Difference between revisions of "SRD:Deep Slumber"

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{{3.5e Spell
 
| name=Deep Slumber
 
| name=Deep Slumber
| school=[[SRD:Enchantment School|Enchantment]] ([[SRD:Enchantment School#Compulsion|Compulsion]])
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| school=Enchantment
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
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| subschool=Compulsion  
| lvl=Ass 3,  [[SRD:Bard Spell List|Brd]] 3,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3
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| desc=Mind-Affecting
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| lvl=Ass 3,  Bard 3,  Sorcerer/Wizard 3
 
| comp=V, S, M
 
| comp=V, S, M
 
| casttime=1 [[SRD:Round|round]]
 
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Latest revision as of 06:56, 10 April 2011

This material is published under the OGL


Deep Slumber
Enchantment (Compulsion) [Mind-Affecting]
Level: Ass 3, Bard 3, Sorcerer/Wizard 3
Components: V, S, M
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Area: One or more living creatures within a 10-ft.-radius burst
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes

A sleep spell causes a magical slumber to come upon 10 Hit Dice of creatures. Creatures with the fewest HD are affected first.

Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

Sleep does not target unconscious creatures, constructs, or undead creatures.

Material Component: A pinch of fine sand, rose petals, or a live cricket.



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Facts about "Deep Slumber"
ComponentV +, S + and M +
DescriptorMind-Affecting +
LevelAss 3 +, Bard 3 + and Sorcerer/Wizard 3 +
RangeOther +
SchoolEnchantment +
SubschoolCompulsion +
TitleDeep Slumber +