Proficiency Purchase (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-12-10
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Proficiency Purchase[edit]

Are the weapon proficiency feats a waste of a good feat slot, yet at the same time too uneven in balance to simply give out for free? This rule presents an optional means of obtaining proficiency, effectively buying the appropriate feat with gold, effort, and time.

The rules assume that you receive training with the weapon in question, and thus acquire the appropriate knowledge. The following costs are suggested.

Simple Weapon Proficiency: 500g, 20xp, and 1 day of training.

Martial Weapon Proficiency: 1000g, 40xp, and 1 day of training.

Exotic Weapon Proficiency: 4000g, 160xp, and 4 days of training.

Light Armor or Shield Proficiency: 500g, 20xp, and 1 day of training.

Medium Armor Proficiency: 1000g, 40xp, and 1 day of training.

Heavy Armor or Tower Shield Proficiency: 3000g, 120xp, and 3 days of training.

Exotic Armor or Exotic Shield Proficiency: 4000g, 160xp, and 4 days of training.

The proficiency is not free, while at the same time being easily accessable, without dipping into non-renewable resources.


Back to Main Page3.5e HomebrewVariant Rules


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Variant Rule +
Rated ByAarnott +
RatingRating Pending +
SummaryWeapon and armor proficiency is often a waste of a feat. Learn them by giving up time, gold, and xp instead of a precious feat slot. It is also more representative to those who train to become weapon masters. +
TitleProficiency Purchase +