superior Initiative, and Vorpal Strike.

Campaign Information[edit]

Playing a Luchador[edit]

Combat: Grappling is an inferior tactic? Your AC shot to hell and your stuck against a single target fighting impossible gapple checks? Not anymore you don't. Show those monsters whose boss by getting up close and personal.

Advancement: Fighting type classes, especially initiator classes, are always a good multiclass choice.

Resources: Luchadors sometimes meet in fighting tournments where they compete for the title of the Strongest Being in the World.

Luchadors in the World[edit]

Gimme a hug!
—Snuggles the Death Bear, Werebear Half-Orc Luchador

NPC Reactions: Luchadors are entertainers, showmen of the fine art of wrestling. They move with pose and style, and often come with quirky flairs to win the hearts of others. Tales have been told of mysterious and benevolent luchadors who become as if masked heroes for justice and helping out the poor, as well as those who simply fight for fame and glory.

Luchador Lore[edit]

Characters with ranks in Knowledge History can research luchadors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge History
DC Result
10 Luchadors are legendary wrestlers who are masters of the art of grappling.
15 Magic will not protect you from a luchador's grapples, and they can perform various special wrestling moves upon you.
20 Beware the holds of powerful luchadors. They have discovered the art of bone breaking maneuvers which can kill or maim instantly.
30 Those who reach this level of success can research specific luchadors, their whereabouts, motives, lore, and trivia about them.

Luchadors in the Game[edit]

Adaptation: While mexican flavored, the class is suitable for any wrestler or grappler.

Sample Encounter: EL ROJO HURACAN has appeared, looking for challengers in the ring. Any man who can best him is said to win some great opportunity or prize. Will you try your might against EL ROJO HURACAN!?


