SRD:Cure Moderate Wounds

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Cure Moderate Wounds
Conjuration (Healing)
Level: Blackguard 2, Bard 2, Cleric 2, Druid 3, Healing 2, Paladin 3, Ranger 3
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



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Facts about "Cure Moderate Wounds"
ComponentV + and S +
LevelBlackguard 2 +, Bard 2 +, Cleric 2 +, Druid 3 +, Healing 2 +, Paladin 3 + and Ranger 3 +
RangeTouch +
SchoolConjuration +
SubschoolHealing +
TitleCure Moderate Wounds +