Talk:Monsoon (3.5e Spell)

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So, colossal creatures have to swim after 9 hours? And water levels in the area reach 64' around the same time? That's... a lot of water. I think you should rethink the water level progression. - Tarkisflux 02:59, 24 December 2010 (UTC)

Agreed. The idea was to get a few inches per hour, but I kind of wanted to make it so that it forced people to fight underwater. Any ideas on how this could be accomplished better? I don't really know how I should go about this; then again, even without the rain accumulation it's still a really long range solid fog. - TG Cid 03:13, 24 December 2010 (UTC)
Give it a set hourly rainfall. Set some portion of that, say 50%, as an amount that doesn't go away because it takes water time to move on its own. Work water height, and thus size category underwater, from there. If you start with 1 foot per hour (note: this is 3-4 times as much rain, depending on location, as normal monsoons bring in an average hour), fine is underwater in an hour, dim in 2, tiny in 4, small in 8, and medium in 16. Large never really goes under water, they just suffer solid fog all day and waist high flooding.
You should probably also make some notes that this fills tunnels and crap way faster because they're enclosed spaces, and you can use this to flood people out. As in tunnels probably take in 4-8 times the amount of water per hour, which they either pass entirely (assuming sufficient dumping within them) and are really difficult terrain or fill up in an hour or two and people inside are sad. - Tarkisflux 04:58, 24 December 2010 (UTC)

Blizzard Similarities[edit]

So, mile big solid fog and can't fly stuff again. Seems a good fit for bringing over the limited visibility and harder to fly bits. The movement reductions of solid fog could probably be kept as a function of water height if you wanted. 2/3 speed when the water was 1/4 high, half speed when the water was 1/2 high, and 5' steps when the water was 3/4 high might be good. Allow people to start swimming at half height instead if they wanted, and FoM or similar magic that allows you to move freely in water probably still works to grant full mobility.

Mostly minor changes those, I think we already sorted out the other stuff. Though you could add lines that any agriculture in the area was ruined if you wanted. - Tarkisflux Talk 22:19, 10 September 2012 (UTC)

Sorcerer/Wizard[edit]

This spell look like it could be added to the druid and cleric list, much like a less versatile (but more powerful) form of Control Weather. Also probably to the Wu Jen and Shujenga as well. --Leziad (talk) 16:11, 29 February 2016 (UTC)