Red Wings of Glory (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 4-17-11
Status: Complete
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Red Wings of Glory [Fighter, Tactical] Master of the skies and the winds which blow, you can blow away the competition.Prerequisites: Two aerial ace maneuvers, Tumble 9 ranks, Variable WingBenefit: The Red Wings of Glory feat enables the use of three tactical maneuvers.

Guardian Wings: With your wings you can generate a magical wind which deflects breath attacks. As a readied action, you must make a special Dexterity check of 1d20 + 1/2 your initiator level + Dex against the DC of the breath weapon you would be subject to. The breath weapon only spreads out 5 feet in front of the creature creating it before doubling back, engulfing the target. The magic of the wind alters the nature of the breath weapon so the originator is no longer immune (though they still may be immune or resistant to the breath weapon's element as is the case with many dragons). This magical wind can deflect breath attacks that are distinctly non-gaseous or immaterial, such as a breath weapon which inflicts negative levels or force damage.

Lightning Precision: When using an aerial ace maneuver or an [Air] subtype spell with a harmful area effect, you can strike with great precision, excluding 1 person from the area effect plus an additional person at initiator level 4 and every four levels beyond (2 people at 4th, 3 people at 8th, 4 people at 12th, and so forth).

Smite Earth: You may expend an aerial ace maneuver to make a smite attack against creatures of the [Earth] subtype as part of an attack. You gain the level of the maneuver sacrifices as a bonus to attack rolls and your initiator level on damage rolls.



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Eiji-kun's Homebrew (5607 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteTwo aerial ace maneuvers +, Tumble 9 ranks + and Variable Wing +
RatingUndiscussed +
SummaryGain several tactical benefits using the Aerial Ace discipline. +
TitleRed Wings of Glory +
TypeFighter + and Tactical +