This powerful and impressive spell summons a massive storm, complete with driving winds and pouring rainfall. Rain accumulates in the area of effect, extinguishing all flames (even those magical in origin if they have a lower caster level than yours) and negating the activation of any fire effects that would normally be quenched.
Driving rain and wind hinder the movement and vision of those inside the storm. Creatures more than 30 feet away gain the benefits of concealment, and all creatures have their movement speeds cut in half. Any creature with a Strength score less than 10 + your caster level is also unable to fly in this storm.
Rain falls at a rate of one foot per hour in a 1 mile radius around the caster, but due to ground saturation and dispersion of water, only half of that builds up within that area. Because of this buildup, creatures of a certain size are forced to swim (following all normal rules for swimming and breathing underwater) after a proportional number of hours, as shown on the table below.
Table: Monsoon Water Levels
| Number of Hours
|| Size of Creatures|
Creatures that are Large or larger don't have to worry about being put underwater by this spell, but still have to contend with all of the spell's other effects. Once submerged, the creature no longer has their vision and movement speed hindered by the rain and wind.
Enclosed spaces (such as tunnels) flood four times as quickly as open land, and if the rain fills the entire space, it is possible to completely submerge any creature large enough to fit inside the tunnel, even if their size is not included in the above table.
Water flows outward from the initial area of effect, covering 5 extra feet past the normal area of effect per minute (out to 300 feet per hour). Any space covered by this water accumulation is treated as difficult terrain until the end of the spell.
Back to Main Page → 3.5e Homebrew → Sourcebooks → Liber Demonica
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
ThunderGod Cid's Homebrew (356 Articles)
|| Aristocrat, Blood Mage, Halberdier, Hivemaster, Hivemaster, Variant, Meat Shield, Medium, Mystic Blade, Nomad, Ranger, Tome, Ravaged By Baphomet, Ravaged By Juiblex, Ravaged By Yeenoghu, Retriever, Runt, Templar, Tenken, Tenken, Tome, Wild Mage
| Feats and Traits
|| Asmodeus' Influence, Aspect of the Ant, Aspect of the Beetle, Aspect of the Caterpillar, Aspect of the Centipede, Aspect of the Cockroach, Aspect of the Firefly, Aspect of the Gerridae, Aspect of the Mantis, Aspect of the Mosquito, Aspect of the Pillbug, Aspect of the Queen Bee, Aspect of the Scorpion, Aspect of the Spider, Aspect of the Stinkbug, Aspect of the Tarantula Wasp, Aspect of the Titan Beetle, Baalzebul's Affliction, Bel's Directive, Belial's Dominance, Cleave, Diabolic Disciple, Dispater's Sheen, Exotic Zookeeper, Fierna's Enticement, Flames of Mephistopheles, Great Cleave, Heavy Blow, Levistus' Treachery, Mammon's Greed, Mountain of Corpses, Nightmare Fuel, Quick Draw, Rod of Wonder Victim, Sublime Opportunity, Sudden Recovery, Sword of Glasya, Takedown Control, Tomeforged, Wild Child
| Spells, Powers, and Maneuvers
|| Acid Rain, All in the Family, Ancestral Weapon, Art of the Gigantes, Avasculate, Avasculate, Greater, Blade Grasp, Blade of Fury, Blessing of the Nine, Blitzkrieg, Blizzard, Blood Brothers, Bloodlust, Bloody Cleaver, Blossom of Razors, Brand Heretic, Breaking Dawn, Cain's Curse of Covetousness, Cathartic Inferno, Clash of Wills, Cloister, Comet Crush, Consumptive Field, Consumptive Field, Greater, Creeping Chills, Crimson Tide, Cut and Run, Deathbringer Assault, Delilah's Dispersal Current, Deliverance, Devastation Inhalation, Devil in the Mirror, Devilish Catharsis, Devour Soul, Dragon's Breath, Ekbom's Egotistical Episode, Ekbom's Imaginary Insects, Enlarge Item, Entmoot, Epiphany of Steel, Eternity of Torture, Evince Lineage, Eye of the Gods, Faith's Entrapping Web, Field of Blades, Fimbulvetr, Flash of the Scarlet Menace, Float Like a Butterfly, Flying Knee, Foresight, Forlorn Hope, Form Tackle, Fulcrum Cutter, Gaussian Property of Distribution, Gemcraft, Gentle Fist, Glacial Juggernaut, Glare of Submission, Guillotine, Gutwrench, Hag Coven, Hammer and Anvil, Heart of Stone, Heart of a Champion, Hellfire Void, Hellish Fumes, Hero's Coma, Holt's Backhanded Slap, Holt's Clenched Fist, Holt's Crushing Hand, Holt's Energy Booster, Holt's Extra Hands, Holt's Forceful Hand, Holt's Grasping Hand, Holt's Hemorrhaging Hematoma, Holt's Interposing Hand, Home Run Derby, Hurricane Scythe Kick, Ire of the Rising Sun, Iron Body, Iron Grasp, Iron Heart Breaker, Iron Jawed Angel, Iron Sharpens Iron, Ishara's Inactivity Incantation, Ishara's Instant Infarction, Lightning Strikes Twice, Lord Eiji's Sky Castle, Maintenance, Mantle, Masque of Red Death, Meltdown, Meteor Strike, Minute Meteors, Monsoon, Nightmare Steel Cage, No Mercy, No Rest for the Wicked, Noncompliance, Norton's Copied Casting … further results
|| Beholderkin, Construct Subtypes, Draconic, Swarm
|| Atlatl, Coffee, Dancing, Variant, Dispelling, Fusillade Gauntlet, Hellfire Rocket-Lance, Hellfire Vibroblade, Jambiya, Kyoketsu Shoge, Quiver of Plenty, Rhomphaia, Shiv, Slingshot, Snap-tong, Three Section Staff, War Fan
|| Alkilith, Animate Armor, Armanite, Babau, Balor, Baphomet, Bar-lgura, Bebilith, Cadaver Collector, Cerberus, Chimera, Cloaker, Dagon, Demogorgon, Doppelganger, Dretch, Ekolid, Erinyes, Etezu, Eyeball Beholderkin, Fraz-Urb'luu, Gauth, Glabrezu, Golem, Clay, Golem, Flesh, Golem, Glass, Hellhound, Hezrou, Imp, Juiblex, Klurichir, Kyton, Mane, Marilith, Maurezhi, Molydeus, Nalfeshnee, Obox-ob, Ogre, Orthon, Pazuzu, Quasit, Rutterkin, Sand Golem, Sibriex, Succubus, Tarrasque, Triezu, Troll, Vrock, Will-O'-The-Wisp, Wyvern, Yeenoghu