User:Aelaris/sandbox

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Author: Aelaris (talk)
Date Created: September 08
Status: Much/everything
Editing: Clarity edits only please
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Sister Feats directory[edit]

Improved Initiative

Act_Fast_(3.5e_Feat) (This feat counts as Improved Initiative for the purposes of prerequisites)

Cleave

Cleave_(3.5e_Feat) (none)
Great_Cleave_(3.5e_Feat) (none)

Blind-fight

Aim_through_Clouds_(3.5e_Feat) (This feat counts as Blind-Fight for the purpose of prerequisites.)

Dodge

Dodge,_Aarnott_(3.5e_Feat) (This feat can be used as a prerequisite in place of the Dodge feat.)
Ranged_Dodge_(3.5e_Feat) (This feat counts as the Dodge feat for purposes of pre-requisites, and can stack with the effects of Dodge.)

Quick Draw

Quick_Draw_(3.5e_Feat) (For the purposes of prerequisites, this feat functions as Quick Draw.)
Tricky_Fingers_(3.5e_Feat) (This feat can be used in place of Quick Draw and Rapid Reload for the purpose of prerequisites.)

Quicken Spell-Like Ability

Quicken_Invocation_(3.5e_Feat) (This feat counts as Quicken Spell-Like Ability for prerequisites.)

Point Blank Shot

Marksman_(3.5e_Feat) (This feat replaces Point Blank Shot for any pre-requisites. Any class that grants you Point Blank Shot may grant you this feat instead.)
Sharpshooter_(3.5e_Feat) (This feat can be used in place of Point Blank Shot and Precise Shot to qualify for a feat, prestige class, or other special ability. Any class that grants Point Blank Shot may grant this feat instead.)

Power Attack

Power_Attack,_Grimoire_(3.5e_Feat) (This feat replaces Power Attack for all intents and purposes.)
Exultatory_Strike_(3.5e_Feat) (This feat counts as Power Attack for the purpose of prerequisites.)

Rapid Reload

Tricky_Fingers_(3.5e_Feat) (This feat can be used in place of Quick Draw and Rapid Reload for the purpose of prerequisites.)

Stand Still

Stand_Still,_Grimoire_(3.5e_Feat) (This version of Stand Still replaces the original version for all intents and purposes.)

Leadership

Variant_Leadership_(3.5e_Feat) (This feat counts as leadership for all pre-requisites.)

Improved Unarmed Strike

Pugilist_(3.5e_Feat) (This feat counts as Improved Unarmed Strike for the purpose of prerequisites.)

Weapon Focus

Variant_Weapon_Focus_(3.5e_Feat) (For all purposes of qualifying for feats and prestige classes, this feat is Weapon Focus.)

Weapon Specialization

Variant_Weapon_Specialization_(3.5e_Feat) (None.)

[Original (SRD) feat name]

[New feat intra-wiki url] ([Whatever kind of description it uses to relate feats])

(If you know of more, add them here!)

Zombies of the Apocalypse[edit]

From here: https://docs.google.com/Doc?docid=0AYWFMrDhlKRlZGN3czdrZ2ZfNjhnM3JxdzRxOQ&hl=en&authkey=CKG78coF

Zombie Neophyte (minion)[edit]

Active spores in a dead body can and will reanimate the body in less than a minute. However, for a while the parasite has a very weak connection to the body's nervous system, being not fully integrated, and having not fused with the spine into a full parasite. As such, any damage to the body can cause the parasite to temporarily lose control of the body.

Zombie Neophyte (generic)
Level 1 minion
medium natural animate (undead)
XP 25
Initiative -4 Senses Perception -4, Darkvision (heatsensing)
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 12, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
BasicMelee.png Slam (standard; at-will) ♦ weapon
+4 vs. AC; 4 damage, and can use Grasp of the Dead as a free action.
Melee.png Grasp of the Dead (standard, or free (see Slam); at-will) ♦ Weapon
+2 vs. Ref; Target is grabbed with a -5 to escape.
Melee.png Pull of the Dead (minor, only with a grabbed target; at-will) ♦ weapon
Zombie moves 1 square, provoking opportunity attacks as normal, target is pulled into the square zombie moved from, and the grab is maintained.
Zombie Reanimation
When the damage is dealt to zombie lowering it's HP to 0 or below, zombie falls unconscious. Each turn, roll a 1d6: on a 6, zombie returns to bloodied value or 1 HP, whichever is higher, and spends its turn standing up.
Zombie Weakness
When a zombie is hit by a critical hit, it instantly and permanently dies. The body cannot be reanimated by zombies, though it can be dismantled for parts.
Disease Spores
Whenever a zombie bloodies an opponent or hits an opponent who is bloodied with any attack, it may transfer a spore to the target. A zombie starts with spores on it equal to its level (1 spore in this case).

