Difference between revisions of "SRD:Jump (Spell)"
From Dungeons and Dragons Wiki
m (Text replace - "Sor/Wiz" to "Sorcerer/Wizard") |
Tarkisflux (talk | contribs) m (name fix) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{OGL Top}} | {{OGL Top}} | ||
{{3.5e Spell | {{3.5e Spell | ||
− | | name= | + | | name=Jump |
| school=Transmutation | | school=Transmutation | ||
− | | lvl= | + | | lvl=Assassin 1, Druid 1, Ranger 1, Sorcerer/Wizard 1 |
| comp=V, S, M | | comp=V, S, M | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] |
Latest revision as of 05:50, 14 August 2011
This material is published under the OGL |
Transmutation | |
Level: | Assassin 1, Druid 1, Ranger 1, Sorcerer/Wizard 1 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 min./level (D) |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes |
The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.
Material Component: A grasshopper’s hind leg, which you break when the spell is cast.
Back to Main Page → System Reference Document → Spells