Sublime Cutthroat (3.5e Class)

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Author: Foxwarrior (talk)
Date Created: 4/7/11
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Sublime Cutthroat[edit]

Sublime Cutthroats are trained in the martial arts which help them most in stealth operations.

Making a Sublime Cutthroat[edit]

Sublime Cutthroats are good at sneaking and hitting hard, but not so good at taking hits.

Abilities: Strength, Dexterity, and Wisdom are useful for save DCs, sneaking and attacking ability, and noticing other sneaky people. Constitution is necessary if you intend to be attacked occasionally. Intelligence and Charisma might help you out, but don't bother with them too much.

Races: Sublime Cutthroats are more common amongst those races who aren't born with a sense of honor.

Alignment: Any, although Lawful Good Sublime Cutthroats are quite rare.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: Moderate.

Table: The Sublime Cutthroat

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maneuvers
Fort Ref Will Maneuvers
Known
Maneuvers
Readied
Stances
Known
1st +0 +0 +2 +0 3 2 1
2nd +1 +0 +3 +0 Trapfinding 4 2 1
3rd +2 +1 +3 +1 Evasion 4 2 2
4th +3 +1 +4 +1 5 3 2
5th +3 +1 +4 +1 Extra Stance (1 level down) 5 3 3
6th +4 +2 +5 +2 6 3 3
7th +5 +2 +5 +2 Unsurprised Initiate 6 3 4
8th +6/+1 +2 +6 +2 Cutvein Attack 7 3 4
9th +6/+1 +3 +6 +3 7 3 5
10th +7/+2 +3 +7 +3 Extra Stance (2 levels down 8 4 5
11th +8/+3 +3 +7 +3 Improved Evasion 8 4 6
12th +9/+4 +4 +8 +4 9 4 6
13th +9/+4 +4 +8 +4 Cutartery Attack 9 4 7
14th +10/+5 +4 +9 +4 10 4 7
15th +11/+6/+1 +5 +9 +5 Extra Stance (3 levels down) 10 5 8
16th +12/+7/+2 +5 +10 +5 11 5 8
17th +12/+7/+2 +5 +10 +5 11 5 9
18th +13/+8/+3 +6 +11 +6 Cutthroat Attack 12 5 9
19th +14/+9/+4 +6 +11 +6 12 5 10
20th +15/+10/+5 +6 +12 +6 Extra Stance (4 levels down) 13 6 10

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Sublime Cutthroat.

Weapon and Armor Proficiency: Sublime Cutthroats are proficient with all weapons that are discipline weapons for any discipline they know stances or maneuvers from. They are also proficient with light armor.

Maneuvers: You begin your career with knowledge of three martial maneuvers. The disciplines available to you are Thunder Bolt, Amaranth Eclipse, Chthonic Serpent, Coin's Edge, Surreptitious Bandit, and Shadow Hand.

Once you know a maneuver, you must ready it before you can use it. All maneuvers you know are extraordinary unless otherwise noted.

Upon reaching 4th level, and every 2 levels after that, you may choose to replace one maneuver you know with a different maneuver for which you currently meet the prerequisites.

Maneuvers Readied: You can have a number of maneuvers readied at a time as shown above. When you initiate a maneuver, it is expended.

As a full-round action, you can recover all expended maneuvers, and replace one of your currently readied maneuvers with a different maneuver you know.

Stances Known: You begin your career with knowledge of one first level stance from any discipline open to Sublime Cutthroats. At every odd-numbered level, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, you cannot replace old ones with new ones as you level up.

Trapfinding (Ex): A level 2 you can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.

Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.

You also gain the ability to use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.

If you beat a trap’s DC by 10 or more with a Disable Device check, you can study the trap, figure out how it works, and bypass it (with your party) without disarming it.

Evasion (Ex): At 3rd level and higher, you can avoid even magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can be used only if you are wearing light armor or no armor. You do not gain the benefit of evasion while helpless.

Extra Stance (Ex): At levels 5, 10, 15, and 20, you gain the ability to benefit from an additional stance at a time. The swift action to change to a new stance only allows you to change one stance at a time, not all. The extra stance granted at level 5 can never be a higher level than the highest level maneuver you can initiate minus 1; the extra stance at level 10: minus 2; the extra stance at level 15: minus 3; the extra stance at level 20: minus 4.

Unsurprised Initiate (Ex): Once you reach level 7, you can always act on the surprise round, and are never flat-footed.

Cutvein Attack (Ex): At level 8, whenever you damage a flat-footed opponent with an attack, they take 1 point of Constitution damage. This improves to 2 points at level 13, and 3 points at level 18.

Improved Evasion (Ex): Upon attaining 11th level, you take only half damage \on a failed Reflex save. This benefit also does not work while helpless or wearing medium or heavy armor.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorFoxwarrior +
Base Attack Bonus ProgressionModerate +
Class AbilityMartial Maneuvers +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByEiji-kun +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummaryA sneaky master of the Sublime. Can use multiple stances at a time. +
TitleSublime Cutthroat +
Will Save ProgressionPoor +