Those are the stats for a generic minion - if the target's stats are known (this is particularly true for the animation of other monsters, etc., then this template can be applied to create a zombie minion version of the creature. Mind that after a few hours, the creature will advance to being a proper zombie, using the template in the next section.

Zombie Neophyte (template)
Level +0 minion
Same natural animate (undead)
XP For level, as per minion
Initiative -4 Senses Perception -4, Darkvision (heatsensing)
HP 1; a missed attack never damages a minion.
AC -1; Fortitude -2, Reflex -4, Will -3
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed -2
BasicMelee.png Slam (standard; at-will) ♦ weapon
+6 vs. AC; 4 damage, and can use Grasp of the Dead as a free action.
Melee.png Grasp of the Dead (standard, or free (see Slam); at-will) ♦ Weapon
+4 vs. Ref; Target is grabbed with a -5 to escape.
Melee.png Pull of the Dead (minor, only with a grabbed target; at-will) ♦ weapon
Zombie moves 1 square, provoking opportunity attacks as normal, target is pulled into the square zombie moved from, and the grab is maintained.
Zombie Reanimation
When the damage is dealt to zombie lowering it's HP to 0 or below, zombie falls unconscious. Each turn, roll a 1d6: on a 6, zombie returns to bloodied value or 1 HP, whichever is higher, and spends its turn standing up.
Zombie Weakness
When a zombie is hit by a critical hit, it instantly and permanently dies. The body cannot be reanimated by zombies, though it can be dismantled for parts.
Disease Spores
Whenever a zombie bloodies an opponent or hits an opponent who is bloodied with any attack, it may transfer a spore to the target. A zombie starts with spores on it equal to its level.

Note that this template does not make a creature elite, it makes them a minion. Probably obvious, but making a note that I'm ignoring rules here. Depending on the creature this may or may not be effective - use your own judgement - this is provides for your benefit, just in case you want it.

Usage notes[edit]

Be aware that while this is a level 1 minion, most humanoids reanimated by the parasites will... be exactly this. As the players level up, involving situations with simply more minion zombies is probably best. Due to the abilities, zombie minions are considerably more dangerous in numbers, far more than XP would indicate: The need for characters to finish off downed zombies, the increased rate of spore transmission, the ability of zombies to drag people to be surrounded - these factors make them fairly dangerous. Increasing the to-hit of their attack might be worthwhile, though if they are not hitting, the liberal usage of Aid Other will make them a pain.

Base Zombie[edit]

Zombie (generic) (no augmentation)
Level 1 skirmisher
medium natural animate (undead)
XP 100
Initiative -4 Senses Perception -4, Darkvision (heatsensing)
HP 26; Bloodied 14
AC 14; Fortitude 12, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 5
BasicMelee.png Slam (standard; at-will) ♦ weapon
+6 vs. AC; 2d6+3, and can use Grasp of the Dead as a free action.
Melee.png Grasp of the Dead (standard, or free (see Slam); at-will) ♦ Weapon
+4 vs. Ref; Target is grabbed with a -5 to escape.
Melee.png Pull of the Dead (minor, only with a grabbed target; at-will) ♦ weapon
Zombie moves 1 square, provoking opportunity attacks as normal, target is pulled into the square zombie moved from, and the grab is maintained.
Zombie Reanimation
When the damage is dealt to zombie lowering its HP to 0 or below, zombie falls unconscious. Each turn, roll a 1d6: on a 6, zombie returns to bloodied value or 1 HP, whichever is higher, and spends its turn standing up.
Zombie Weakness
When a zombie is hit by a critical hit, it instantly and permanently dies. The body cannot be reanimated by zombies, though it can be dismantled for parts.
Disease Spores
Whenever a zombie bloodies an opponent or hits an opponent who is bloodied with any attack, it may transfer a spore to the target. A zombie starts with spores on it equal to its level (1 spore in this case).


Tactics[edit]

Lore[edit]

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups[edit]

Level Encounter (XP )[edit]



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