Wrathknight (3.5e Prestige Class)

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The Wrathknight is a barbarian prestige class that grant multiple supernatural abilities and eventually tun you into a rage lich.

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Wrathknight[edit]

Rip and tears your guts! You are huge, so you have huge guts! Rip and tears!
—Unknown Wrathknight

Legends tell of knight clad in blood red armor, wandering the countryside and killing indiscriminately. The wrathknight is a being of legend indeed, only the strongest, angriest barbarian can learn the supernatural abilities of the wrathknight, tapping in his or her rage and shaping it into a suit of armor. It is said that all wrathknight, if not stopped will eventually become everwrath, always seeking stronger and stronger opponent to defeat.

Becoming a Wrathknight[edit]

Entry Requirements  
Alignment: Any Chaotic. 
Base Attack Bonus: +13. 
Feats: Endurance, Diehard, Iron Will
Rage: Must have access to Greater Rage. 
Special: Proficiency with heavy armors.

Table: The Wrathknight

Hit Die: dd12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Armored in Wrath, Barbarian Abilities, Designate Opponent
2nd +2 +3 +0 +3 Wrathful Power
3rd +3 +3 +1 +3 Steed of Anger
4th +4 +4 +1 +4 Immunities I
5th +5 +4 +1 +4 Do Not Ignore Me!, Immunities II
6th +6/+1 +5 +2 +5 Fuming with Wrath, Immunities III
7th +7/+2 +5 +2 +5 Everwrath, Immunities IV

Class Skills (4 + Int modifier per level)
Balance (Dex), Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Knowledge (Local) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Wrathknight .

Armored in Wrath (Su): The iconic ability of the wrathknight is the ability to call upon a suit made of her anger, it usually take the appearance of a transparent red burning armor. As a free action when raging the wrathknight may call her armor, statistically it is a royal plate with no arcane spell failure, armor check failure or max dexterity bonus. The wrathknight is always proficient in her armor (gaining the exotic proficiency bonus) and it gain bonus as if it was under the magic vestment spell.

Additionally while in armor the wrathknight reduces all hit point damage that would be done to her by her class level before applying other effects such as damage reduction or energy resistance. It works against physical damage as well as energy damage, even force damage. This damage resistance double against fire and cold damage.

While she is in armor the wrathknight lose 1 hit point per character level at the start of each of her turn, this hit point loss cannot be reduced in any way. She may dismiss her armor as a move action.

Barbarian Ability (Ex): Levels in wrathknight count as levels in barbarian (or whichever class granted you rage) for the purpose of the number of rages per day you receive, and the bonuses received during rage, gaining greater, tireless and mighty rage as appropriate. You do not gain any other benefits of the barbarian class such as trap sense, damage reduction class features.

Designate Opponent (Ex): Once per encounter as a swift action a wrathknight may designate an opponent within 60 ft. of her, the creature must be aware of the wrathknight and also be aware she is openly hostile. The wrathknight gain a +4 bonus to attack roll against her designated opponent.

If the wrathknight drop her designated opponent she regain it CR x 3 in hit points and may immediately select another creature as her designated opponent.

Wrathful Power: At 2nd level, the wrathknight gain the rage meter and wrathful powers of a rage lich.

Steed of Anger (Su): A 3rd level wrathknight is able to call upon a red phantom steed at will with a caster level equal to her character level. Unlike a normal phantom steed it speed is not capped by caster level and it has a number of hit point equal to half of the wrathknight.

Immunities (Ex): A 4th level wrathknight become immune to exhaustion, fatigue and fear effects.

At 5th level she gain light fortification and become immune to stunning and staggering.

At 6th level she gain moderate fortification and become immune to energy drain, death-effect and cannot become sickened or nauseated.

At 7th level she gain heavy fortification and immunity to mind-affecting effect through everwrath.

Do Not Ignore Me! (Ex): At 5th level if her designated opponent did not targetted her with any attacks or ability in it last turn the everwrath deal an extra 1d6 per point of base attack bonus on her next attack against it.

Fuming with Wrath (Su): A 6th level wrathknight gain immunity to cold and fire damage while in her wrath armor (as per armored with wrath ability). Additionally when armored she is surrounded by a cloud of smoke, which grant her a 50% miss chance against all incoming attacks. This does not hinder her own attacks, and is foiled by any ability which allow a creature to beat concealment or see through smoke. The smoke is also immediately dispersed by severe wind.

Everwrath: A 7th level Wrathknight gain the full rage lich template except she cannot lose it, nor does she has a static focus of one's wrath. Instead her focus of one's wrath is her designated opponent.



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Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length7 +
Minimum Level14 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBalance +, Climb +, Handle Animal +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival + and Swim +
Skill Points4 +
SummaryThe Wrathknight is a barbarian prestige class that grant multiple supernatural abilities and eventually tun you into a rage lich. +
TitleWrathknight +
Will Save ProgressionGood +