Difference between revisions of "3.5e PrC Preload"

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m (#set is depreciated because it doesn't work with semantic switching. it's really only a problem on transclusion, which is rare, but still. so instead of that, i'll just hide all of the ugly elsewhere.)
m (Grammar check)
 
(11 intermediate revisions by 3 users not shown)
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<noinclude>[[Category:Preload]]</noinclude><onlyinclude>
 
<noinclude>[[Category:Preload]]</noinclude><onlyinclude>
<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!!   (i.e. the "nowiki" tag) -->
+
<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) -->
{{author
+
{{Author
 
|author_name=
 
|author_name=
 
|date_created=
 
|date_created=
Line 8: Line 8:
 
|status=<-how close to completion->
 
|status=<-how close to completion->
 
|editing=
 
|editing=
|balance=<!-- One of Monk, Fighter, Rogue, or Wizard (closest approximation) -->
+
|balance=<!-- One of Low, Moderate, High, or Very High (closest approximation) -->
 
}}
 
}}
 
{{3.5e Class Data
 
{{3.5e Class Data
 
|summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
|summary=<!-- A short description of your class. This will show up on the class navigation page. -->
|length=<!-- The length of your class. Most base classes are 20 levels long. -->
+
|length=<!-- The length of your class. Most prestige classes are 5 or 10 levels long. -->
 
|minlevel=<!--  The minimum level you can qualify for this class. -->
 
|minlevel=<!--  The minimum level you can qualify for this class. -->
 
|bab=<!-- Choose one of: Good, Moderate, Poor, Other. -->
 
|bab=<!-- Choose one of: Good, Moderate, Poor, Other. -->
Line 18: Line 18:
 
|ref=<!-- Choose one of: Good, Poor, Other. -->
 
|ref=<!-- Choose one of: Good, Poor, Other. -->
 
|will=<!-- Choose one of: Good, Poor, Other. -->
 
|will=<!-- Choose one of: Good, Poor, Other. -->
|ability=<!-- Choose one of: Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, Skirmish, or Other. If multiple abilities apply, such as Spontaneous Arcane Spellcasting and Prepared Divine Spellcasting, add a new "|Class Ability=" line for each additional ability. -->]]
+
|ability=<!-- Choose one or more of: Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Soulmelds, Pact Magic, Sneak Attack, Bardic Music, Skirmish, or Other. If multiple abilities apply, separate them with commas. -->
 
|progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
 
|progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
|align=<!-- remove and of the following alignments if they are not allowed for the class :lg, ng, cg, ln, n, cn, le, ne, ce-->}}
+
|align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce -->
 
}}
 
}}
  
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===Becoming a <-class name->===
 
===Becoming a <-class name->===
  
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
+
<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->
  
 
{| class="d20 dragon monstats"
 
{| class="d20 dragon monstats"
Line 59: Line 59:
 
! Spellcasting:
 
! Spellcasting:
 
| <-spellcasting requirements->.
 
| <-spellcasting requirements->.
 +
|-
 +
! Manifesting:
 +
| <-manifesting requirements->.
 +
|-
 +
! Maneuvers:
 +
| <-maneuvers requirements->.
 +
|-
 +
! Stances:
 +
| <-stances requirements->.
 +
|-
 +
! Invoking:
 +
| <-invocation requirements->.
 +
|-
 +
! Meldshaping:
 +
| <-meldshaping requirements (including soulmelds and chakra binds)->.
 
|-
 
|-
 
! Patron:
 
! Patron:
Line 80: Line 95:
 
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability-->
 
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability-->
 
! colspan="10" | [[#Spells|Spells per Day]]<!-- for classes that have their own spellcasting progression-->
 
! colspan="10" | [[#Spells|Spells per Day]]<!-- for classes that have their own spellcasting progression-->
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]
+
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<!-- for classes that have their own manifesting progression -->
 
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
 
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
 
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
 
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
Line 138: Line 153:
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
+
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level.)'''<br/>
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
+
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
 
{{3.5e Skills|Appraise,  
 
{{3.5e Skills|Appraise,  
 
Autohypnosis,  
 
Autohypnosis,  
Line 158: Line 173:
 
Heal,  
 
Heal,  
 
Hide,  
 
Hide,  
Iaijutsu Focus,
+
Iaijutsu Focus,  
 
Intimidate,  
 
Intimidate,  
 
Jump,  
 
Jump,  
 
Knowledge,  
 
Knowledge,  
Listen,
+
Listen,  
Martial Lore
+
Martial Lore,
 
Move Silently,  
 
Move Silently,  
 
Open Lock,  
 
Open Lock,  
 
Perform,  
 
Perform,  
 +
Profession,
 
Psicraft,  
 
Psicraft,  
Profession,
 
 
Ride,  
 
Ride,  
 
Search,  
 
Search,  
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Survival,  
 
Survival,  
 
Swim,  
 
Swim,  
Truespeak,
+
Truespeak,  
 
Tumble,  
 
Tumble,  
 
Use Magic Device,  
 
Use Magic Device,  
Line 191: Line 206:
 
! Level || Special
 
! Level || Special
 
|-  
 
|-  
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 11th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 12th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 13th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 14th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 15th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 16th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 17th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 18th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 19th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-  
 
|-  
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 20th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|}
 
|}
  
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'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
 
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
  
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->.  Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
+
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->.  Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
  
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:
+
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:
  
 
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
Line 273: Line 288:
 
|}
 
|}
  
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
+
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
  
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
+
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the knowledge of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
  
 
The total number of powers you can manifest in a day is limited only by your daily power points.
 
