Difference between revisions of "SRD:Jump (Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "Sor/Wiz" to "Sorcerer/Wizard")
m (name fix)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{OGL Top}}
 
{{OGL Top}}
 
{{3.5e Spell
 
{{3.5e Spell
| name=[[SRD:Jump Skill|Jump]]
+
| name=Jump
 
| school=Transmutation
 
| school=Transmutation
| lvl=[[SRD:Assassin Spell List|Asn]] 1,  [[SRD:Druid Spell List|Drd]] 1,  [[SRD:Ranger Spell List|Rgr]] 1,  Sorcerer/Wizard 1
+
| lvl=Assassin 1,  Druid 1,  Ranger 1,  Sorcerer/Wizard 1
 
| comp=V, S, M
 
| comp=V, S, M
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Latest revision as of 05:50, 14 August 2011

This material is published under the OGL


Jump
Transmutation
Level: Assassin 1, Druid 1, Ranger 1, Sorcerer/Wizard 1
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Material Component: A grasshopper’s hind leg, which you break when the spell is cast.



Back to Main PageSystem Reference DocumentSpells

Facts about "Jump (Spell)"
ComponentV +, S + and M +
IdentifierSpell +
LevelAssassin 1 +, Druid 1 +, Ranger 1 + and Sorcerer/Wizard 1 +
RangeTouch +
SchoolTransmutation +
TitleJump +