Difference between revisions of "3.5e Class Preload"

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(added complete list of class skills with property links)
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<nowiki>
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<noinclude>[[Category:Preload]]</noinclude><nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) -->
<!--
 
 
 
!!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!
 
    (i.e. the "nowiki" tag)
 
 
 
-->
 
  
 
{{author
 
{{author
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|status=<-how close to completion->
 
|status=<-how close to completion->
 
|editing=
 
|editing=
|balance=<!-- One of Monk, Fighter, Rogue, or Wizard (closest approximation). -->
+
|balance=<!-- One of Low, Moderate, High, or Very High (closest approximation). -->
 +
|isnotuser=<!-- Delete this line if you have a username -->
 +
}}
 +
{{3.5e Class Data
 +
|summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 +
|length=<!-- The length of your class. Most base classes are 20 levels long. -->
 +
|minlevel=<!--  The minimum level you can qualify for this class. -->
 +
|bab=<!-- Choose one of: Good, Moderate, Poor, Other. -->
 +
|fort=<!-- Choose one of: Good, Poor, Other. -->
 +
|ref=<!-- Choose one of: Good, Poor, Other. -->
 +
|will=<!-- Choose one of: Good, Poor, Other. -->
 +
|ability=<!-- Choose one or more of: Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Soulmelds, Sneak Attack, Bardic Music, Skirmish, or Other. If multiple abilities apply, separate them with commas. -->
 +
|progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
 +
|align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce-->
 
}}
 
}}
<noinclude>{{3.5e Class Semantic
 
|description=<-Paragraph description of the class->
 
}}</noinclude>
 
  
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
  
 
==<-class name->==
 
==<-class name->==
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<-Strong points and weak points, and effectiveness with party members.->.
 
<-Strong points and weak points, and effectiveness with party members.->.
  
'''Abilities:''' <-description of most important attributes for this class->.
+
'''Abilities:''' <-Description of most important attributes for this class->.
  
'''Races:''' <-description of relative likelihood of various races to join this class->.
+
'''Races:''' <-Description of relative likelihood of various races to join this class.->.
  
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
+
'''Alignment:''' <-Alignments allowed for this class, or write "Any"->.
  
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
+
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
  
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
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! rowspan="2" | Level
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|]]s
+
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
 
! colspan="10" | [[#Spells|Spells per Day]]
 
