Talk:Unarmed Combat (3.5e Feat)

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Ratings[edit]

RatedOppose.png Undead Knave opposes this article and rated it 0 of 4.
As others have pointed out, this is ridiculous.
RatedOppose.png Ganteka Future opposes this article and rated it 0 of 4.
Well, it starts off at awful by giving a slam attack. Natural attacks are a thing that can very easily throw off a character's expected damage output. Giving one at +0 base attack bonus, and then unarmed monk damage and then oh dear Geez of the Seas natural attack iterative attacks... that alone I cannot even fathom why you would grant. Natural attacks have their own attack modifier scaling and never get iterative attacks. If you slapped this onto any brute monster that only uses natural attacks (like a giant centipede or please no a dragon), well, it's numbers are now terribly off. That's just base attack bonus +0's feature. Absolutely not, not now, not ever, no no no no no. This is some of the worst design. Get this in a sandbox.
RatedOppose.png Leziad opposes this article and rated it 0 of 4.
Same as Eiji, nope, this just isn't good. Daze at-will, monk replacement, TSS at-will. Nah I'm good.
RatedOppose.png Eiji-kun opposes this article and rated it 0 of 4.
Out of curiosity from all these ratings I went to see how this plays out, and while this and that seemed fine, or questionable, or maybe too much, one part stood out.

Whenever you strike a opponent with a unarmed strike, they must make a fortitude save (DC 10+1/2 Level + strength or wisdom modifier) or be dazed for one round.

That would be an automatic NOPE. That's not even "one per round" which is still absurd or "consumes resource of X/day". It's just every attack.

And then there's the +16 benefit...

Hard NOPE.

RatedFavor.png HB Forged favors this article and rated it 4 of 4!
While I concur that this feat is redundant on a monk, it could give said monks, and fighters caught without weapons, a fighting chance, no pun intended. It might not be good for siegeball, though.
RatedOppose.png Kefke opposes this article and rated it 0 of 4.
This gives many of the core features of the Monk, all in one package. First of all, it negates a lot of the benefit of taking Monk levels. Secondly, pretty much getting a second class without having to sacrifice progression, in exchange for one feat, is surely too powerful.
RatedNeutral.png DanielDraco is neutral on this article and rated it 2 of 4.
I disagree with Surgo. Not that the Tome Monk shouldn't be turned into a feat, but rather that that is what this is. No more than Improved Unarmed Strike is turning the SRD Monk into a feat. This makes non-monk unarmed characters viable in Tome. However, it has some rather noticeable clarity and wording issues.
RatedOppose.png Surgo opposes this article and rated it 0 of 4.
Let's not turn the Tome Monk class, one of the best classes in all of Tome, into a feat.

Suggestions

Since this is a combat feat for use in Tome or Tome-like games, it may be advantageous to have it incorporate with Tome rules. To my knowledge, those rules don't use the SRD version of Improved Unarmed Strike at all ever. Instead the Tome Monk gets a slam attack that has 1d8 base damage at Medium size, gains additional damage with level, and gains iteratives from BAB. It may not scale by level in the same regard, but I think the reason it scaled was because the normal unarmed strike didn't provide enhancement bonuses (which the Tome Monk does). On that note, you can (and, in my opinion, should) move the enhancement bonus down to the +0 benefit. Waiting until +6 is just robbing you of this feat's usefulness at early levels.

I might also swap the +11 and the +16. Combat School for your unarmed strike can give you the same benefit at +6, so there's really no reason to wait until +16 BAB to give the dazing effect. The +11 benefit without any penalties to attack rolls would be much more worthy of the top spot by my reckoning. - TG Cid 18:20, 23 May 2011 (UTC)

fixed?--ParakeeTalk 22:45, 30 May 2011 (UTC)
The +6 bonus gives you an extra attack--how many times a round? This would be important to a Tome Monk, because you can double your attacks per round, as it stands. And get a +4 bonus for the second round of attacks, too. --Genowhirl 15:04, 19 June 2011 (UTC)
The attack only applies once per attack action. One additional per full attack, one per standard attack, ect.--75.40.72.247 15:39, 19 June 2011 (UTC)
FavoredHB Forged +
NeutralDanielDraco +
OpposedUndead Knave +, Ganteka Future +, Leziad +, Eiji-kun +, Kefke + and Surgo +