SRD:Exotic Weapon

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Exotic Weapons[edit]

Simple, Martial, and Exotic Weapons[edit]

Anybody but a druid, monk, rogue, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. A character who uses a weapon with which he or she is not proficient takes a –4 penalty on attack rolls.

Table: Exotic Weapons
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range
Increment
Weight1 Type2
Light Melee Weapons
Kama 2 gp 1d4 1d6 ×2 2 lb. Slashing
Nunchaku 2 gp 1d4 1d6 ×2 2 lb. Bludgeoning
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb. Bludgeoning
Siangham 3 gp 1d4 1d6 ×2 1 lb. Piercing
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/×2 6 lb. Slashing
Waraxe, dwarven 30 gp 1d8 1d10 ×3 8 lb. Slashing
Whip4 1 gp 1d23 1d33 ×2 2 lb. Slashing
Two-Handed Melee Weapons
Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 ×3 15 lb. Slashing
Chain, spiked4 25 gp 1d6 2d4 ×2 10 lb. Piercing
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 ×2 10 lb. Bludgeoning
Hammer, gnome hooked5 20 gp 1d6/1d4 1d8/1d6 ×3/×4 6 lb. Bludgeoning/piercing
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/×2 10 lb. Slashing
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 ×3 12 lb. Slashing/piercing
Ranged Weapons
Bolas 5 gp 1d33 1d43 ×2 10 ft. 2 lb. Bludgeoning
Crossbow, hand 100 gp 1d3 1d4 19–20/×2 30 ft. 2 lb. Piercing
Bolts (10) 1 gp 1 lb.
Crossbow, repeating heavy 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lb. Piercing
Bolts (5) 1 gp 1 lb.
Crossbow, repeating light 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lb. Piercing
Bolts (5) 1 gp 1 lb.
Net 20 gp 10 ft. 6 lb.
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.



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