Tiger Claw (3.5e Martial Discipline)

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Maneuvers of the Tiger Claw Discipline[edit]

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Unbalancing Assault: Strike — You recklessly charge an opponent in an attempt to unbalance them.


2nd-Level Maneuvers

  • Distracting Blow: Strike [X-Discipline] — Strike a blow that hits a spellcaster where it hurts - his focus.
  • Stinging Rebound: Strike — Jump and attack a target, then jump back to your starting position while knocking them backwards and prone.


3rd-Level Maneuvers

  • Annoying Blow: Strike [X-Discipline] — Hit your foe with the specific intent of distracting him.
  • Pounce From the Canopy: Rush — Jump, gaining +1d6/+1 skirmish bonuses until your next turn.


4th-Level Maneuvers


5th-Level Maneuvers

  • Brutal Murder: Strike [Death, X-Discipline] — If your enemy is stupid enough to stay within reach, they will suffer dearly.
  • Evasive Prey: Stance — Don't provoke attacks of opportunity for movement. Alternatively provoke, and take counter attacks of opportunity if they miss you.


6th-Level Maneuvers


7th-Level Maneuvers


8th-Level Maneuvers


9th-Level Maneuvers

  • Law of the Jungle: Strike — You fly into a thirst for the blood of your enemies and attack at speeds that should be utterly impossible. Your accuracy takes a nosedive, though. (Yep... you substitute accuracy with enthusiasm.)




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