Difference between revisions of "Noble Jar (3.5e Racial Paragon Class)"

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'''Class Feature Advancement:''' Each level a noble jar may advance a class feature from a different class it has, counting as if it had gained a level of that class. Each level it may choose a different class. This feature does not work if the noble jar doesn't have any other classes other than this one.
 
'''Class Feature Advancement:''' Each level a noble jar may advance a class feature from a different class it has, counting as if it had gained a level of that class. Each level it may choose a different class. This feature does not work if the noble jar doesn't have any other classes other than this one.
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'''Variable Saves:''' A noble jar may choose two of its saves to have a good progression instead of poor. Once this choice has been made it can't be changed.
  
 
'''{{Anchor|Grandjar}}:''' A 1st level noble jar has been made out of a superb and precious jar. They gain the feat and ability [[Powerful Build (3.5e Feat)|Powerful Build]] for free. Their body counts as a masterwork item for the purpose of Strength, Dexterity, Constitution and Charisma-based checks and skill checks.
 
'''{{Anchor|Grandjar}}:''' A 1st level noble jar has been made out of a superb and precious jar. They gain the feat and ability [[Powerful Build (3.5e Feat)|Powerful Build]] for free. Their body counts as a masterwork item for the purpose of Strength, Dexterity, Constitution and Charisma-based checks and skill checks.

Latest revision as of 14:30, 16 May 2024

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Author: the bluez in the dungeon (talk)
Date Created: 9 May 2024
Status: Complete
Editing: Clarity edits only please
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Noble Jars are fine and powerful warriors, who host the corpse of a great hero. 3 1 Good Good Poor Good


Noble Jar[edit]

Being the grave for powerful and noble warriors, these living jars stand atop the mass of living jars, and have innately superior abilities.

Making a Noble Jar[edit]

Noble jars are trained in a variety of abilities, to be the best of the jars.

Abilities: Being warriors inside, they tend to prefer physical prowess, but their scholarly upbringing is also very important.

Races: Only living jars become noble jars. Alignment: Any.

Table: The Noble Jar

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Class Features Advancement
Fort Ref Will
1st +0 +0 +0 +0 Grandjar, Noble Burial +1 level of class feature
2nd +1 +0 +0 +0 +2 any attribute, Racial Feat +1 level of class feature
3rd +2 +1 +1 +1 Perfect Jar +1 level of class feature

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Architecture and engineering) (Int), Knowledge (History) (Int), Knowledge (Nobility and royalty) (Int), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the noble jars.

Weapon and Armor Proficiency: Noble jars gain proficiency in one martial weapon of their choice, shields and every armour.

Class Feature Advancement: Each level a noble jar may advance a class feature from a different class it has, counting as if it had gained a level of that class. Each level it may choose a different class. This feature does not work if the noble jar doesn't have any other classes other than this one.

Variable Saves: A noble jar may choose two of its saves to have a good progression instead of poor. Once this choice has been made it can't be changed.

Grandjar: A 1st level noble jar has been made out of a superb and precious jar. They gain the feat and ability Powerful Build for free. Their body counts as a masterwork item for the purpose of Strength, Dexterity, Constitution and Charisma-based checks and skill checks.

Noble Burial: Noble jars contain the remains of a person of high position and their rank means that other living jars and those who share their alignment have a friendly initial disposition instead of neutral.

Ability Score Increase: At 2nd level noble jars increases one of its ability scores of its choice by 2.

Racial Feat: At 2nd level the noble jar gains a Racial feat for free (it must still meet the requirements).

Perfect Jar: At 3rd level the spirit inside of the noble jar has become more evenly infused in the jar itself, giving it the properties of adamantine. The noble jar's counts now as if it was adamantine and interacts as such when beneficial. It may also choose to consider its jar armor as light or heavy armor instead of medium, but the choice is permanent.


Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

the bluez in the dungeon's Homebrew (751 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
Base Attack Bonus ProgressionGood +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
Length3 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Gather Information +, Intimidate +, Jump +, Knowledge +, Perform +, Profession +, Search +, Sense Motive +, Spot +, Swim + and Tumble +
Skill Points6 +
SummaryNoble Jars are fine and powerful warriors, who host the corpse of a great hero. +
TitleNoble Jar +
Will Save ProgressionGood +