! colspan="10" | [[#Spells|Spells per Day]]
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| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
+
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
{{Property-Link|SRD:Appraise Skill|skill|Appraise]] ([[SRD:Intelligence|Int]]),  
+
{{3.5e Skills|Appraise,  
{{Property-Link|SRD:Autohypnosis Skill|skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]),  
+
Autohypnosis,  
{{Property-Link|SRD:Balance Skill|skill|Balance]] ([[SRD:Dexterity|Dex]]),  
+
Balance,  
{{Property-Link|SRD:Bluff Skill|skill|Bluff]] ([[SRD:Charisma|Cha]]),  
+
Bluff,  
{{Property-Link|SRD:Climb Skill|skill|Climb]] ([[SRD:Strength|Str]]),  
+
Climb,  
{{Property-Link|SRD:Concentration Skill|skill|Concentration]] ([[SRD:Constitution|Con]]),  
+
Concentration,  
{{Property-Link|SRD:Control Shape Skill|skill|Control Shape]] ([[SRD:Wisdom|Wis]]),  
+
Control Shape,  
{{Property-Link|SRD:Craft Skill|skill|Craft]] ([[SRD:Intelligence|Int]]),  
+
Craft,  
{{Property-Link|SRD:Decipher Script Skill|skill|Decipher Script]] ([[SRD:Intelligence|Int]]),  
+
Decipher Script,  
{{Property-Link|SRD:Diplomacy Skill|skill|Diplomacy]] ([[SRD:Charisma|Cha]]),  
+
Diplomacy,  
{{Property-Link|SRD:Disable Device Skill|skill|Disable Device]] ([[SRD:Intelligence|Int]]),  
+
Disable Device,  
{{Property-Link|SRD:Disguise Skill|skill|Disguise]] ([[SRD:Charisma|Cha]]),  
+
Disguise,  
{{Property-Link|SRD:Escape Artist Skill|skill|Escape Artist]] ([[SRD:Dexterity|Dex]]),  
+
Escape Artist,  
{{Property-Link|SRD:Forgery Skill|skill|Forgery]] ([[SRD:Intelligence|Int]]),  
+
Forgery,  
{{Property-Link|SRD:Gather Information Skill|skill|Gather Information]] ([[SRD:Charisma|Cha]]),  
+
Gather Information,  
{{Property-Link|SRD:Handle Animal Skill|skill|Handle Animal]] ([[SRD:Charisma|Cha]]),  
+
Handle Animal,  
{{Property-Link|SRD:Heal Skill|skill|Heal]] ([[SRD:Wisdom|Wis]]),  
+
Heal,  
{{Property-Link|SRD:Hide Skill|skill|Hide]] ([[SRD:Dexterity|Dex]]),  
+
Hide,  
{{Property-Link|SRD:Intimidate Skill|skill|Intimidate]] ([[SRD:Charisma|Cha]]),  
+
Iaijutsu Focus,
{{Property-Link|SRD:Jump Skill|skill|Jump]] ([[SRD:Strength|Str]]),  
+
Intimidate,  
{{Property-Link|SRD:Knowledge Skill|skill|Knowledge]] ([[SRD:Intelligence|Int]]),  
+
Jump,  
{{Property-Link|SRD:Listen Skill|skill|Listen]] ([[SRD:Wisdom|Wis]])
+
Knowledge,  
{{Property-Link|SRD:Move Silently Skill|skill|Move Silently]] ([[SRD:Dexterity|Dex]]),  
+
Listen,
{{Property-Link|SRD:Open Lock Skill|skill|Open Lock]] ([[SRD:Dexterity|Dex]]),  
+
Martial Lore,
{{Property-Link|SRD:Perform Skill|skill|Perform]] ([[SRD:Charisma|Cha]]),  
+
Move Silently,  
{{Property-Link|SRD:Psicraft Skill|skill|Psicraft]] ([[SRD:Intelligence|Int]]),  
+
Open Lock,  
{{Property-Link|SRD:Profession Skill|skill|Profession]] ([[SRD:Wisdom|Wis]]),  
+
Perform,  
{{Property-Link|SRD:Ride Skill|skill|Ride]] ([[SRD:Dexterity|Dex]]),  
+
Profession,  
{{Property-Link|SRD:Search Skill|skill|Search]] ([[SRD:Intelligence|Int]]),  
+
Psicraft,  
{{Property-Link|SRD:Sense Motive Skill|skill|Sense Motive]] ([[SRD:Wisdom|Wis]]),  
+
Ride,  
{{Property-Link|SRD:Sleight of Hand Skill|skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]),  
+
Search,  
{{Property-Link|SRD:Spellcraft Skill|skill|Spellcraft]] ([[SRD:Intelligence|Int]]),  
+
Sense Motive,  
{{Property-Link|SRD:Spot Skill|skill|Spot]] ([[SRD:Wisdom|Wis]]),  
+
Sleight of Hand,  
{{Property-Link|SRD:Survival Skill|skill|Survival]] ([[SRD:Wisdom|Wis]]),  
+
Speak Language,
{{Property-Link|SRD:Swim Skill|skill|Swim]] ([[SRD:Strength|Str]]),  
+
Spellcraft,  
{{Property-Link|SRD:Tumble Skill|skill|Tumble]] ([[SRD:Dexterity|Dex]]),  
+
Spot,  
{{Property-Link|SRD:Use Magic Device Skill|skill|Use Magic Device]] ([[SRD:Charisma|Cha]]),  
+
Survival,  
{{Property-Link|SRD:Use Psionic Device Skill|skill|Use Psionic Device]] ([[SRD:Charisma|Cha]]),  
+
Swim,  
{{Property-Link|SRD:Use Rope Skill|skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
+
Truespeak,
 +
Tumble,  
 +
Use Magic Device,  
 +
Use Psionic Device,  
 +
Use Rope}}
 
|}
 
|}
  
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All of the following are class features of the <-class name->.
 
All of the following are class features of the <-class name->.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' <-Description of class weapon & armor proficiencies->.
  
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
+
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
  
 
0&mdash;<-spells, spells, spells->
 
0&mdash;<-spells, spells, spells->
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'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
  
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
+
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
  
 
0&mdash;<-powers, powers, powers->
 
0&mdash;<-powers, powers, powers->
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9th&mdash;<-powers, powers, powers->
 
9th&mdash;<-powers, powers, powers->
  
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
+
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power a <-class name-> can learn at this level.
  
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
  
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
+
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
  
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
+
'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->
  
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
+
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
  
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
+
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
  
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
  
''{{Anchor|<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
+
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->
  
 
<-Lather, rinse...->
 
<-Lather, rinse...->
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====Ex-<-pluralized class name->====
 
====Ex-<-pluralized class name->====
  
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
+
<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section->.
  
