Nalfeshnee (3.5e Monster)

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Author: ThunderGod Cid (talk)
Date Created: November 16, 2010
Status: Complete
Editing: Clarity edits only please
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This is a monster from Liber Demonica. You might be looking for the nalfeshnee.

Nalfeshnee
Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil, Obyrith)
Hit Dice: 14d8+196 (308 hp)
Initiative: +3
Speed: 20 ft. (4 squares), fly 40 ft. (8 squares)
Armor Class: 25 (-2 size, -1 Dexterity, +28 natural), touch 9, flat-footed 26
Base Attack/Grapple: +14/+32
Attack: Bite +22 melee (3d6+10), 2 claws +17 melee (1d10+5)
Full Attack: Bite +22 melee (4d4+10, x4) and 2 claws +17 melee (1d8+5)
Space/Reach: 20 ft./15 ft.
Special Attacks: Call forth the obyrith, form of madness, rapture of rupture (once per round, see spell description), spell-like abilities, stomp
Special Qualities: Aura of primal emotion (fear), damnation, damage reduction 15/-, immunity to poison and mind-affecting effects, resistance to acid 15, cold 15, electricity 15, and fire 15, slime, spell resistance 24, swollen, telepathy 100 ft., true sight
Saves: Fort +21, Ref +8, Will +17
Abilities: Str 30, Dex 8, Con 36, Int 22, Wis 22, Cha 20
Skills: Bluff +22, Concentration +25, Diplomacy +26, Disguise +5 (+7 acting), Hide +10, Intimidate +22, Knowledge (arcana) +23, Listen +31, Move Silently +18, Search +23, Sense Motive +23, Spellcraft +25 (+27 scrolls), Spot +31, Survival +6 (+8 following tracks), Use Magic Device +22 (+24 scrolls)
Feats: Ability Focus (stomp), Combat Expertise (variant) B, Flyby Attack, Hover, Improved Initiative, Iron Will B, Power Attack B, Toughness (variant)

B Bonus feat

Environment: The Abyss
Organization: Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2–5 vrocks)
Challenge Rating: 14
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 15–20 HD (Huge); 21–42 HD (Gargantuan)
Level Adjustment:


Turning to face the source of the massive shadow, your blood turns to ice as you see the wicked monstrosity before you. Nearly as wide as it is tall, it is difficult to point out its most outlandish feature. Its face appears that of a wild boar, but is tipped with ears reminiscent of a cat. Its disgustingly fat form jiggles with every movement, including six hairy teats hanging from its bosom, and its massive feet shake the earth with every step it takes. Its grimy fur drips with slime, causing bile to rise in your mouth. As you look closer, you realise that its irises, ears and even the heels of its feet are shaped like orifices. Somehow, two tiny, bat-like wings manage to lift it off the ground as it readies a spell.

I may be a fat and ugly monster, but it just makes me more able to kick your ass.

The tanar’ri didn’t always rule the Abyss. Countless years ago, before the chronicling of mortal history, another race of demons, known as the obyrith, exerted their power over its infinite layers. Eventually, they were overthrown by the rising tanar’ri and those who refused to subjugate themselves to the will of their opponents were slain or banished to the darkest pits of the Abyss. Among those obyrith retained by their new captors were the nalfeshnees. Only these monstrous creatures have the ability to judge newly damned souls brought in by other demons. The nalfeshnees now serve the tanar’ri in what proved to be a seamless transition between ruling authorities, but most of their demon masters conspire to keep nalfeshnees apart, paranoid that the horribly ugly creatures may turn against them.

Nalfeshnees are the epitome of every disgusting fetish imaginable. The sight of them appears in the most horrifying and perverse way possible to every creature to each and every creature that lays eyes on one. Their very presence perverts the souls of those they judge, and other demons only ally themselves with the nalfeshnees out of necessity.

Combat[edit]

While their bulk would suggest that they are well-suited to melee combat, nalfeshnees considering wading into the fray beneath their standing as demons and prefer to stay aloft and attack with their vast array of spell-like abilities while constantly dripping slime over the area they are in.

Aura of Primal Emotion (Ex): Nalfeshnee project an aura of fear. The save DC for this aura is 22.

Call Forth the Obyrith (Sp): Nalfeshnees are not as powerful as the obyriths of old, but lesser forms of their kind are still beholden to them. Once per day, it can call such creatures to her side. This acts as a greater planar binding spell, with the following exceptions: the nalfeshnee can summon any number of creatures, as long as their single-encounter CR doesn't exceed 12 (i.e. one CR 12 creature, two CR 10 creatures, four CR 8 creatures, and so on), the creatures summoned must be obyriths, the nalfeshnee does not need a magic circle, and the creatures automatically serve it for 13 days before being returning. The nalfeshnee knows of all obyriths whose CR doesn't exceed 12, and thus can call them.

Damnation: Any living slain by a nalfeshnee’s spell-like abilities or physical attacks immediately becomes a demon with a CR equal to that of the target under the control of the nalfeshnee. A creature with a CR greater than the nalfeshnee's minus two cannot be made into a demon in this manner. The process of becoming an outsider completely destroys the victim’s previous physical body, and should the resulting demon be destroyed the victim can never be revived.

Form of Madness (Ex): The sight of a nalfeshnee is so horribly grotesque that those who look upon it must make saves as though they were affected by phantasmal killer (DC 29) or die as they see their worst nightmare in the nalfeshnee’s visage. This is a mind-affecting effect, and the save DC is Consitution-based. Other demons are immune to this ability, and any who succeed against its effect are immune to that particular nalfeshnee's form of madness for 24 hours.

Slime (Ex): A nalfeshnee’s fur is covered in a pungent-smelling, excrement-laden slime, which leaves a grease effect in the space it occupies until one turn after it has left that space. Additionally, the nalfeshnee is always considered covered in a grease effect.

Spell-Like Abilities: At will - baleful polymorph, black tentacles, chaos hammer (can be used as a swift action), greater dispel magic (can be used as a swift action), greater teleport, insanity, rapture of rupture, symbol of pain, torn from within, unholy blight (can be used as a swift action), wall of thorns (appear as chains with spikes), 1/day - blasphemy, limited wish. Caster level 14th. The DC for any of these abilities is Constitution-based (default 29).

Stomp (Ex): As a swift action, a nalfeshnee may stop its foot to create a shockwave that deals 1d6 damage per two HD it possesses (base 7d6) to all creatures within 30 feet of it and forces them to make a Fortitude save (DC 29) or fall prone. This save is Constitution-based. The nalfeshnee can only use this ability when on the ground. If the nalfeshnee was airborne at the beginning a round in which it uses this ability, it may add 1d6 to this damage for every 10ft of elevation it had.

Swollen (Ex): A nalfeshnee takes up space and gains bonuses to special attacks as if it were one size larger than normal. It also gains maximum hit points for every Hit Die it possesses and immunity to Dexterity damage or drain.

True Sight (Ex): A nalfeshnee sees naturally as though it were under the effect of a true seeing spell.


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ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AlignmentAlways chaotic evil +
AuthorThunderGod Cid +
Challenge Rating14 +
EnvironmentThe Abyss +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeHuge +
SubtypeChaotic +, Extraplanar +, Evil + and Obyrith +
TitleNalfeshnee +
TypeOutsider +