Triple Jump (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 4/13/10
Status: Just started
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Triple Jump
Evocation [Fire]
Level: Sorcerer/Wizard 5, Druid 6
Components: V, S
Casting time: 1-round
Range: Several adjacent blasts
Area: Creatures and objects in several Close blast radii
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

With an angry exclamation, you tense up. Several explosions appear, with a vision of you in each of them for a moment. Now you're on top of the castle.

All creatures and objects other than yourself within Close range take 1d6 points of damage per level (maximum of 15d6). Then you teleport precisely 50 ft. +5 ft./level.

All creatures and objects other than yourself within Close range take 1d6 points of damage per level (maximum of 15d6). Then you teleport precisely 50 ft. +5 ft./level.

All creatures and objects other than yourself within Close range take 1d6 points of damage per level (maximum of 15d6).

Verbal Component: The ability to speak languages is not a prerequisite for this spell.

Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
Article BalanceHigh +
AuthorFoxwarrior +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 + and Druid 6 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou jump through space, leaving blasts of fire in your wake. +
TitleTriple Jump +