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Classes Aboleth Disciple, Adventuring Fighter, Air Cutter, Airship Pilot, Ambiko Paragon, Angel Disciple, Animal Soul, Arcane Trickmaster, Archblade, Archkineticist, Augur, Autoplate Pilot, Autoplate Pilot, Variant, Ba Summoner, Backstabbing Bard, Bardic Familiar, Battle Chemist, Battle Shinigami, Battlesmith, Biomancer, Biotechnician, Black Knight, Boneblade, Chasseur, Cheerleader, Clairvoyant, Clockwork Knight, Cloud Dancer Monk, Colossus Knight, Combatant, Commander, Constructor, Courier, Crafter, Daeijine Illithid, Darkwraith Assassin, Dedicated Manifester Wilder, Direfrost Knight, Divine Ascendant, Divine Soul, Dracolichbound, Dragonblooded, Dragoon, Dread Vampire, Dreamer, Duelist, Dwarven Destroyer, Earth Breaker, Eatshaper, Edgemaster, Eijilund Plushie Paragon, Eldritch Necromancer, Eldritch Weaver, Expanded Unique Powers, Expanded Variant Paladins, False Prophet, Fang of the Four Winds, Farmer, Farspawn Scion, Feat Sorcerer, Fey Paragon, Fighter Elite, Flammenwerfer, Flare Buster, Flurry Monk, Forsaker, Fortune, Gambler, Gate Knight, Geopsyche, God, God Fist, Gokiburi Paragon, Gorgoneion Paragon, Half-Outsider Hybrid, Iaijutsu Master, Imago Quori, Ironclad Knight, Ki Master, Kido Shinigami, Kitsune Paragon, Knight of the Broken Halo, Lesser Displacer Beast Paragon, Lesser Hound Archon Paragon, Lichbound, Livemetal Adept, Luchador, Mage Hunter, Mage Knight, Marksman, Martial Ranger, Masterwork Monk, Mimic, Monster Trainer, Mountain Barbarian, Mystic Cenobite, Mystic Demiurge, Mystic Spellthief, Natalupe Paragon, Nataraja … further results
Feats and Traits 100 Fists, 3D Maneuver Gear Proficency, Ablative Armor, Accelerated Progression, Adamantine Stomach, Adamantine Tracery, Additional Magic Item Space-CE, Adept of the Horological Mysteries, Advanced Whip Tactics, Adventuring Intern, Air Juggle, Alchemical Extract, Aligned Blood, Almost Dead, Alter Form, Alter Reality, Alter Size, Alternative Tradition, Ambiguous Features, Angel's Blessing, Angled Arrow, Anima Toughness, Annihilating Strike, Arcane Mastery, Archons Blessing, Area Divine Shield, Armor Skin-CE, Armor of Chaos, Armorborn, Armorforged Body, Ascetic Artist, Ascetic Priest, Ascetic Sage, Augment Sacrifice, Augmented Alchemy-CE, Aura Pressure, Aura of Life, Autolife, Automatic Quicken Spell-CE, Automatic Silent Spell-CE, Automatic Still Spell-CE, Awaken Core, Bag Full of Knick Knacks, Bane of Enemies-CE, Banestrike, Battlesense, Blazing Hadoken, Bleeding Strike, Blinding Speed-CE, Body of Iron, Born Psionic, Born Tough, Born Wizard, Bottoms Up, Breath Weapon Substitution, Bulwark of Defense-CE, Cacophonous Spell, Call Creatures, Caster Focus, Catfall, Certain Power, Certain Spell, Chaos Warp, Chaotic Rage-CE, Clearsight, Colorblind, Colossus Climber, Combat Archery-CE, Command Plants, Complete Exotic Proficiency, Concentrated Defense, Control Creatures, Corrosive Spell, Counterstroke, Covering Grapple, Craft Artifact, Create Greater Object, Create Object, Critical Strike, Critting Spree, Damage Reduction-CE, Dancer of the Dais, Dancing Blossom Stance, Deafening Song-CE, Death of Enemies-CE, Deathblast Spell, Debris Spell, Dedicated Steed, Demonic Resistance, Devastating Critical-CE, Device Knowledge, Devoted Paladin, Dexterous Fortitude-CE, Dexterous Will-CE, Dire Charge-CE, Disturbing Presence, Divetongue Casting, Divine Air Mastery, Divine Archery, Divine Armor Mastery … further results
Spells, Powers, and Maneuvers Absolute Resistance, Aerial Evasion, Agni's Blades of Destruction, Aim for the Core, Aldrenaline Burst, Alhazarde Lance, Alien Limb, All for One, Allied Alert, Alternate Future, Anger Overwhelming, Anhydrous Shell, Anima Blast, Anima Explosion, Anima Wave, Apocalyptic Swarm, Aqua Snake, Arcane Bastion, Arcane Consumption Strike, Arcane Grace, Arcane Psionics, Argentum Scourge, Armored Wing Stance, Arms of the Guardian, Arms of the Tyrant Lizard, Art of the Lilliputian, Astral Assistance, Astral Invader, Astral Phantom, Astral Protector, Astral Tentacles, Aura of Doom, Autoimmune Reactor, Backlash Wind, Baneful Light, Bang Rounds, Barrel Roll, Bearpocalypse, Berserk Soul, Binding of the Earth Spirit, Bio, Bio, Mass, Biotic Inversion, Black Blood Chains, Blessed Journey, Blinding Spray, Blood Iron, Blood Mark, Blood Melt, Blood Melt, Blood Moon Frenzy, Blood Puppet, Blood Sacrifice, Blood Seek, Blood Walk, Blood of Cain, Blood of the Werewolf, Bloodhound, Bloodthirst, Blue Blood, Body of Adamantine, Body of Iron, Body of Stone, Body of the Golem, Body of the Spirit, Bolster Spirit, Bolster Spirit, Greater, Bond of Antaios, Bone Shape, Bone Spurs, Bonetitan Frame, Boomshine, Brain Extraction, Brainstorm, Broken Step, Cat Pile, Certain Aim, Cervical Break, Chainsaw Arms, Chakra Purification, Charged Bubbler, Claws of the Beast, Claws of the Roc, Clip the Wings, Cloak of Dust, Cloaked in Blades, Cold Iron Cancel, Color Spray, Eiji, Condemned by Society, Consume the Flesh, Continual Shade, Cook, Cosmic Dance of Eternity, Cosmic Tornado Blade, Countdown, Crafter's Opus, Crafter's Pride, Crafter's Touch, Crashing Thunder Strike, Create Life … further results