The total number of powers you can manifest in a day is limited only by your daily power points.
Line 281: Line 296:
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
  
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.
+
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.
  
 
Your powers known at each level do not increase automatically after 10th level.
 
Your powers known at each level do not increase automatically after 10th level.
  
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):
+
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes):
  
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
Line 319: Line 334:
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
  
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->.
+
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information, including any differences in the class feature at epic levels->.
  
 
<-Lather, rinse...->
 
<-Lather, rinse...->
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'''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.
 
'''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.
  
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.   
+
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non-epic level->.   
  
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->
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====Ex-<-pluralized class name->====
 
====Ex-<-pluralized class name->====
  
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
+
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
  
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
Line 344: Line 359:
 
'''Combat:''' <-Typical role in combat->
 
'''Combat:''' <-Typical role in combat->
  
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->
+
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options.->
  
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
+
'''Resources:''' <-What kind of assistance members of this class can expect from each other, including possible organizations.->
 
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
 
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
  
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====<-class name-> Lore====
 
====<-class name-> Lore====
  
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
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'''Sample Encounter:''' <-DM placement for NPC of this class->
 
'''Sample Encounter:''' <-DM placement for NPC of this class->
  
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
+
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC, including stat block. The CR of the NPC is typically the same as the EL for the encounter.->
 
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
  
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
+
 
 
----
 
----
 
{{3.5e Prestige Classes Breadcrumb}}
 
{{3.5e Prestige Classes Breadcrumb}}

Latest revision as of 03:51, 6 December 2017

<nowiki>

Homebrew.png
Author: [[User:|]] ([[User talk:|talk]])
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article







<-class name->[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a <-class name->[edit]

<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->

Entry Requirements
Alignment: <-alignment requirement->.
Base Attack Bonus: <-base attack bonus requirement->.
Race: .
Skills: <-skill requirements->.
Feats: <-feat requirements->.
Spellcasting: <-spellcasting requirements->.
Manifesting: <-manifesting requirements->.
Maneuvers: <-maneuvers requirements->.
Stances: <-stances requirements->.
Invoking: <-invocation requirements->.
Meldshaping: <-meldshaping requirements (including soulmelds and chakra binds)->.
Patron: <-deity requirement->.
Domains: <-domain requirements->.
Special: <-special requirements->.

<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
2nd + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
3rd + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
4th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
5th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
6th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
7th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
8th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
9th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
10th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
Class Skills (<-number of skill points->
"" is not a number.
+ Int modifier per level.)

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

All of the following are class features of the <-class name->.

Spellcasting: At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Manifesting: At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.

Spells: To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).

You cast spells as a <-similar spellcasting class-> does. Table: <-class name-> Spells Known, below, details how many spells you can learn at each level. An epic <-class name->’s number of spells per day does not increase after 10th level. Choose your spells from the following list:

0—<-this spell->, <-that spell->, <-and the other spell->.

1st—<-this spell->, <-that spell->, <-and the other spell->.

2nd—<-this spell->, <-that spell->, <-and the other spell->.

3rd—<-this spell->, <-that spell->, <-and the other spell->.

4th—<-this spell->, <-that spell->, <-and the other spell->.

5th—<-this spell->, <-that spell->, <-and the other spell->.

6th—<-this spell->, <-that spell->, <-and the other spell->.

7th—<-this spell->, <-that spell->, <-and the other spell->.

8th—<-this spell->, <-that spell->, <-and the other spell->.

9th—<-this spell->, <-that spell->, <-and the other spell->.

<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.

Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the knowledge of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.

The total number of powers you can manifest in a day is limited only by your daily power points.

You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.

The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.

Your powers known at each level do not increase automatically after 10th level.

You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes):

1st—<-this power->, <-that power->, <-and the other power->.

2nd—<-this power->, <-that power->, <-and the other power->.

3rd—<-this power->, <-that power->, <-and the other power->.

4th—<-this power->, <-that power->, <-and the other power->.

5th—<-this power->, <-that power->, <-and the other power->.

6th—<-this power->, <-that power->, <-and the other power->.

7th—<-this power->, <-that power->, <-and the other power->.

8th—<-this power->, <-that power->, <-and the other power->.

9th—<-this power->, <-that power->, <-and the other power->.

Maximum Power Level Known: This column determines the highest level power you can learn at this level.

To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information, including any differences in the class feature at epic levels->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non-epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->





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Facts about "3.5e PrC Preload"
RatingUndiscussed +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iaijutsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Profession +, Psicraft +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
Title3.5e PrC Preload +