 
====Epic <-class name->====
 
====Epic <-class name->====
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|-  
 
|-  
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
+
|-  
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
+
|-  
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
+
|-  
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
|- class="noalt"
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<-... repeat.->
 
<-... repeat.->
  
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
+
'''{{Anchor|Bonus Feats}}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
  
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
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! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
+
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor.  If inapplicable, put "&mdash;"->
 
|- class=
 
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
+
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor.  If inapplicable, put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
<-copy and paste the rows as necessary.->
 
|}
 
|}
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'''Feat:''' <-1st-level feat selection->.
 
'''Feat:''' <-1st-level feat selection->.
  
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
+
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level.->.
  
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
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'''Gold:''' <-Starting gold using this package.->.
 
'''Gold:''' <-Starting gold using this package.->.
  
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
===Campaign Information===
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
  
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
====Playing a <-class name->====
  
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
+
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship.->.
  
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
+
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes.->.
  
'''Combat:''' <-Typical role in combat->.
+
'''Combat:''' <-Typical role in combat.->.
  
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
+
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options.->.
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
  
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
====<-pluralized class name-> in the World====
  
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
+
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->|src=<-where they said it->}}
  
 
<-Where characters of this class fit in a d20 world.->
 
<-Where characters of this class fit in a d20 world.->
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'''Notables:''' <-notable NPCs of this class->.
 
'''Notables:''' <-notable NPCs of this class->.
  
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
+
'''Organizations:''' <-Info on what, where, when, and how characters of this class congregate and assemble.->.
  
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
  
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
====<-class name-> Lore====
  
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
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| 20 || class="left" | <-very rare information->.
 
| 20 || class="left" | <-very rare information->.
 
|}
 
|}
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
  
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
====<-pluralized class name-> in the Game====
  
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'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
  
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
+
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC, including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
  
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
  
 
----
 
----
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[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 
[[Category:Base Class]]
<!-- additional categories.  Possible categories include:
+
{{Navboxes}}
[[Category:Good BAB]]
 
[[Category:Moderate BAB]]
 
[[Category:Poor BAB]]
 
[[Category:Sneak Attack]]
 
[[Category:Partial Spellcasting]]
 
[[Category:Full Spellcasting]]
 
[[Category:Arcane Magic]]
 
[[Category:Divine Magic]]
 
[[Category:Psionic]]
 
[[Category:Alternative Magic]]
 
[[Category:Prepared Spellcasting]]
 
[[Category:Spontaneous Spellcasting]]
 
-->
 

Latest revision as of 03:42, 6 December 2017

<nowiki>


Homebrew.png
Author: [[User:|]] ([[User talk:|talk]])
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
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Discuss this article







<-class name->[edit]

<-general description->.

Making a <-class name->[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-Description of most important attributes for this class->.

Races: <-Description of relative likelihood of various races to join this class.->.

Alignment: <-Alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + <-any class features gained at this level->
2nd + + + + <-any class features gained at this level->
3rd + + + + <-any class features gained at this level->
4th + + + + <-any class features gained at this level->
5th + + + + <-any class features gained at this level->
6th + + + + <-any class features gained at this level->
7th + + + + <-any class features gained at this level->
8th + + + + <-any class features gained at this level->
9th + + + + <-any class features gained at this level->
10th + + + + <-any class features gained at this level->
11th + + + + <-any class features gained at this level->
12th + + + + <-any class features gained at this level->
13th + + + + <-any class features gained at this level->
14th + + + + <-any class features gained at this level->
15th + + + + <-any class features gained at this level->
16th + + + + <-any class features gained at this level->
17th + + + + <-any class features gained at this level->
18th + + + + <-any class features gained at this level->
19th + + + + <-any class features gained at this level->
20th + + + + <-any class features gained at this level->
Class Skills (<-number of skill points->
"" is not a number.
+ Int modifier per level, ×4 at 1st level)

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-Description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0—<-powers, powers, powers->

1st—<-powers, powers, powers->

2nd—<-powers, powers, powers->

3rd—<-powers, powers, powers->

4th—<-powers, powers, powers->

5th—<-powers, powers, powers->

6th—<-powers, powers, powers->

7th—<-powers, powers, powers->

8th—<-powers, powers, powers->

9th—<-powers, powers, powers->

Maximum Power Level Known: This column determines the highest level power a <-class name-> can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section->.

Epic <-class name->[edit]

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable, put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable, put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level.->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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Facts about "3.5e Class Preload"
RatingUndiscussed +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iaijutsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Profession +, Psicraft +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
Title3.5e Class Preload +