Variants and Terms Additional Epic Spell Factors, Advanced Wars, Bleedout, Blood Magic, Catalyst Magic, Chariot, Cosmic Damage Type, Critical Resistance, Delayed Spellcasting, Dying 3.75 Edition, Expanded Size Categories, Expanded Weapon Size Damage, Fortitude Dying Resistance, Functional Craft Item Rule, Functional Craft Trap, Functional Weapons of Legacy, Graze Damage, Headache, Hellfrost, Intoxicated, Migraine, Nerfed Death, Nonliving Critical, Proficiency Purchase, Quasi-gestalt, Refresh Spellcasting, Researching Spells, Scaling Benefits, Sniping Skills, Spell Chains, Stone Dragon Errata, Training for Skills
Equipment 3D Maneuver Gear, Ability Blow, Ability Striking, Ace Feathered Crest, Advanced Ballista Bolt, Advanced Cannon, Advanced Cannonball, Advanced Heavy Ballista, Advanced Light Ballista, Aeon Parchment, Agaric Spores, Alchemical Hellfire, Alchemical Quiver, Alchemical Shaped Charge Iolite Injector, Alchemical Shaped Crystal Clip, Alchemist Robe, Alliance Gong, Amulet of Devilbane, Amulet of Mediocre Health, Analysis Helm, Anima Channeling Belt, Antifreeze, Anvil of the Dwarvish Lords, Arcana Fundamentum, Arcane Buster, Arch Blade, Armor of Mammon, Armor of Obedience, Armor of the Cat, Armor of the Planes, Armored Collar, Artificer Battery Pack, Atma Weapon, Atmosphere Helmet, Automail Graft, Autoscribe, Axe of the Dwarvish Lords, Backcar, Bag of Minions, Ball & Chain, Ballpoint Pen, Barbed, Baton, Battle Book, Battle Rifle, Battle Sling, Battlegolf Club, Beam Sabre, Bee Sting, Belt of Mediocre Strength, Bicycle, Biohazard Rod, Biplanar Force Gun 9000 Series, Bladed Fan, Blessed Battle Book, Bloodcryst, Bloody Fang Mask, Blue Snowflake Resin, Blue Tearstone Ring, Bonesaw, Boots of Dwarvenkind, Boots of Mountainous Roots, Boots of Twisting and Turning, Brainchucks, Breathing Mask, Bullseye, Calamity Ring, Cane, Carbunkle Staff, Catalyst, Ceramite, Chainclaw, Chaingun, Chainsaw, Character Sheet, Cloak of Mediocre Charisma, Cloranthy Ring, Coffee, Coldstone, Colossus Armor, Colt Python, Combat Parasol, Combat Shovel, Combat Spade, Commoner's Shack, Communication Grid, Compensating, Conductive, Construct, Coolant, Corpse, Corpseblood Mold, Crown of Concentration, Crystal Ring Shield, Crystal of Disguises, Crystal of Mastery, Crystal of Nimbleness, Crystal of Venom, Cultist Robes, Curative … further results
Monsters Adamantine Devil, Admin, Inevitable, Agarican, Algollied, Android Warforged, Anenekro, Arch-vile, Asabikeshiinh, Assimilated, Assimilated Legionnaire, Atma Weapon, Avatar of Consumption, Azter, Baatorian Enslaver - Edolicentia, Battlemind Docent, Bee Dragon, Bee Swarm, Beeholder, Behemothian, Belatucadros, Bio-Ascendant, Biozombie, Birdemic, Blanket Golem, Blattodea, Blind King Statue, Blood Creature, Bloodstorm Devil, Bobcat, Butter Golem, Cave Demon Crab, Cepholathe, Champa, Chef Homunculus, Chelamazikin, Clockwork, Cloudrail Golem, Collector Homunculus, Colossal Ruin, Cooler Homunculus, Corpseblood Gel, Corrupted Blood, Crying Owl, Cynoduat, Daeijine Illithid, Daggerling, Darksign Undead, Dazreth, Dead Hand, Dead Iron Golem, Deathclaw, Deep Blue-Ringed Octopus, Dekarabia, Demon Chicken, Demon Wall, Destradoloth, Dextersphere, Disruptive, Dizzywing Homunculus, Doodle Homunculus, Dreamnaught, Drifting Ruin, Drunkard Swarm, Eiji Variant Adamantine Golem, Eiji Variant Clay Golem, Eiji Variant Flesh Golem, Eiji Variant Iron Golem, Eiji Variant Mithral Golem, Eiji Variant Stone Golem, Elder Thing, Empyrean Jade Golem, Engineer of Ruin, Eraser Dragon, Extheoria Reaper, Eye Jellyfish, Eyeball, Eyeder, Father Ghede, Flaredrake Homunculus, Flying Polyp, Gastrolder, Gastropotamos, Gate of Zalgo, Genslatr, Gift Golem, Gigant, Gigant Human Warrior, Gildencursed, Godspark, Gog, Gokiburi, Grabby Homunculus, Graha Vestige, Gravewalker, Green Lich, Grey Vampire, Happy Bunny, Hellapeno Spider, Hellsaw Symbiote, Hellstar … further results
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Facts about "Luchador (3.5e Prestige Class)"RDF feed
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorEiji-kun +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level5 +
Rated BySulacu +, Spanambula + and T.G. Oskar +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Concentration +, Craft +, Disguise +, Escape Artist +, Intimidate +, Jump +, Martial Lore +, Perform +, Profession +, Sense Motive +, Spot +, Swim +, Tumble + and Use Rope +
Skill Points4 +
SummaryA luchador makes grappling a viable tactic in battle, and makes it look good. +
TitleLuchador +
Will Save ProgressionPoor +